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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

9 bytes added, 06:58, 7 August 2014
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[[FF7/WorldMap_Module/Script/Opcodes/305|305 set wait frames]]
[[FF7/WorldMap_Module/Script/Opcodes/306|306 wait?]]
[[FF7/WorldMap_Module/Script/Opcodes/307|307 unknownset control lock]]
[[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]]
[[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]]
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