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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

115 bytes added, 23:08, 29 March 2020
m
System Operations
[[FF7/WorldMap_Module/Script/Opcodes/31c|31c unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/31d|31d play sound effect]]
[[FF7/WorldMap_Module/Script/Opcodes/31f|31f unknownset camera rotation speed]]
[[FF7/WorldMap_Module/Script/Opcodes/320|320 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/321|321 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/32d|32d wait for window ready]]
[[FF7/WorldMap_Module/Script/Opcodes/32e|32e wait for message acknowledge]]
[[FF7/WorldMap_Module/Script/Opcodes/32f|32f unknownset player direction]]
[[FF7/WorldMap_Module/Script/Opcodes/330|330 set active entity]]
[[FF7/WorldMap_Module/Script/Opcodes/331|331 exit vehicle]]
[[FF7/WorldMap_Module/Script/Opcodes/332|332 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/333|333 unknownrotate current entity to model]]
[[FF7/WorldMap_Module/Script/Opcodes/334|334 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/336|336 set active entity movespeed (honor walkmesh)]]
[[FF7/WorldMap_Module/Script/Opcodes/339|339 unknownhide active entity model]] [[FF7/WorldMap_Module/Script/Opcodes/33a|33a unknownset active entity vertical speed]]
[[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]]
[[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]]
[[FF7/WorldMap_Module/Script/Opcodes/353|353 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/354|354 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/355|355 unknownset battle countdown timer]]
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