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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

41 bytes added, 11:11, 10 November 2021
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System Operations
[[FF7/WorldMap_Module/Script/Opcodes/308|308 set active entity mesh coordinates]]
[[FF7/WorldMap_Module/Script/Opcodes/309|309 set active entity coordinates in mesh]]
[[FF7/WorldMap_Module/Script/Opcodes/30a|30a unknownset active entity vertical speed]]
[[FF7/WorldMap_Module/Script/Opcodes/30b|30b set active entity y offset]]
[[FF7/WorldMap_Module/Script/Opcodes/30c|30c enter vehicle?]]
[[FF7/WorldMap_Module/Script/Opcodes/30d|30d unknownstop entity]]
[[FF7/WorldMap_Module/Script/Opcodes/30e|30e active entity play animation]]
[[FF7/WorldMap_Module/Script/Opcodes/310|310 set active point]]
[[FF7/WorldMap_Module/Script/Opcodes/330|330 set active entity]]
[[FF7/WorldMap_Module/Script/Opcodes/331|331 exit vehicle]]
[[FF7/WorldMap_Module/Script/Opcodes/332|332 unknownchocobo runs away]]
[[FF7/WorldMap_Module/Script/Opcodes/333|333 rotate current entity to model]]
[[FF7/WorldMap_Module/Script/Opcodes/334|334 wait for function]]
[[FF7/WorldMap_Module/Script/Opcodes/336|336 set active entity movespeed (honor walkmesh)]]
[[FF7/WorldMap_Module/Script/Opcodes/339|339 hide active entity model]]
[[FF7/WorldMap_Module/Script/Opcodes/33a|33a set active entity vertical speed2]]
[[FF7/WorldMap_Module/Script/Opcodes/33b|33b fade out?]]
[[FF7/WorldMap_Module/Script/Opcodes/33c|33c set field entry point?]]
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