Page history
23 December 2020
→0 Default: fix size of animation frame
m+1
→Animation Frame
+2
→Camera Animation (WIP): I'm trying to fix this.
+2,129
16 December 2020
1 December 2020
30 November 2020
18 November 2020
→Texture page calculation: Moved comments out of blocks so code examples are easier to read.
m-4
→Example: Moved the comment out of the block. And adjusted the wording.
m+9
→Texture page calculation: Added examples per bit width. Corrected size of texture page at 16 bit. Adjusted formating.
+414
→Dependency: Changed this example to use wiki numbering and the headers.
m→Camera Animation (WIP): fixed spelling error and added comment.
m+59
→Camera Animation (WIP): OpenVIII had some more up to date Camera Animation data. I tried to update the Table to Match. I copied the Time info from comments.
+1,198
→Face order / Translation/ triangulation: Changed bold section titles to headings so they show in the table of contents.
m+2
→How is this file handled by the engine?: Changed the sections titles from bold to headings so they show in the table of contents
m+7
→Camera data: Changed the sections to Headings so they would show in the table of contents.
m+42
23 May 2019
9 January 2019
4 January 2019
→Camera data: minor fix, because I mistaken two different things
+145
→Camera data
+580
→Camera data
+688
26 June 2018
→Camera data
+50
→Camera data
-491
→Camera data: markup
m-3
→Camera data
+27
→Camera data
+195
→Camera data
-736
→Camera data
+716
→Camera data
+143
→Camera data
+15
21 June 2018
→How is this file handled by the engine?: not true. Group #1 is not always null. a0stg001.x has three geometries inside it!
-8
→Group: it's plus 4 not 2, just checked with a working source code
→Quad: deleting rubbish information. What 6 bits if it's casual 4/4 bits per byte
m-70
4 April 2018
22 February 2017
12 December 2016
27 August 2016
3 May 2016
→Info
+5
→TIM Texture width/height resolving: NOPE
-1,010
→Texture page calculation: Corrected info and lame code not using bitwise
m-158
→Camera data
+990
→Camera data
→Camera data
+176
→Camera data: Newest info directly from disassembly
+250
→How is this file handled by the engine?
-11