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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

363 bytes added, 11:11, 10 November 2021
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System Operations
[[FF7/WorldMap_Module/Script/Opcodes/015|015 push neg]]
[[FF7/WorldMap_Module/Script/Opcodes/017|017 push logicnot]]
[[FF7/WorldMap_Module/Script/Opcodes/018|018 push distance from active entity to lightpoint]]
[[FF7/WorldMap_Module/Script/Opcodes/019|019 push distance from active entity to entity by model id]]
[[FF7/WorldMap_Module/Script/Opcodes/01b|01b push unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/030|030 push mul]]
[[FF7/WorldMap_Module/Script/Opcodes/040|040 push add]]
[[FF7/WorldMap_Module/Script/Opcodes/041|041 push sub]] [[FF7/WorldMap_Module/Script/Opcodes/050|050 push shl]] [[FF7/WorldMap_Module/Script/Opcodes/051|051 push shr]] [[FF7/WorldMap_Module/Script/Opcodes/060|060 push less]] [[FF7/WorldMap_Module/Script/Opcodes/061|061 push greater]] [[FF7/WorldMap_Module/Script/Opcodes/062|062 push lessequal]] [[FF7/WorldMap_Module/Script/Opcodes/063|063 push greaterequal]] [[FF7/WorldMap_Module/Script/Opcodes/070|070 push equal]] [[FF7/WorldMap_Module/Script/Opcodes/080|080 push and]] [[FF7/WorldMap_Module/Script/Opcodes/0a0|0a0 push or]] [[FF7/WorldMap_Module/Script/Opcodes/0b0|0b0 push logicand]] [[FF7/WorldMap_Module/Script/Opcodes/0c0|0c0 push logicor]] [[FF7/WorldMap_Module/Script/Opcodes/0e0|0e0 write bank]]
== Stack Operations: Data Sources ==
[[FF7/WorldMap_Module/Script/Opcodes/100|100 reset stack]] [[FF7/WorldMap_Module/Script/Opcodes/110|110 push constant]] [[FF7/WorldMap_Module/Script/Opcodes/114|114 push bit from bank0]] [[FF7/WorldMap_Module/Script/Opcodes/117|117 push special]] [[FF7/WorldMap_Module/Script/Opcodes/118|118 push byte from bank0]] [[FF7/WorldMap_Module/Script/Opcodes/119|119 push byte from bank1]] [[FF7/WorldMap_Module/Script/Opcodes/11b117|11b push special]] [[FF7/WorldMap_Module/Script/Opcodes/11c|11c push word from bank0]] [[FF7/WorldMap_Module/Script/Opcodes/11d|11d push word from bank1]] [[FF7/WorldMap_Module/Script/Opcodes/11f117|11f push special]]
== Flow Control ==
[[FF7/WorldMap_Module/Script/Opcodes/200|200 jump]] [[FF7/WorldMap_Module/Script/Opcodes/201|201 jump if false]] [[FF7/WorldMap_Module/Script/Opcodes/203|203 return]] [[FF7/WorldMap_Module/Script/Opcodes/204|204 unknownrun function]]
== System Operations ==
[[FF7/WorldMap_Module/Script/Opcodes/300|300 set active entity from load model id]] [[FF7/WorldMap_Module/Script/Opcodes/302|302 move active set player entity to top of entity list?]] [[FF7/WorldMap_Module/Script/Opcodes/303|303 unknownset active entity movespeed]] [[FF7/WorldMap_Module/Script/Opcodes/304|304 set some value for active entitydirection & facing]] [[FF7/WorldMap_Module/Script/Opcodes/305|305 set wait frames]] [[FF7/WorldMap_Module/Script/Opcodes/306|306 wait?]] [[FF7/WorldMap_Module/Script/Opcodes/307|307 unknownset control lock]] [[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]] [[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]] [[FF7/WorldMap_Module/Script/Opcodes/30a|30a unknownset active entity vertical speed]] [[FF7/WorldMap_Module/Script/Opcodes/30b|30b set active entity y offset]] [[FF7/WorldMap_Module/Script/Opcodes/30c|30c enter vehicle?]] [[FF7/WorldMap_Module/Script/Opcodes/30d|30d unknownstop entity]] [[FF7/WorldMap_Module/Script/Opcodes/30e|30e active entity play animation]] [[FF7/WorldMap_Module/Script/Opcodes/310|310 set active lightpoint]] [[FF7/WorldMap_Module/Script/Opcodes/311|311 set light point mesh coordinates]] [[FF7/WorldMap_Module/Script/Opcodes/312|312 set light point coordinates in mesh]] [[FF7/WorldMap_Module/Script/Opcodes/313|313 set light point terrain BGR]] [[FF7/WorldMap_Module/Script/Opcodes/314|314 set light point dropoff parameters]] [[FF7/WorldMap_Module/Script/Opcodes/315|315 set light point sky top BGR]] [[FF7/WorldMap_Module/Script/Opcodes/316|316 set light BGR3?point sky bottom BGR]] [[FF7/WorldMap_Module/Script/Opcodes/317|317 trigger battle]] [[FF7/WorldMap_Module/Script/Opcodes/318|318 unknownenter field scene]] [[FF7/WorldMap_Module/Script/Opcodes/319|319 unknownset map options]] [[FF7/WorldMap_Module/Script/Opcodes/31b|31b noop]] [[FF7/WorldMap_Module/Script/Opcodes/31c|31c unknown]] [[FF7/WorldMap_Module/Script/Opcodes/31d|31d play sound effect]] [[FF7/WorldMap_Module/Script/Opcodes/31f|31f unknownset camera rotation speed]] [[FF7/WorldMap_Module/Script/Opcodes/320|320 unknown]] [[FF7/WorldMap_Module/Script/Opcodes/321|321 unknown]] [[FF7/WorldMap_Module/Script/Opcodes/324|324 set window dimensions]] [[FF7/WorldMap_Module/Script/Opcodes/325|325 set window message]] [[FF7/WorldMap_Module/Script/Opcodes/326|326 set window prompt]] [[FF7/WorldMap_Module/Script/Opcodes/327|327 wait for prompt acknowledge?]] [[FF7/WorldMap_Module/Script/Opcodes/328|328 unknownset active entity direction]] [[FF7/WorldMap_Module/Script/Opcodes/329|329 unknown]] [[FF7/WorldMap_Module/Script/Opcodes/32a|32a unknown]] [[FF7/WorldMap_Module/Script/Opcodes/32b|32b set battle lock]] [[FF7/WorldMap_Module/Script/Opcodes/32c|32c set window parameters]] [[FF7/WorldMap_Module/Script/Opcodes/32d|32d wait for window ready]] [[FF7/WorldMap_Module/Script/Opcodes/32e|32e wait for message acknowledge]] [[FF7/WorldMap_Module/Script/Opcodes/32f|32f unknownset player direction]] [[FF7/WorldMap_Module/Script/Opcodes/330|330 set active entity from model id]] [[FF7/WorldMap_Module/Script/Opcodes/331|331 unknownexit vehicle]] [[FF7/WorldMap_Module/Script/Opcodes/332|332 unknownchocobo runs away]] [[FF7/WorldMap_Module/Script/Opcodes/333|333 unknownrotate current entity to model]] [[FF7/WorldMap_Module/Script/Opcodes/334|334 unknownwait for function]] [[FF7/WorldMap_Module/Script/Opcodes/336|336 unknownset active entity movespeed (honor walkmesh)]] [[FF7/WorldMap_Module/Script/Opcodes/339|339 unknownhide active entity model]] [[FF7/WorldMap_Module/Script/Opcodes/33a|33a unknownset active entity vertical speed 2]] [[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]] [[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]] [[FF7/WorldMap_Module/Script/Opcodes/33d|33d set field entry point2?]] [[FF7/WorldMap_Module/Script/Opcodes/33e|33e unknownplay music]] [[FF7/WorldMap_Module/Script/Opcodes/347|347 move active entity to entity by model id?]] [[FF7/WorldMap_Module/Script/Opcodes/348|348 fade in?]] [[FF7/WorldMap_Module/Script/Opcodes/349|349 set world progress]] [[FF7/WorldMap_Module/Script/Opcodes/34a|34a unknown]] [[FF7/WorldMap_Module/Script/Opcodes/34b|34b set chocobo type]] [[FF7/WorldMap_Module/Script/Opcodes/34c|34c set submarine color]] [[FF7/WorldMap_Module/Script/Opcodes/34d|34d unknownshow animation layer]] [[FF7/WorldMap_Module/Script/Opcodes/34e|34e unknownhide animation layer]] [[FF7/WorldMap_Module/Script/Opcodes/34f|34f set active entity y position]] [[FF7/WorldMap_Module/Script/Opcodes/350|350 set meteor texture on/off]] [[FF7/WorldMap_Module/Script/Opcodes/351|351 set music volume]] [[FF7/WorldMap_Module/Script/Opcodes/352|352 shake camera on/off]] [[FF7/WorldMap_Module/Script/Opcodes/353|353 unknown]] [[FF7/WorldMap_Module/Script/Opcodes/354|354 unknown]] [[FF7/WorldMap_Module/Script/Opcodes/355|355 unknownset battle countdown timer]]
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