Difference between revisions of "FF8/Field/Script/Opcodes/175 UNKNOWN10"

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* Long name: (?)
 
* Long name: (?)
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
==== Stack ====
+
 
 +
==== Stack ====
 +
 
 
none
 
none
==== Description ====
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 +
==== Description ====
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I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.
 
I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x175
  • Short name: UNKNOWN10
  • Long name: (?)

Argument

none

Stack

none

Description

I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.