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FF7:CC
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<small>This Article is a Stub. My first ever wiki entry! Apologies for any inconsistencies etc. Note that none of this information has actually been confirmed by anyone other than myself -- Koral</small>
Information confirmed by Quimm forum members (by MrAdults in particular), HUGE props to them for their support.
Last updated: [[User:Koral|Koral]] 19:15, 18 May 2009 (EDT)
==Game DataFinal Fantasy 7: Crisis Core ==<small>[Placeholder. Where and how the numerous Data File Formats are stored and accessed from the PSP-Media]</small>* [[FF7CC/PSPMedia|FF7:CC PSP Media Information]]* [[FF7CC/Data|Data Organisation and Retreival]]
'''Crisis Core: Final Fantasy VII''' is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
===[[FF7CC/Files_Audio|Audio Data]]=Retreival and Organisation ==* [[FF7CC/File_Types|RIFF]] Files* [[FF7CC/File_Types|SSCF]] Files
<br />
{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"! RAW Files! Type [bytes within 8-byte header]! Description|-! align="left" | 00000 - 00005| ? (various unknown)| Possibly misc system files, or events occuring at game boot-up|-! align="left" | 00006 - 00062| '''[[FF7:CC/Video_Formats#PSMF_Format|PSMF]]'''| * PSP format Video files|-! align="left" | 00063 - 01349| '''[[FF7:CC/Audio_Formats#RIFF_Format|RIFF]]'''| * Audio files, usually voiced dialogues|-! align="left" | 01350 - 01417| '''[[FF7:CC/Audio_Formats#SSCF_Format|SSCF]]'''| * Audio files, usually background music|-! align="left" | 01418 - 01442| '''IMG''', ? (various unknown)| Possibly Menu and DMW related stuff, IMG are HUD or sprite images|-! align="left" | 01443 - 01445| '''PNG'''| * standard PNG images|-! align="left" | 01446| ?| seems to contain a list of Locations and Mission Titles|-! align="left" | 01447| ?| Contains a long list of character names, probably used when talking to NPC's etc|-! align="left" | 01448 - 01455| ?| Maybe mesh data|-! align="left" | 01456| '''MBD'''||-! align="left" | 01457 - 02011| '''[[FF7:CC/Image_Formats#GT_Format|GT]]''', '''ATEL'''| * Story progression and Event data, GT are Chapter-End Images, ATEL are events and dialogue script data|-! align="left" | 02012 - 02161| '''[[FF7:CC/Model_Formats#exp_TYPE-1_Models|<nowiki>! (exp TYPE-1)</nowiki>]]''', '''&&''' (double-and), ? (various unknown)| * Static Mesh Models: Location Map Models|-! align="left" | 02162 - 02457| '''[[FF7:CC/Model_Formats#exp_TYPE-0_Models|<nowiki>! (exp TYPE-0)</nowiki>]]''', '''[[FF7:CC/Image_Formats#TEX_Format|TEX]]''' (embedded textures)| * Skinned Animated Models: Characters, Monsters, NPCs and Event-Specific Models|-! align="left" | 02458 - 03352| ? (various unknown)| Tiny files, no common header, no ascii info visible. No idea.|-! align="left" | 03353 - 08538| ? (various unknown)| no common header, fairly small files <500 kb. Ditto|-! align="left" | 08539 - 08622| '''MOT''', '''SSCF'''| Monster / Battle / Boss data: maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else.|-! align="left" | 08623 - 08627| '''zack''', '''ATEL'''| Possibly Zack's specific battle data|-! align="left" | 08628 - 08690| '''MAGIC'''| Zack's Battle commands, actions and animations|-! align="left" | 08671 - 08706| ? (various unknown)| tiny files|-! align="left" | 08707 - 08725| '''[[FF7:CC/Video_Formats#PSMF_Format|PSMF]]'''| * more Videos|} <br />''<nowiki>*</nowiki>'' - These files are understood enough to view and/or extract their contents. . == Data File Formats == Overview of the different types of data files and what they contain. List shows the data types currently known. === [[FF7:CC/Game_Event_Files|Game Events and Scripts]] === * [[FF7:CC/File_Types|ATEL]] Files* [[FF7:CC/File_Types|MBD]] Files === [[FF7:CC/Image_Formats|Sprites, Images and Texture Data]] === * [[FF7:CC/Image_Formats#IMG_Format|[IMG]]] Files* [[FF7:CC/Image_Formats#TEX_Format|[TEX]]] Files* [[FF7:CC/Image_Formats#GT_Format|[GT]]] Files === [[FF7:CC/Audio_Formats|Audio Data]] === * [[FF7:CC/Audio_Formats#RIFF_Format|RIFF]] Files* [[FF7:CC/Audio_Formats#SSCF_Format|SSCF]] Files === [[FF7:CC/Video_Formats|Video Data]] === * [[FF7:CC/Video_Formats#PSMF_Format|[PSMF]]] === [[FF7:CC/Model_Formats|Models and Mesh Geometry]] === * [[FF7:CC/Model_Formats#exp_Format|[!]] (exp) Model] Files ===[[FF7:CC/Battle_and_Monster_Data|Battles and Monsters]] =Misc== === [[FF7:CC/Materia_Data|Materia]] === == Differences between Japanese, US and PAL versions == Japanese one has two diffs. First of all, japanese version has more audio files than english one (It was confirmed while making an undub of english one ;P) and has changed Minerva statue model. In japanese version it looked too much like cathlic Maria so in US release they made completly new model for it. <small>-[Placeholderhttp://forums.qhimm. com/index.php?action=profile;u=4603 Aurenasek116]</small> . == Miscelenous Findings == Anything interesting or weird worth noting. === Debug Menu === File "00000.RAW" contains an interesting menu-dialogue where the player is shown a menu listing the names of various FF7CC developers, and a Moogle apparantly narrating the choice, and asking for user input. Here is a copy of the precise text: <TEXT> Where do you want to go? <M-CHOICE> Battle Ms. Ishibashi Mr. Oka Mr. Kitase Mr. Kunikata Mr. Shindo Mr. Terada Mr. Maeda Moriya kun <END> Nothing else is known about this menu, as it does not appear during normal gameplay, and currently there is no way to initilise it. Someone has been able to iniate this menu somehow, screenshots of which were posted [http://forums.qhimm.com/index.php?topic=8163.msg100101#msg100101 here]. <br /small> ===[[FF7CCHidden Event-Dialogues Menu and/Misc|or Materia === Contained within all ATEL files are the following Menu-Dialogue texts. * The "Kupo!" suggests a Moogle narrating, possibly related to the Debug -Menu.* The "Materia has leveled up!" suggests maybe a hidden Materia was used to initiate this Menu.* "Gondola" and "Elevator" may be references to the side-quest during the mission in Junon.* It is currently unknown why these texts appear within ALL [ATEL]]===files, the only possibility being that they serve as interfaces to the Debug-Menu, which has now been confirmed to exist.
<TEXT>
Materia has leveled up!
<END>
<TEXT>
Nothing more to do, kupo!
<END>
<TEXT>
Load failed.
<END>
<TEXT>
Load canceled.
<END>
<TEXT>
<CHOICE1>: Open
<END>
<TEXT>
<CHOICE1>: Push
<END>
<TEXT>
<CHOICE1>: Go up
<END>
<TEXT>
<TEXT>
<CHOICE1>: Go down
<END>
<TEXT>
<CHOICE1>: Use elevator
<END>
<TEXT>
<CHOICE1>: Use gondola
<END>
<TEXT>
<CHOICE1>: Rotate
<END>
<TEXT>
<CHOICE1>: Read
<END>
<TEXT>
<CHOICE1>: Move
<END>
<TEXT>
<TEXT>
<CHOICE1>: Examine
<END>
=== Viewers / Extractors =Tools ==
|-
! align="left" | FF7CC Data Extractor
| Extracts the Data-Files from the FF7CC PKG and FSE files stored on PSP Media
| [http://forums.qhimm.com/index.php?action=profile;u=3309 G]
| 1.0
| [http://forums.qhimm.com/index.php?topic=7053.0 Forum], [http://superg.org.ua/ff7cc_extractor.tar.bz2 Binary], [http://www.mediafire.com/?nwm24zynjmk Mirror]|-! align="left" | RINOA Model Viewer| Suppors some FF7CC Data-Files, such as Game-Scripts, and Models, also has an OBJ mesh exporter|[http://forums.qhimm.com/index.php?action=profile;u=5116 Koral]| 0.51|[http://forums.qhimm.com/index.php?topic=8451.0 Forum], [http://www.mediafire.com/?jzqmgzmoq4m Binary]|-! align="left" | [!]-Model Extractor (aka mesh2rdm)| Powerful file viewer and extractor, exporting out skin-weighted models from !-Models to OBJ or SMD|[http://forums.qhimm.com/index.php?action=profile;u=3607 MrAdults]| v1.81|[http://www.richwhitehouse.com/index.php?postid=30 Website]|-! align="left" | MarC's HiMD Renderer|Convert FF7CC [SSCF] audio-files to wav, mp3, ogg or pcm <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=4675 aljnx])</small>| MarC| 0.54|[http://www.marcnetsystem.co.uk/ Website]
|-
! align="left" | FF7CC File ViewerCC Plugin for Xpert2| Allows viewing some FF7CC Xpert2 to extract and re-pack the Data-Files, such as Images files from and to FF7CC PKG and GameFSE files stored on PSP Media <small>( --Scripts| [http://forums.qhimm.com/index.php?action=profile;u=5116 Koral5343 Karlislie])</small>|| 0.3 (beta)| [http://forumswww.qhimmmediafire.com/indexdownload.php?topic=8163.0 Forumj5tnduxoemd Download], [http://www.mediafire.com/?y3emvodmyzi Binaryhmbmdzdmwki Mirror]
|}