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From Final Fantasy Inside

FF8/FileFormat JSM

217 bytes added, 19:02, 27 July 2012
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| 0
| 1 byte
| Number Count of door entity
|-
| 1
| 1 byte
| Number Count of location (walkmesh line) entity
|-
| 2
| 1 byte
| Number Count of background entity
|-
| 3
| 1 byte
| Number Count of other entity
|-
| 4
</pre>
The entities entry points are sorted in order of execution (I guess), not in the order they in which entities appear in the file. When sorting entities, it will be always in that order:<ol><li>Lines</li><li>Doors</li><li>Backgrounds</li><li>Other</li></ol> To know what type of an entity, so we were just use their count.
=== Entry point of each script ===
</pre>
The position is relative to ''offsetScriptData''. The meaning of the flag is unknown, it appear always and only with door, location and background entities.
=== Script Data ===
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