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FF8/FileFormat b0wave

496 bytes added, 05:25, 23 May 2019
m
10 revisions imported
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown font data, which structure is just like [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]. Current structure:
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
|-
| 8
| Unknown sectionFont Section| Pointer to unknown sectionFont Section. Data structure is similar to [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]
|-
| 12
*Pointers and EOF are '''uint32'''.
 
AKAO frame holds "win" music.
 
==Font Section==
 
Copied from myst6re [[FF8/FileFormat_TDW|.TDW file]]
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 4 bytes
| Offset to widths (always 8)
|-
| 4
| 4 bytes
| Offset to texture
|-
| offsetWidths
| offsetData - offsetWidths
| [[#Character widths|Character widths]]
|-
| offsetData
| varies
| TIM Texture
|}
 
=== Character widths ===
 
Each width is 4 bits (two widths per byte).