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13,326 bytes added, 09:47, 12 January 2012
Save Memory Bank 3/4: Full Update BC Savemap
! style="background:rgb(204,204,204)" align="center" | Description
|-
|style="background:rgb(255,205,154)" | 0x0CA4|style="background:rgb(255,205,154)" | 16 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0CB4|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Aeris In Church progression (document this better)|-|style="background:rgb(255,205,154)" | 0x0CB5|style="background:rgb(255,205,154)" | 49 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 660x0CE6
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Escape from 1st reactor progress.<br />0x01: after scroll at start of map MD8_2 (maybe unneded).<br />0x02: after people panic on MD8_3 is over to never show it again.
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|style="background:rgb(255,205,154)" | 0x0CE7
|style="background:rgb(255,205,154)" | 7 Bytes
|style="background:rgb(255,205,154)" | Unknown
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| 0x0CEE
| Party GP (0-10000)
|-
|style="background:rgb(255,255205,204154)" | 0xCF00x0CF0|style="background:rgb(255,255205,204154)" | 12 Bytes|style="background:rgb(255,255205,204154)" | Unknown
|-
| 0x0CFC
| Number of occupied stables
|-
|style="background:rgb(255,205,154)" | 0x0CFE|style="background:rgb(255,205,154)" | 1 Bytes|style="background:rgb(255,205,154)" | Unknown|-| 0x0CFF| 1 byte| Chocobo Stables Occupied Mask. LSB 1 2 3 4 5 6 x x MSB Stable #) Chocobo's in stables. 1=0ccupied|-| 0x0D00| 1 byte| Chocobos who can't mate LSB 1 2 3 4 5 6 x x MSB (Stable #).The Chocobo Was Just Born or has Recently Mated.1=can't mate|-|style="background:rgb(255,205,154)" | 0x0D01|style="background:rgb(255,205,154)" | 18 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D13|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Aeris flower quest progress.<br />0x01: if we buy flower from Aeris.|-|style="background:rgb(255,205,154)" | 0x0D14|style="background:rgb(255,205,154)" | 15 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D23|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Current room in TUNNEL_1. From 1 to 6. If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame.|-|style="background:rgb(255,255,204)" | 0x0D24|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Kalm (applied when you speak to someone).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x08: Spoke to the child in the house next to the Inn<br />0x10: Freed the dog in a house<br />|-|style="background:rgb(255,205,154)" | 0x0D25|style="background:rgb(255,205,154)" | 1 Byte|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D26|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Reactor under the plate (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: Speaking with Biggs.|-|style="background:rgb(255,255,204)" | 0x0D27|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Reactor under the plate (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: Speaking with Jesse(0x01)|-|style="background:rgb(255,205,154)" | 0x0D28|style="background:rgb(255,205,154)" | 1 Byte|style="background:rgb(255,205,154)" | Unknown|-|0x0D29|1 Byte|Yuffie can be found in the forests? (LSB only) others used?|-|style="background:rgb(255,205,154)" | 0x0D2A|style="background:rgb(255,205,154)" | 3 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 910x0D2D
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Kalm Traveler sidequest Progression ([http://forums.qhimm.com/index.php?topic=5289.0 details])
|-
|style="background:rgb(255,205,154)" | 0x0D2E|style="background:rgb(255,205,154)" | 24 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D46|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Don's Mission Progress (more needed here)|-|style="background:rgb(255,255,204)" | 0x0D47|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x08: Elevator event at shinra HQ<br />0x10: First conversation while climbing Shinra HQ stairs|-|style="background:rgb(255,205,154)" | 0x0D48|style="background:rgb(255,205,154)" | 1 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D49|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x80: Second conversation while climbing Shinra HQ stairs|-|style="background:rgb(255,255,204)" | 0x0D4A|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: Third conversation while climbing Shinra HQ stairs|-|style="background:rgb(255,205,154)" | 0x0D4B|style="background:rgb(255,205,154)" | 1 Byte|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D4C|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: Braking in Shinra HQ scene<br />0x02: Taking out the guards and obtaining keycard 60<br />0x04: Taking everyone out the first floor in Shinra HQ<br />0x08: Speaking to the couple in the shop at Shinra HQ<br />0x10: Speaking to the shop seller in Shinra HQ<br />0x20: Approaching Shinra HQ and conversation at the front door scene<br />0x40: Approaching Shinra HQ and conversation at the front door scene|-|style="background:rgb(255,205,154)" | 0x0D4E|style="background:rgb(255,205,154)" | 2 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D50|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Items mask, Shinra HQ (applied when you speak).<br />Bit=0(Item on floor), Bit=1(Item taken).<br />0x01: Phoenix down from locker at floor 64 (0x01)<br />0x02: Ether from locker at floor 64(0x02)<br />0x10: Exiting elevator FMV at floor 60|-|style="background:rgb(255,205,154)" | 0x0D51|style="background:rgb(255,205,154)" | 1 Byte|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D52|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ(applied when you speak).<br />Bit=0(Door opened), Bit=1(Door closed).<br />|-|style="background:rgb(255,255,204)" | 0x0D53|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ (applied when you speak).<br />Bit=0(Door opened), Bit=1(Door closed).<br />|-|style="background:rgb(255,205,154)" | 0x0D54|style="background:rgb(255,205,154)" | 1 Byte|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,255,204)" | 0x0D55|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Item mask, Shinra HQ (applied when you speak).<br />Bit=0(Item on floor), Bit=1(Item taken).<br />0x02: Coupon C from Shinra HQ<br />0x04: Coupon C from Shinra HQ<br />0x08: Coupon B from Shinra HQ<br />0x10: Speaking to the machine at floor 63|-|style="background:rgb(255,255,204)" | 0x0D56|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Bits kept for the doors at floor 63, Shinra HQ (applied when you speak).<br />Bit=0(Door opened), Bit=1(Door closed).<br />|-|style="background:rgb(255,255,204)" | 0x0D57|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: Hitting vending machine at floor 64|-|style="background:rgb(255,255,204)" | 1110x0D58
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Aeris flower quest progressConversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x08: Placing midgar fifth part<br />0x10: Placing midgar fourth part<br />0x20: Placing midgar third part<br />0x40: Placing midgar second part<br />0x80: Placing midgar first part|-|style="background:rgb(255,255,204)" | 0x0D59|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, Shinra HQ (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to).<br />0x01: if we buy flower from Aeris.Midgar model lights up at floor 65<br />0x80: Last conversation with floor 63 machine|-|style="background:rgb(255,205,154)" | 0x0D5A|style="background:rgb(255,205,154)" | 3 Bytes|style="background:rgb(255,205,154)" | Unknown|-|style="background:rgb(255,205,154)" | 0x0D5B|style="background:rgb(255,205,154)" | 2 Bytes|style="background:rgb(255,205,154)" | Unknown
|-
|style="background:rgb(255,255,204)" | 1270x0D5D
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Current room in TUNNEL_1Conversations mask, Shinra HQ (applied when you speak). From <br />Bit=0(Not spoken to), Bit=1 (Spoken to 6). If less then <br />0x20: Retrieving coupons (must know the order)<br />0x40: Retrieving coupons (must know the order)<br />0x80: Retrieving coupons (must know the order)|-|style="background:rgb(255,205,154)" | 0x0D5E|style="background:rgb(255,205,154)" | 21 Bytes|style="background:rgb(255,205,154)" | Unknown|-| 0x0D73| 1 then we go to TUNNEL_3byte| Yuffie Regulary. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigameHas the character entered the party regulary? For example Yuffie further appears in the forest if this option is off.<br />0x6E: Yes; 0x6F: No
|-
|style="background:rgb(255,255,204)" | 2080x0D74
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | MDS7PLR1 event flags.<br />0x01: when everyone run to hideout.<br />0x02: when talk to man to view pillar to call. This will run special event script when return to this map. Remove this bit after script is called.<br />0x04: when Barret return to map and call us again.<br />0x08: after return to this map after seeing pillar.<br />0x10: after talking to right soldier twice (before mission in 5th reactor).
|-
|style="background:rgb(255,255,204)" | 2160x0D75|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: Right after enter s7 bar MAP[0xA1]<br />0x02: After 7th heaven initial scene[0xFF]or[0xBF] if bit 6 is 0<br />0x04: Tifa get out the bar[0xA5]?<br />0x08: Scene ends and barret wait outside bar[0xAD]<br />0x10: Barret talk before enter the bar[0xFD]or[0xBD] if bit 6 is 0<br />0x20: Right after enter s7 bar MAP[0xA1]<br />0x40: Girl talk about reactor explotion[0xED]<br />0x80: Right after enter s7 bar MAP[0xA1]|-|style="background:rgb(255,255,204)" | 0x0D76|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: After you wake up in the Hideout[0x03]<br />0x02: After you wake up in the Hideout[0x03]<br />0x10: Avalache member continue running to s7 train station and Villagers are arround Avalache team [0x51]{mds7}<br />0x20: Unknown it become 1 seconds after 0x0D76[4] is set [0x51]{mds7}|-|style="background:rgb(255,255,204)" | 0x0D77|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: Tell tifa did fight w/ barret (1) didn't fight (0)[0x05]or[0x04] if not<br />0x04: Auto tifa talk about fight w/ barret[0x04]|-|style="background:rgb(255,255,204)" | 0x0D78|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: Barret chages in bar (set w/ z_26[1] state #2)[0x03]<br />0x02: Barret chages in bar (set w/ z_26[1] state #2)[0x03]<br />0x04: After we have talked to tifa[0x07]<br />0x08: Set to 1 if we choose no drink when talking to tifa[0x0F]<br />0x10: Set to 1 if we choose strong drink talking ot tifa[0x17]|-|style="background:rgb(255,255,204)" | 0x0D79|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: set to 1 when tifa calls the machine down after you 1st talk down stairs, never gets unset[0x03]<br />0x02: 1 if elevator is in hide out (pinball machine)[0x02]<br />0x04: After you wake up in the Hideout[0x1F]<br />0x08: After you wake up in the Hideout[0x1F]<br />0x10: After you wake up in the Hideout[0x1F]<br />0x40: After giving Barret the materia tutorial[0x5D]|-|style="background:rgb(255,255,204)" | 0x0D7A|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Conversations mask, MDS7 (applied when you speak).<br />Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.<br />Start sector 7 slums [0x00]<br />0x01: After hide out 1st talk[0x03]<br />0x02: After hide out 1st talk[0x03]<br />0x04: second part of talk tifa enter in scene[0x07]<br />0x08: After you wake up in the Hideout[0x6F]<br />0x20: After you wake up in the Hideout[0x6F]<br />0x40: After you wake up in the Hideout[0x6F]<br />0x80: After you get out the Hideout and talk to tifa [0xEF]|-|style="background:rgb(255,255,204)" | 0x0D7B|style="background:rgb(255,255,204)" | 1 byte|style="background:rgb(255,255,204)" | Items mask, Training room at sector 5 (applied when you speak).<br />Bit=0(Item on floor), Bit=1(Item taken).<br />0x10: All materia after taking ether<br />0x20: Ether chest that falls from ceiling|-|style="background:rgb(255,255,204)" | 0x0D7C
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | MDS7ST3 event flags.<br />0x01: when everyone start run to hideout.<br />0x02: when trainman tells you about war (3 talk).<br />0x04: when pair on station agreed with each other.<br />0x08: when Jessie, Biggs and Wedge run into train.
|-
|style="background:rgb(255,255,204)" | 2230x0D7D
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Midgard train flags.<br />0x01: when we talk to Biggs on way to sector 7.<br />0x02: when we talk to Wedge twice on way to sector 7.<br />0x04: when talk to Jessie, before look at map.<br />0x10: this bit is checked on ROOTMAP, though it doesn't use ingame.
|-
|style="background:rgb(255,205,154)" | 0x0D84
|style="background:rgb(255,205,154)" | 32 Bytes
|style="background:rgb(255,205,154)" | Unknown
|}
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