FF8/Field/Script/Opcodes/12D ACTORMODE

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Revision as of 06:11, 23 March 2015 by my_wiki>Shard
  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).