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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

292 bytes added, 11:11, 10 November 2021
m
System Operations
[[FF7/WorldMap_Module/Script/Opcodes/015|015 push neg]]
[[FF7/WorldMap_Module/Script/Opcodes/017|017 push logicnot]]
[[FF7/WorldMap_Module/Script/Opcodes/018|018 push distance from active entity to lightpoint]]
[[FF7/WorldMap_Module/Script/Opcodes/019|019 push distance from active entity to entity by model id]]
[[FF7/WorldMap_Module/Script/Opcodes/01b|01b push unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/201|201 jump if false]]
[[FF7/WorldMap_Module/Script/Opcodes/203|203 return]]
[[FF7/WorldMap_Module/Script/Opcodes/204|204 unknownrun function]]
== System Operations ==
[[FF7/WorldMap_Module/Script/Opcodes/300|300 set active entity from load model id]] [[FF7/WorldMap_Module/Script/Opcodes/302|302 move active entity to top of set player entity list?]] [[FF7/WorldMap_Module/Script/Opcodes/303|303 unknownset active entity movespeed]] [[FF7/WorldMap_Module/Script/Opcodes/304|304 unknownset active entity direction & facing]]
[[FF7/WorldMap_Module/Script/Opcodes/305|305 set wait frames]]
[[FF7/WorldMap_Module/Script/Opcodes/306|306 wait?]]
[[FF7/WorldMap_Module/Script/Opcodes/307|307 unknownset control lock]]
[[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]]
[[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]]
[[FF7/WorldMap_Module/Script/Opcodes/30a|30a unknownset active entity vertical speed]]
[[FF7/WorldMap_Module/Script/Opcodes/30b|30b set active entity y offset]]
[[FF7/WorldMap_Module/Script/Opcodes/30c|30c enter vehicle?]]
[[FF7/WorldMap_Module/Script/Opcodes/30d|30d unknownstop entity]]
[[FF7/WorldMap_Module/Script/Opcodes/30e|30e active entity play animation]]
[[FF7/WorldMap_Module/Script/Opcodes/310|310 set active point]]
[[FF7/WorldMap_Module/Script/Opcodes/313|313 set point terrain BGR]]
[[FF7/WorldMap_Module/Script/Opcodes/314|314 set point dropoff parameters]]
[[FF7/WorldMap_Module/Script/Opcodes/315|315 set point sky top BGR]] [[FF7/WorldMap_Module/Script/Opcodes/316|316 set point BGR3?sky bottom BGR]]
[[FF7/WorldMap_Module/Script/Opcodes/317|317 trigger battle]]
[[FF7/WorldMap_Module/Script/Opcodes/318|318 unknownenter field scene]] [[FF7/WorldMap_Module/Script/Opcodes/319|319 unknownset map options]]
[[FF7/WorldMap_Module/Script/Opcodes/31b|31b noop]]
[[FF7/WorldMap_Module/Script/Opcodes/31c|31c unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/31d|31d play sound effect]]
[[FF7/WorldMap_Module/Script/Opcodes/31f|31f unknownset camera rotation speed]]
[[FF7/WorldMap_Module/Script/Opcodes/320|320 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/321|321 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/326|326 set window prompt]]
[[FF7/WorldMap_Module/Script/Opcodes/327|327 wait for prompt acknowledge?]]
[[FF7/WorldMap_Module/Script/Opcodes/328|328 unknownset active entity direction]]
[[FF7/WorldMap_Module/Script/Opcodes/329|329 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/32a|32a unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/32d|32d wait for window ready]]
[[FF7/WorldMap_Module/Script/Opcodes/32e|32e wait for message acknowledge]]
[[FF7/WorldMap_Module/Script/Opcodes/32f|32f unknownset player direction]] [[FF7/WorldMap_Module/Script/Opcodes/330|330 set active entity from model id]] [[FF7/WorldMap_Module/Script/Opcodes/331|331 unknownexit vehicle]] [[FF7/WorldMap_Module/Script/Opcodes/332|332 unknownchocobo runs away]] [[FF7/WorldMap_Module/Script/Opcodes/333|333 unknownrotate current entity to model]] [[FF7/WorldMap_Module/Script/Opcodes/334|334 unknownwait for function]] [[FF7/WorldMap_Module/Script/Opcodes/336|336 unknownset active entity movespeed (honor walkmesh)]] [[FF7/WorldMap_Module/Script/Opcodes/339|339 unknownhide active entity model]] [[FF7/WorldMap_Module/Script/Opcodes/33a|33a unknownset active entity vertical speed 2]]
[[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]]
[[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]]
[[FF7/WorldMap_Module/Script/Opcodes/33d|33d set field entry point2?]]
[[FF7/WorldMap_Module/Script/Opcodes/33e|33e unknownplay music]]
[[FF7/WorldMap_Module/Script/Opcodes/347|347 move active entity to entity by model id?]]
[[FF7/WorldMap_Module/Script/Opcodes/348|348 fade in?]]
[[FF7/WorldMap_Module/Script/Opcodes/34b|34b set chocobo type]]
[[FF7/WorldMap_Module/Script/Opcodes/34c|34c set submarine color]]
[[FF7/WorldMap_Module/Script/Opcodes/34d|34d unknownshow animation layer]] [[FF7/WorldMap_Module/Script/Opcodes/34e|34e unknownhide animation layer]]
[[FF7/WorldMap_Module/Script/Opcodes/34f|34f set active entity y position]]
[[FF7/WorldMap_Module/Script/Opcodes/350|350 set meteor texture on/off]]
[[FF7/WorldMap_Module/Script/Opcodes/353|353 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/354|354 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/355|355 unknownset battle countdown timer]]
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