Difference between revisions of "Main Page"

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my_wiki>Sithlord48
(Save Memory Bank B/C)
my_wiki>Vegetass4
(sync blackchocobo team)
Line 16: Line 16:
 
| 0x0004
 
| 0x0004
 
| 1 byte
 
| 1 byte
| colspan="2" | '''Preview''': Lead character's level
+
| colspan="2" | '''Save Preview''': Lead character's level
 
|-
 
|-
 
| rowspan="2" | 0x0005
 
| rowspan="2" | 0x0005
 
| rowspan="2" | 1 byte
 
| rowspan="2" | 1 byte
| colspan="2" | '''Preview''': Lead character's portrait
+
| colspan="2" | '''Save Preview''': Lead character's portrait
 
|-
 
|-
 
| 0x00: Cloud<br />0x01: Barret<br />0x02: Tifa<br />0x03: Aeris<br />0x04: Red XIII<br />0x05: Yuffie<br />0x06: Cait Sith
 
| 0x00: Cloud<br />0x01: Barret<br />0x02: Tifa<br />0x03: Aeris<br />0x04: Red XIII<br />0x05: Yuffie<br />0x06: Cait Sith
Line 27: Line 27:
 
| 0x0006
 
| 0x0006
 
| 1 byte
 
| 1 byte
| colspan="2" | '''Preview''': 2nd character's portrait
+
| colspan="2" | '''Save Preview''': 2nd character's portrait
 
|-
 
|-
 
| 0x0007
 
| 0x0007
 
| 1 byte
 
| 1 byte
| colspan="2" | '''Preview''': 3rd character's portrait
+
| colspan="2" | '''Save Preview''': 3rd character's portrait
 
|-
 
|-
 
| 0x0008
 
| 0x0008
 
| 16 bytes
 
| 16 bytes
| colspan="2" | '''Preview''': Lead character's name, [[FF7/FF Text|FF Text format]] , terminated with 0xFF
+
| colspan="2" | '''Save Preview''': Lead character's name, [[FF7/FF Text|FF Text format]] , terminated with 0xFF
 
|-
 
|-
 
| 0x0018
 
| 0x0018
 
| 2 bytes
 
| 2 bytes
| colspan="2" | '''Preview''': Lead character's current HP
+
| colspan="2" | '''Save Preview''': Lead character's current HP
 
|-
 
|-
 
| 0x001A
 
| 0x001A
 
| 2 bytes
 
| 2 bytes
| colspan="2" | '''Preview''': Lead character's max HP
+
| colspan="2" | '''Save Preview''': Lead character's max HP
 
|-
 
|-
 
| 0x001C
 
| 0x001C
 
| 2 bytes
 
| 2 bytes
| colspan="2" | '''Preview''': Lead character's current MP
+
| colspan="2" | '''Save Preview''': Lead character's current MP
 
|-
 
|-
 
| 0x001E
 
| 0x001E
 
| 2 bytes
 
| 2 bytes
| colspan="2" | '''Preview''': Lead character's max MP
+
| colspan="2" | '''Save Preview''': Lead character's max MP
 
|-
 
|-
 
| 0x0020
 
| 0x0020
 
| 4 bytes
 
| 4 bytes
| colspan="2" | '''Preview''': Amount of Gil
+
| colspan="2" | '''Save Preview''': Amount of Gil
 
|-
 
|-
 
| 0x0024
 
| 0x0024
 
| 4 bytes
 
| 4 bytes
| colspan="2" | '''Preview''': Total number of seconds played
+
| colspan="2" | '''Save Preview''': Total number of seconds played
 
|-
 
|-
 
| 0x0028
 
| 0x0028
 
| 32 bytes
 
| 32 bytes
| colspan="2" | '''Preview''': Save location, [[FF7/FF Text|FF Text format]], terminated with 0xFF
+
| colspan="2" | '''Save Preview''': Save location, [[FF7/FF Text|FF Text format]], terminated with 0xFF
 
|-
 
|-
 
| 0x0048
 
| 0x0048
Line 83: Line 83:
 
| 0x0054
 
| 0x0054
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Cloud [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Cloud
 
|-
 
|-
 
| 0x00D8
 
| 0x00D8
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Barret [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Barret
 
|-
 
|-
 
| 0x015C
 
| 0x015C
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Tifa [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Tifa
 
|-
 
|-
 
| 0x01E0
 
| 0x01E0
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Aeris [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Aeris's
 
|-
 
|-
 
| 0x0264
 
| 0x0264
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Red XIII [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Red XIII
 
|-
 
|-
 
| 0x02E8
 
| 0x02E8
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Yuffie [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Yuffie
 
|-
 
|-
 
| 0x036C
 
| 0x036C
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Cait Sith (or Young Cloud) [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Cait Sith (or Young Cloud)
 
|-
 
|-
 
| 0x03F0
 
| 0x03F0
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Vincent (or Sephiroth) [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Vincent (or Sephiroth)
 
|-
 
|-
 
| 0x0474
 
| 0x0474
 
| 132 bytes
 
| 132 bytes
| colspan="2" | Character record: Cid [see below for [[#Character_Record|Character record format]]]
+
| colspan="2" | '''[[#Character_Record|Character Record]]''': Cid
 
|-
 
|-
 
| 0x04F8
 
| 0x04F8
Line 131: Line 131:
 
| 0x04FB
 
| 0x04FB
 
| 1 byte
 
| 1 byte
| Alignment (Always 0xFF)
+
| colspan="2" | Alignment (Always 0xFF)
 
|-
 
|-
 
| 0x04FC
 
| 0x04FC
Line 161: Line 161:
 
| colspan="2" | Countdown Timer (in seconds)
 
| colspan="2" | Countdown Timer (in seconds)
 
|-
 
|-
| 0x0B88
+
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0B88
| 4 bytes
+
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 12 bytes
| colspan="2" | Used to calculate fractions of seconds (1/65535) of game timer.
+
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_4 Unknown
 +
|-
 +
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B88<br />z_4[0]
 +
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 byte
 +
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Used to calculate fractions of seconds (1/65535) of Game timer (0x0B80).<br />
 +
Technically this is a DWord, but only the lower Word is used.
 
|-
 
|-
| 0x0B8C
+
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B8C<br />z_4[4]
| 4 bytes
+
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 byte
| colspan="2" | Used to calculate fractions of seconds (1/65535) of Countdown timer.
+
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Used to calculate fractions of seconds (1/65535) of Countdown timer (0x0B84).<br />
 +
Share the same value with 0x0B88.
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0B90
+
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0B90<br />z_4[8]
|style="background:rgb(255,205,154)" | 4 bytes
+
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 4 byte
|style="background:rgb(255,205,154)" | Unknown
+
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | This is set along with Current map value (0x0B94).<br />
|style="background:rgb(255,205,154)" | Set to 2 if Current map is 3 and 0 if Current map is 1
+
If Current map value is 1, this is set to 2.<br />
 +
If Current map value is 3, this is set to 0.<br />
 +
Technically this is a DWord, but only the lower Byte is used.
 
|-
 
|-
 
| 0x0B94
 
| 0x0B94
Line 184: Line 192:
 
| 0x0B98
 
| 0x0B98
 
| 2 bytes
 
| 2 bytes
| Alignment
+
| colspan="2" | Alignment (Always 0x00)
 
|-
 
|-
 
| 0x0B9A
 
| 0x0B9A
Line 202: Line 210:
 
| 1 byte
 
| 1 byte
 
| colspan="2" | Direction of Player Model on Field Map(Unsigned)
 
| colspan="2" | Direction of Player Model on Field Map(Unsigned)
 +
|-
 +
 +
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 0x0BA1
 +
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" | 3 bytes
 +
|style="background:rgb(255,205,154); border-bottom: 1px solid #FF9A33" colspan="2" | z_6 Unknown
 
|-
 
|-
 
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA1<br />z_6[0]
 
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA1<br />z_6[0]
Line 210: Line 223:
 
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
 
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
 
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Field Encounter Timer: Offset ([http://forums.qhimm.com/index.php?topic=9625.msg191219#msg191219])
 
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Field Encounter Timer: Offset ([http://forums.qhimm.com/index.php?topic=9625.msg191219#msg191219])
|-
+
|-
 
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA3<br />z_6[2]
 
|style="background:rgb(255,205,154); border-top: 1px dashed" | 0x0BA3<br />z_6[2]
 
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
 
|style="background:rgb(255,255,204); border-top: 1px dashed; border-left: 1px dashed; border-right: 1px dashed" | 1 byte
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Alignment
+
|style="background:rgb(255,255,204); border-top: 1px dashed" colspan="2" | Alignment (Always 0x00)
 
|-
 
|-
 
|style="background:rgb(205,205,154)" | 0x0BA4
 
|style="background:rgb(205,205,154)" | 0x0BA4
Line 359: Line 372:
 
|style="background:rgb(255,205,154)" | 17 bytes
 
|style="background:rgb(255,205,154)" | 17 bytes
 
|style="background:rgb(255,205,154)" | z_8 Unknown
 
|style="background:rgb(255,205,154)" | z_8 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BAB<br />z_8[0]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 1<sup>st</sup> temp party member char ID placeholder<br />
 +
This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup using GTPYE. {elm/first/s1}<br />
 +
The player's original party configuration can then be set back to its original setup using SPTYE. {elminn_2/ballet/s11}<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BAC<br />z_8[1]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> temp party member char ID placeholder<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BAD<br />z_8[2]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> temp party member char ID placeholder<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BAE<br />z_8[3]
 +
|style="background:rgb(255,205,154)" | 6 byte
 +
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
 +
<!-- Vegeta_Ss4 (2015-02-02) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB4<br />z_8[9]
 
|style="background:rgb(255,205,154)" | 0x0BB4<br />z_8[9]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Game timer (Hours)
+
|style="background:rgb(254,254,255)" | Game Timer Hours
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB5<br />z_8[10]
 
|style="background:rgb(255,205,154)" | 0x0BB5<br />z_8[10]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Game timer (Minutes)
+
|style="background:rgb(254,254,255)" | Game Timer Minutes
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB6<br />z_8[11]
 
|style="background:rgb(255,205,154)" | 0x0BB6<br />z_8[11]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Game timer (Seconds)
+
|style="background:rgb(254,254,255)" | Game Timer Seconds
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB7<br />z_8[12]
 
|style="background:rgb(255,205,154)" | 0x0BB7<br />z_8[12]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Game timer (Tenths?) From 0x00 to ~0x21 in one sec.(33 FPS?)
+
|style="background:rgb(254,254,255)" | Game Timer Frames. From 0x00 to ~0x21 in one sec.(33 FPS?)
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB8<br />z_8[13]
 
|style="background:rgb(255,205,154)" | 0x0BB8<br />z_8[13]
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(254,254,255)" | 1 bytes
|style="background:rgb(255,255,204)" | Countdown Timer (Hours?)
+
|style="background:rgb(254,254,255)" | Countdown Timer Hours
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BB9<br />z_8[14]
 
|style="background:rgb(255,205,154)" | 0x0BB9<br />z_8[14]
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(254,254,255)" | 1 bytes
|style="background:rgb(255,255,204)" | Countdown Timer (Minutes) (Tested in Bombing Mission)
+
|style="background:rgb(254,254,255)" | Countdown Timer Minutes
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BBA<br />z_8[15]
 
|style="background:rgb(255,205,154)" | 0x0BBA<br />z_8[15]
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(254,254,255)" | 1 bytes
|style="background:rgb(255,255,204)" | Countdown Timer (Seconds) (Tested in Bombing Mission)
+
|style="background:rgb(254,254,255)" | Countdown Timer Seconds
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BBB<br />z_8[16]
 
|style="background:rgb(255,205,154)" | 0x0BBB<br />z_8[16]
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(254,254,255)" | 1 bytes
|style="background:rgb(255,255,204)" | Countdown Timer From 0 to 30 (dec) in one sec. (Tested in Bombing Mission)
+
|style="background:rgb(254,254,255)" | Countdown Timer Frames. From 0 to 30 (dec) in one sec.
 
|-
 
|-
 
| 0x0BBC
 
| 0x0BBC
Line 443: Line 478:
 
|style="background:rgb(255,205,154)" | 16 bytes
 
|style="background:rgb(255,205,154)" | 16 bytes
 
|style="background:rgb(255,205,154)" | z_9 Unknown
 
|style="background:rgb(255,205,154)" | z_9 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BC4<br />z_9[0]
 +
|style="background:rgb(255,205,154)" | 4 byte
 +
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
 +
<!-- Vegeta_Ss4 (2015-02-02) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BC8<br />z_9[4]
 
|style="background:rgb(255,205,154)" | 0x0BC8<br />z_9[4]
|style="background:rgb(255,163,0)" | 1 byte
+
| 1 byte
|style="background:rgb(255,163,0)" | Field Items, Sector 7 Train Graveyard<br />
+
| Field Items, Sector 7 Train Graveyard<br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
Line 457: Line 497:
 
0x40: Potion.(mds7st1|Floor 1)<br />
 
0x40: Potion.(mds7st1|Floor 1)<br />
 
0x80: Hi-Potion.(mds7st2|Roof Train 2)<br />
 
0x80: Hi-Potion.(mds7st2|Roof Train 2)<br />
 +
<!-- Vegeta_Ss4 -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BC9<br />z_9[5]
 +
| 1 byte
 +
| Field Items<br />
 +
0x01: Elixir {hyou8_2/tr00/s1}<br />
 +
0x02: Potion {hyou5_1/tr00/s1}<br />
 +
0x04: Safety Bit {hyou5_3/trbox/s1}<br />
 +
0x08: Mind Source {hyou2/trbox/s1}<br />
 +
0x10: Sneak Glove {mkt_w/event/s1}<br />
 +
0x20: Premium Heart {mkt_ia/event/s3}{mkt_ia/line00/s4}<br />
 +
0x40: Unused<br />
 +
0x80: Unused<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BCA<br />z_9[6]
 +
|style="background:rgb(255,205,154)" | 10 byte
 +
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
 +
<!-- Vegeta_Ss4 (2015-02-02) -->
 
|-
 
|-
 
| 0x0BD4
 
| 0x0BD4
Line 463: Line 522:
 
Field Item / Materia<br />
 
Field Item / Materia<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Potion {MD8_3}<br />
+
0x01: Potion {md8_3/p/s1}<br />
0x02: Potion + Phoenix Down {EALIN_1}<br />
+
0x02: Potion + Phoenix Down {ealin_2/zu/s1}<br />
0x04: Ether {EALS_1}<br />
+
0x04: Ether {eals_1/p/s1}<br />
0x08: Cover Materia {EALS_1}<br />
+
0x08: Cover Materia {eals_1/mp/s1}<br />
0x10: Choco-Mog Summon{FARM}<br />
+
0x10: Choco-Mog Summon {farm/dancer/s1}<br />
0x20: Sense Materia {MDS6_2}<br />
+
0x20: Sense Materia {mds6_22/mat/s1}<br />
0x40: Ramuh Summon {CRCIN_2}<br />
+
0x40: Ramuh Summon {crcin_2/mat/s1}<br />
0x80: Mythril Key Item {ZZ1}<br />
+
0x80: Mythril Key Item {zz1/m1/s1}<br />
 +
<!-- Vegeta_Ss4 -->
 
|-
 
|-
 
| 0x0BD5
 
| 0x0BD5
 
| 1 byte
 
| 1 byte
| Materia Cave masks (applied when you pick up the corresponding Materia).<br />0x01: Mime, 0x02: HP&lt;-&gt;MP, 0x04: Quadra Magic, 0x08: KOTR
+
| Materia Cave / Northern Cave (Item bit mask)<br />
 +
0x01: Mime Materia {zz5/l1,l2,l3,l4/s1}<br />
 +
0x02: HP&lt;-&gt;MP Materia {zz6/mat/s1}<br />
 +
0x04: Quadra Magic Materia {zz7/l1,l2,l3,l4/s1}<br />
 +
0x08: Knights of the Round Summon {zz8/l1,l2,l3,l4/s1}<br />
 +
0x10: Elixir {las3_1/hako1/s1}{las4_0/cid/s1}<br /><!-- Vegeta_Ss4 -->
 +
0x20: X-Potion {las3_1/hako2/s1}<br /><!-- Vegeta_Ss4 -->
 +
0x40: Turbo Ether {las3_2/hako1/s1}{las4_0/tifa/s1}{las4_0/cait/s1}<br /><!-- Vegeta_Ss4 -->
 +
0x80: Vaccine {las3_2/hako2/s1}{las4_0/yufi/s1}<br /><!-- Vegeta_Ss4 -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BD6
 
|style="background:rgb(255,205,154)" | 0x0BD6
 
|style="background:rgb(255,205,154)" | 14 bytes
 
|style="background:rgb(255,205,154)" | 14 bytes
 
|style="background:rgb(255,205,154)" | z_10 Unknown
 
|style="background:rgb(255,205,154)" | z_10 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BD6<br />z_10[0]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | Field Items Northern Cave<br />
 +
0x01: Magic Counter Materia {las3_2/mat/s1}<br />
 +
0x02: Speed Source {las3_3/hako1/s1}{las4_0/red/s1}<br />
 +
0x04: Turbo Ether {las3_3/hako2/s1}<br />
 +
0x08: X-Potion {las3_3/hako3/s1}<br />
 +
0x10: Mega All {las3_3/mat/s3}{las4_0/vincent/s1}<br />
 +
0x20: Luck Source {las4_1/hako1/s1}<br />
 +
0x40: Remedy {las3_1/hako3/s1}{las4_0/ballet/s1}<br />
 +
0x80: Bolt Ring {zz1/m1/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BD7<br />z_10[1]
 
|style="background:rgb(255,205,154)" | 0x0BD7<br />z_10[1]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Item masks (applied when you pick them up).<br />0x10: Chaos & Death Penalty, others are unknown
+
|style="background:rgb(254,254,255)" | Field Items<br />
 +
0x01: Gold Armlet {zz2/m/s8}<br />
 +
0x02: Great Gospel {zz2/m/s7}<br />
 +
0x04: Shooting Coaster prize Umbrella {jetin1/dic/s0}<br />
 +
0x08: Shooting Coaster prize Flayer {jetin1/dic/s0}<br />
 +
0x10: Death Penalty + Chaos {zz4/buki/s1}<br />
 +
0x20: Elixir {ghotin_2/reizo/s1}<br />
 +
0x40: Enemy Skill animation displayed {zz3/mat/s3}<br />
 +
0x80: Enemy Skill {zz3/mat/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-09-02) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BD8<br />z_10[2]
 +
|style="background:rgb(255,255,204)" | 4 byte
 +
|style="background:rgb(255,255,204)" | Unknown (Always 0x00?)<br />
 +
<!-- Vegeta_Ss4 (2015-02-02) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BDC<br />z_10[6]
 
|style="background:rgb(255,205,154)" | 0x0BDC<br />z_10[6]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Field Items, Sector 7 Wall Market and Shinra HQ<br />
+
|style="background:rgb(254,254,255)" | Field Items, Sector 7 Wall Market and Shinra HQ<br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Ether.(Corneo's masion basement floor)<br />
+
0x01: Ether.(Corneo's masion basement floor) {colne_4/TAKARA/s1}<br />
0x02: Hyper.(Corneo's masion corneo 's bedroom floor)<br />
+
0x02: Hyper.(Corneo's masion corneo 's bedroom floor) {colne_6/TAKARA/s1}<br />
0x04: Phoenix Down (Corneo's masion 2nd floor right room)<br />
+
0x04: Phoenix Down (Corneo's masion 2nd floor right room) {colne_3/TAKARA/s1}<br />
0x08: Elixir at Shinra HQ stairs (0x08)<br />
+
0x08: Elixir at Shinra HQ stairs {blinst_2/TAKARA/s1}<br />
0x10: <br />
+
0x10: Unused<br />
0x20: <br />
+
0x20: Magic Source {cosmin7/TAKARA/s1}<br />
0x40: Second Midgar part at Shinra HQ(0x40)<br />
+
0x40: First Midgar Part Key Item {blin65_1/PARTA/s1}<br />
0x80: Third Midgar part at Shinra HQ(0x80)<br />
+
0x80: Second Midgar Part at Shinra HQ {blin65_1/PARTB/s1}<br />
|-
+
<!-- Vegeta_Ss4 -->
 +
|-
 
|style="background:rgb(255,205,154)" | 0x0BDD<br />z_10[7]
 
|style="background:rgb(255,205,154)" | 0x0BDD<br />z_10[7]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(254,254,255)" | 1 byte
|style="background:rgb(255,255,204)" | Field Items, Shinra HQ <br />
+
|style="background:rgb(254,254,255)" | Field Items, Shinra HQ <br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Item bit mask ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (applied when you pick them up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
 
Bit=0(Item on the floor), Bit=1(Item Picked Up).<br />
0x01: Fourth Midgar part(0x01)<br />
+
0x01: Third Midgar Part Key Item {blin65_1/PARTC/s1}<br />
0x02: First Midgar part(0x02)<br />
+
0x02: Fourth Midgar Part Key Item {blin65_1/PARTD/s1}<br />
0x04: Fifth Midgar Part(0x04)<br />
+
0x04: Fifth Midgar Part Key Item {blin65_1/PARTE/s1}<br />
0x08: Keycard 66(0x08)<br />
+
0x08: Keycard 66 Key Item {blin65_1/TAKARA/s1}<br />
0x10: <br />
+
0x10: All Materia {shpin_2/TAKARAA/s1}<br />
0x20: <br />
+
0x20: Ether {shpin_2/TAKARAB/s1}<br />
0x40: <br />
+
0x40: Wind Slash {shpin_3/TAKARA/s1}<br />
0x80: <br />
+
0x80: Fairy Ring {gidun_4/TAKARAA/s1}<br />
 +
<!-- Vegeta_Ss4 -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BDE<br />z_10[8]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | Field Items<br />
 +
0x01: X-Potion {gidun_4/TAKARAB/s1}<br />
 +
0x02: Added Effect Materia {gidun_1/TAKARAA/s1}<br />
 +
0x04: Black M-phone {gidun_2/TAKARAA/s1}<br />
 +
0x08: Ether {gidun_2/TAKARAB/s1}<br />
 +
0x10: Elixir {cosmin6/TAKARA/s1}<br />
 +
0x20: HP Absorb Materia {hideway3/TAKARA/s4}<br />
 +
0x40: Magic Shuriken {hideway1/TAKARA/s4}<br />
 +
0x80: Hairpin {hideway2/TAKARA/s4}<br />
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BDF<br />z_10[9]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | Field Items<br />
 +
0x01: Keycard 62 Key Item {blin61/ZAKOA/s1}<br />
 +
0x02: MP Absorb Materia {uta_im/TAKARAA/s1}<br />
 +
0x04: Swift Bolt {uttmpin4/TAKARAA/s1}<br />
 +
0x08: Elixir {uttmpin4/TAKARAB/s1}<br />
 +
0x10: Pile Bunker {blin2_i/TAKARAA/s1}<br />
 +
0x20: Master Fist {blin2_i/TAKARAB/s1}<br />
 +
0x40: Behemoth Horn {blinst_2/TAKARB/s1}<br />
 +
0x80: Full Cure Materia {cosmin7/TAKARAA/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BE0<br />z_10[10]
 +
|style="background:rgb(255,255,204)" | 4 byte
 +
|style="background:rgb(255,255,204)" | Unknown (Always 0x00?)<br />
 
|-
 
|-
 
| 0x0BE4
 
| 0x0BE4
Line 519: Line 646:
 
|style="background:rgb(255,205,154)" | 8 bytes
 
|style="background:rgb(255,205,154)" | 8 bytes
 
|style="background:rgb(255,205,154)" | z_11 Unknown
 
|style="background:rgb(255,205,154)" | z_11 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BEC<br />z_11[0]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->
 +
<!--
 +
0 Fire 3 + Bizzarro Energy
 +
1 Arm attack + Bizzarro Energy
 +
2 Bolt 3 + Bizzarro Energy
 +
3 Quake 3 + Bizzarro Energy
 +
4 Stigma + Bizzarro Energy
 +
5 Bizzarro Energy
 +
6 Nothing
 +
7 Ice 3 + Bizzarro Energy
 +
-->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BED<br />z_11[1]
 +
|style="background:rgb(255,205,154)" | 1 byte
 +
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BEE<br />z_11[2]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave - Progress (TODO: more info)<!-- Vegeta_Ss4 (2015-02-03) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BEF<br />z_11[3]
 
|style="background:rgb(255,205,154)" | 0x0BEF<br />z_11[3]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,255,204)" | Items mask, Chocobo Farm ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
+
|style="background:rgb(225,236,252)" | Items mask, Chocobo Farm ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 
Bit=0(Item in field), Bit=1(Item taken).<br />
 
Bit=0(Item in field), Bit=1(Item taken).<br />
0x01: Activated right after getting Choco-Mog<br />
+
0x01: Activated right after getting Choco-Mog{farm/mat/s1}(Is set by kernel, not from Field) (See 0x0BD4[4])<br />
0x02: <br />
+
0x02: Activated right after getting Enemy Skill {blin68_2/mtr/s1}(Is set by kernel, not from Field) (See 0x0FC6[2])<br />
 
0x04: <br />
 
0x04: <br />
 
0x08: <br />
 
0x08: <br />
Line 532: Line 681:
 
0x40: <br />
 
0x40: <br />
 
0x80: <br />
 
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0BF0<br />z_11[4]
 +
|style="background:rgb(255,205,154)" | 4 byte
 +
|style="background:rgb(255,205,154)" | Unknown (Always 0x00?)<br />
 +
<!-- Vegeta_Ss4 (2015-02-02) -->
 
|-
 
|-
 
| 0x0BF4
 
| 0x0BF4
Line 577: Line 732:
 
| Ultimate Weapon's remaining HP
 
| Ultimate Weapon's remaining HP
 
|-
 
|-
| 0x0C02
+
|style="background:rgb(255,205,154)" | 0x0C02
| 1 byte
+
|style="background:rgb(255,205,154)" | 28 bytes
| Set to 1 when party successfully catches Chocobo in battle.
+
|style="background:rgb(255,205,154)" | z_14 Unknown
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0C03<br />z_14[1]
+
|style="background:rgb(255,205,154)" | 0x0C02<br />z_14[0]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,255,204)" | Field Chocobo rating?
+
|style="background:rgb(225,236,252)" | Northern Cave, bit mask<br />
 +
0x01: Set if Dragon Zombie has used Pandora's Box<br />
 +
0x02: Unknown<br />
 +
0x04: Northern Cave - Progress (TODO: more info)<br /><!-- Vegeta_Ss4 (2015-02-03) -->
 +
0x08: Unknown<br />
 +
0x10: Unknown<br />
 +
0x20: Northern Cave - Bizarro Sephiroth Battle Progress: Second time you switch between party groups in battle change to 0xE0.<br /><!-- Vegeta_Ss4 (2015-02-05) -->
 +
0x40: Northern Cave - Bizarro Sephiroth Battle Progress: First time you switch between party groups in battle change to 0xC0.<br /><!-- Vegeta_Ss4 (2015-02-05) -->
 +
0x80: Northern Cave - Bizarro Sephiroth Battle Progress: Set to 0x80 on Bizarro Sephiroth battle start.<br /><!-- Vegeta_Ss4 (2015-02-05) -->
 +
<!-- Vegeta_Ss4 (2015-02-05)
 +
Reset to 0x00 on jenova synthesis death (from inside battle)
 +
Set to 0x80 on Bizarro Sephiroth batle start
 +
If you change the party group in the battle change to 0xC0
 +
If you change the party group in the battle again change to 0xE0
 +
-->
 +
 
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0C04<br />z_14[2]
+
|style="background:rgb(255,205,154)" | 0x0C14<br />z_14[18]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 2 bytes
|style="background:rgb(255,255,204)" | Field Chocobo rating?
+
|style="background:rgb(225,236,252)" | Current Battle Points (Battle Square)
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0C05<br />z_14[3]
+
|style="background:rgb(255,205,154)" | 0x0C18<br />z_14[22]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,255,204)" | Field Chocobo rating?
+
|style="background:rgb(225,236,252)" | Current Number of Battles Won (Battle Square)
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 
|-
 
|-
 
| 0x0C1E
 
| 0x0C1E
 
| 1 bytes
 
| 1 bytes
 
| Needs more research. (bit=0: show tutorial. bit=1: hide tutorial.)<br />
 
| Needs more research. (bit=0: show tutorial. bit=1: hide tutorial.)<br />
0x01: unknown<br />
+
0x01: Junnon Parade (Jump to map junone22) {junonr1/evl0/s3}<br /><!-- Vegeta_Ss4 -->
0x02: unknown<br />
+
0x02: Space Animation displayed {rcktin7/space/s3}<br /><!-- Vegeta_Ss4 -->
 
0x04: Grey Submarine Tutorial already seen?<br />
 
0x04: Grey Submarine Tutorial already seen?<br />
0x08: unknown<br />
+
0x08: Forgotten City Animation displayed {loslake1/ev1/s3}<br /><!-- Vegeta_Ss4 -->
 
0x10: unknown<br />
 
0x10: unknown<br />
 
0x20: Snow Area Tutorial already seen?<br />
 
0x20: Snow Area Tutorial already seen?<br />
 
0x40: Display Field Help<br />
 
0x40: Display Field Help<br />
0x80: unknown<br />
+
0x80: Bizarro Sephiroth Battle, set if main group is currently fighting.<br /><!-- Vegeta_Ss4 (2015-02-03) -->
 
|-
 
|-
 
| 0x0C1F
 
| 0x0C1F
 
| 1 bytes
 
| 1 bytes
| Weapons Killed     0x4:Ultimate      0x8:Ruby     0x10:Emerald (more?)
+
| Weapons Killed<br />
 +
0x01: Special Battle Option Enabled (Battle Square), After defeating Ultima Weapon {COLOIN1/s2/s1}<br /><!-- Vegeta_Ss4 -->
 +
0x04: Ultima Weapon<br />
 +
0x08: Ruby Weapon<br />
 +
0x10: Emerald Weapon
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C20
 
|style="background:rgb(255,205,154)" | 0x0C20
Line 650: Line 826:
 
Byte value 0x00: None<br />
 
Byte value 0x00: None<br />
 
0x01: Buggy<br />
 
0x01: Buggy<br />
0x02: Unknown/Unused<br />
+
0x02: Buggy (bit=1:Driving it  | bit=0: Don't)<br /><!-- Vegeta_Ss4 -->
 
0x04: Tiny Bronco<br />
 
0x04: Tiny Bronco<br />
 
0x08: Unknown/Unused<br />
 
0x08: Unknown/Unused<br />
 
0x10: Highwind<br />
 
0x10: Highwind<br />
0x20: Highwind (bit=1: Flying in the sky | bit=0: On the ground)<br />
+
0x20: Highwind (bit=1: Flying in the sky | bit=0: On the ground)<br /><!-- Vegeta_Ss4 -->
 
0x40: Unknown/Unused<br />
 
0x40: Unknown/Unused<br />
 
0x80: Unknown/Unused<br />
 
0x80: Unknown/Unused<br />
Line 662: Line 838:
 
|style="background:rgb(255,205,154)" | z_16 Unknown
 
|style="background:rgb(255,205,154)" | z_16 Unknown
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0C44<br />z_16[32]
+
|style="background:rgb(255,205,154)" | 0x0C24<br />z_16[0]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
+
|style="background:rgb(225,236,252)" | Field mask, Corel
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
+
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
0x01: Cologne at Wallmarket (0x01)<br />
+
Bit=0(Item in field), Bit=1(Item taken).<br />
0x02: Flower Cologne at Wallmarket (0x02)<br />
+
0x01: Barret talks about his hometown before enter the Ropeway for first time {ROPEST[1][1-Main][49]}<br />
0x04: Sexy Cologne at Wallmarket (0x04)<br />
+
0x02: Free rest in corel inn {NCOINN[0][0-Main][5]}<br />
 +
0x04: Villagers rebuke Barret {NCOREL[13][1][3]}<br />
 
0x08: <br />
 
0x08: <br />
 
0x10: <br />
 
0x10: <br />
0x20: <br />
+
0x20: If you couldn't stop the train {NCOREL2[5][2][4]}<br />
0x40: Pharmacy coupon at Wallmarket(0x40)<br />
+
0x40: Huge Materia Key Item {NOREL3[1][0-Main][7]}<br />
0x80: Wig at Wallmarket(0x80)<br />
+
0x80: Ultima Materia {NCOREL2[2][4][26]}{NCOREL3[24][4][20]}{NCOIN2[8][1][25]}<br />
 +
<!-- Vegeta_Ss4 (2013-09-06) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C25<br />z_16[1]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: Priscilla Warnings (Reset after read): "It gets deeper the farther you go..." or (High Voltage through tower base) {UJUNON2/cloud/s12}<br />
 +
0x02: Oldman: "Young man, do CPR!" {UJUNON4/oldm1/s3}<br />
 +
0x04: Free rest: "You all must be tired. If you want to get some rest, stay here." {JUMIN/drctr/s0}<br />
 +
0x08: Talk with oldm1 about seeing "a man with a black cape" {UJUNON1/cloud/s10}<br />
 +
0x10: Priscilla: "It gets deeper the farther you go..." {UJUNON2/cloud/s12}<br />
 +
0x20: Tifa: "No...it was 5 years ago" {JUMIN/tifa/s9}<br />
 +
0x40: Cloud: "Hey!!" (Group designate cloud to clim the High Tower) {ujunon1/cloud/s15}<br />
 +
0x80: If you reach the top of the pole{UJUNON3/ad/s5}<br />
 +
<!-- Vegeta_Ss4 (2013-09-07) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C26<br />z_16[2]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: man1: "It's dangerous, please don't go!" if you choose "I'm still going" {SNOW/man1/s3}<br />
 +
0x02: Snowboard Key Item {SNMIN1/board/s1}<br />
 +
0x04: If you choose to kick Shinra Soldier's butt {SNOW/SINRAH1,SINRAH2,SINRAH3/s2}<br />
 +
0x08: Elena punch Cloud {SNOW/man1/s3}{SNOW/irena/s11}<br />
 +
0x10: Cloud wake-up in Gast home after beeing punched {SNMAYOR/drctr/s0}<br />
 +
0x20: The boy gives you his snowboard {SNMIN1/boy/s1}<br />
 +
0x40: Glacier Map Key Item {SNMIN2/dscvmap/s4}<br />
 +
0x80: First time you do Snowboard {SNOW/playgam/s2}<br />
 +
<!-- Vegeta_Ss4 (2013-09-08) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C27<br />z_16[3]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: If you succeed climbing (to the top, not the cave, just before crater_1 map) {GAIA_32/ladd5/s4}<br />
 +
0x02: If you Push-over the rock {GAIIN_2/icerock/s1}<br />
 +
0x04: Ice Pillar 1 down {GAIIN_5/turara1/s3}<br />
 +
0x08: Ice Pillar 2 down {GAIIN_5/turara2/s3}<br />
 +
0x10: Ice Pillar 3 down {GAIIN_5/turara3/s3}<br />
 +
0x20: Ice Pillar 4 down {GAIIN_5/turara4/s3}<br />
 +
0x40: First time you enter Holzoff's house(2nd room) / If you collaps at the Great Glacier {HOLU_2/drctr/s0}<br />
 +
0x80: History about Yamski and mini Cliff tutorial {HOLU_1/drctr/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-08) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C28<br />z_16[4]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: First time you enter GAIAFOOT map talk {GAIAFOOT/drctr/s0}<br />
 +
0x02: <br />
 +
0x04: Tifa ask you take her with you {CRATER_2/drctr/s0}<br />
 +
0x08: Rufus finds the crater {TRNAD_2/hikutei/s2}<br />
 +
0x10: Sephiroth: "This is the end...for all of you" then his body vanish {TRNAD_4/discver/s2}<br />
 +
0x20: <br />
 +
0x40: Sephiroth illusion Nibelheim{WOA_3/gonivl1,gonivl2,gonivl3/s2}<br />
 +
0x80: First time cloud enter map crater_1 and talk about meteor and the crater {CRATER_1/drctr/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-08) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C29<br />z_16[5]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: If you give the Black Materia to Barret {TRNAD_1/ballet/s1}<br />
 +
0x02: If you give the Black Materia to {TRNAD_1/red/s1}<br />
 +
0x04: Entrust the Black Materia {TRNAD_1/ballet/s1}<br />
 +
0x08: Tifa tells you need to cross when the wind is calm {WOA_1/setume3/s2}<br />
 +
0x10: 12 Black Cape man down {TRNAD_3/drctr/s0}<br />
 +
0x20: Black Cape man down {WOA_1/drctr/s0}<br />
 +
0x40: Black Cape man down {CRATER_1/blkdown/s4}<br />
 +
0x80: Black Cape man jump off {TRNAD_2/drctr/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-08) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C2A<br />z_16[6]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: Cloud: "What happened to this town? It's so run-down" {UJUNON1/drctr/s0}<br />
 +
0x02: If you have taken the Glacier Map before he offers you to, man3: "What nerve! You already tore down the map."<br />
 +
0x04: Screen shake then Random Battle{GAIIN_6/drctr/s0}<br />
 +
0x08: Shiva Summon in Priscilla's house {PRISILA/sivamt/s1}<br />
 +
0x10: Black Cape man: "Ugh… Errgaahh!!" {GAIIN_6/drctr/s0}<br />
 +
0x20: oldm1: "What? Cloud is missing?" {UJUNON1/oldm1/s1}<br />
 +
0x40: Prisila/Tifa talk about at prisila's house while cloud is missing in lifestream {PRISILA/prisl/s1}<br />
 +
0x80: Prisila/Cloud Talk at prisila's house after lifestream {PRISILA/drctr/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-08) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C2B<br />z_16[7]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Field mask, Whirlwind Maze
 +
([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: Cid regets about gaving the Huge Materia to the Shinra {NCOREL/worry/s2}<br />
 +
0x02: After Barret finish talking about his hometown history then enters the ropeway {ROPEST/ad/S3}<br />
 +
0x04: Cid tell Prisila they have found Cloud {PRISILA/prisl/s1}<br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-09-09) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C44<br />z_16[32]
 +
| 1 byte
 +
| Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
 +
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
 +
0x01: Cologne at Wallmarket {mktpb/woman2/s1}<br />
 +
0x02: Flower Cologne at Wallmarket {mktpb/woman2/s1}<br />
 +
0x04: Sexy Cologne at Wallmarket {mktpb/woman2/s1}<br />
 +
0x08: Wig at Wallmarket {mkt_mens}<br />
 +
0x10: Dyed Wig at Wallmarket {mkt_mens}<br />
 +
0x20: Blonde Wig at Wallmarket {mkt_mens}<br />
 +
0x40: Pharmacy coupon at Wallmarket {mkt_s2/line01/s3}<br />
 +
0x80: Obtained any Wig at Wallmarket {mkt_mens/event/s1}<br />
 +
<!-- Vegeta_Ss4
 +
1) Added field location for Eslava founds: 0x01,0x02,0x04,0x40,0x80
 +
2) Added Dyed Wig & Blonde Wig (2013-09-09)
 +
3) Added sithlord founds 0x08,0x10,0x20 (2013-12-14)
 +
-->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C45<br />z_16[33]
 
|style="background:rgb(255,205,154)" | 0x0C45<br />z_16[33]
Line 679: Line 980:
 
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
 
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
 
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
 
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
0x01: <br />
+
0x01: Girl at Honey Bee Inn put make-up on cloud, poor result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->
0x02: <br />
+
0x02: Girl at Honey Bee Inn put make-up on cloud, averange result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->
0x04: <br />
+
0x04: Girl at Honey Bee Inn put make-up on cloud, best result (result is random) {onna2/girl1/s3}<br /><!-- Vegeta_Ss4 (2013-09-09) -->
0x08: Obtaining the dress at Wallmarket<br />
+
0x08: Obtaining the dress at Wallmarket {mkt_s1/event/s2}<br />
0x10: Dress used, picked up???<br />
+
0x10: Dress selected (clean/soft,shiny/shimmers) {mktpb/oldm3/s1}<br />
0x20: Cotton Dress [0xCA]<br />
+
0x20: Cotton Dress [0xCA] {mktpb/oldm3/s1}<br />
0x40: Satin Dress [0xAA]<br />
+
0x40: Satin Dress [0xAA] {mktpb/oldm3/s1}<br />
0x80: Silk Dress [0x9A]<br />
+
0x80: Silk Dress [0x9A] {mktpb/oldm3/s1}<br />
 +
<!-- Vegeta_Ss4
 +
1)Added field location for Eslava founds: 0x08,0x20,0x40,0x80
 +
2)Added New make-up bitmask (0x01,0x02,0x03)
 +
(2013-09-09) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C46<br />z_16[34]
 
|style="background:rgb(255,205,154)" | 0x0C46<br />z_16[34]
Line 692: Line 997:
 
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
 
|style="background:rgb(255,255,204)" | Progress items, Wallmarket ([[Bit_numbering#LSB_0_bit_numbering|LBS]]).<br />
 
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
 
Bit=0(Item not obtained), Bit=1(Item obtained).<br />
0x01: Disinfectant at Wallmarket<br />
+
0x01: Disinfectant at Wallmarket {mkt_s3/tensyu}<br />
0x02: Deodorant at Wallmarket<br />
+
0x02: Deodorant at Wallmarket {mkt_s3/tensyu}<br />
0x04: Digestive at Wallmarket<br />
+
0x04: Digestive at Wallmarket {mkt_s3/tensyu}<br />
0x08: Speaking to materia shop seller<br />
+
0x08: Materia shop owner ask you to get something from the inn vending machine {MKT_M/tensyu/s1}<br />
0x10: 200 gil Item at vending machine in Wallmarket<br />
+
0x10: 200 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}<br />
0x20: 100 gil Item at vending machine in Wallmarket<br />
+
0x20: 100 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}<br />
0x40: 50 gil Item at vending machine in Wallmarket<br />
+
0x40: 50 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}<br />
0x80: <br />
+
0x80: Boutique owner's son ask you to bring his father back from bar {mkt_s1/man1/s8}<br />
 +
<!-- Vegeta_Ss4
 +
1) Added field location for Eslava founds: 0x01,0x02,0x04,0x08,0x10,0x20,0x40
 +
2) Added New bitmask (0x80)
 +
(2013-09-09) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C47<br />z_16[35]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Ms. Cloud Bauty level (Don Corneo choice) (0 to 25 Points)<br />
 +
1 Point: Cotton Dress, Wig, Glass Tiara, Cologne, Poor Make-Up<br />
 +
3 Points: Satin Dress, Dyed Wig, Ruby Tiara, Flower Cologne, Averange Make-Up <br />
 +
5 Points: Silk Dress, Blonde Wig, Diamond Tiara, Sexy Cologne, Best Make-Up<br />
 +
Unfinished Calc Script for this items (Not taken into account by point calc): <br />
 +
Lingerie (Should be +1), Mystery panties (+3), Bikini briefs (+5) <br />
 +
2 to 11 Points: Choose Tifa<br />
 +
12 to 18 Points: Choose Aerith<br />
 +
19 or more Points: Choose Cloud<br />
 +
<!-- Vegeta_Ss4 (2013-09-10) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C48<br />z_16[36]
 
|style="background:rgb(255,205,154)" | 0x0C48<br />z_16[36]
Line 705: Line 1,027:
 
|style="background:rgb(255,255,204)" | Field Objects, Sector 7 Train Graveyard ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (so far)<br />
 
|style="background:rgb(255,255,204)" | Field Objects, Sector 7 Train Graveyard ([[Bit_numbering#LSB_0_bit_numbering|LBS]]) (so far)<br />
 
Bit=0(Original Position), Bit=1(Moved).<br />
 
Bit=0(Original Position), Bit=1(Moved).<br />
0x01: Train 1 Position.(mds7st2)<br />
+
0x01: Train 1 Position. {mds7st2}<br />
0x02: Train 2 Position.(mds7st2)<br />
+
0x02: Train 2 Position. {mds7st2}<br />
0x04: Train 3 Position.(mds7st2)<br />
+
0x04: Train 3 Position. {mds7st2}<br />
0x08: <br />
+
0x08, 0x10, 0x20, 0x40, 0x80: Unused<br />
0x10: <br />
+
<!-- Vegeta_Ss4 -->
0x20: <br />
 
0x40: <br />
 
0x80: <br />
 
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C49<br />z_16[37]
 
|style="background:rgb(255,205,154)" | 0x0C49<br />z_16[37]
Line 723: Line 1,042:
 
0x08: <br />
 
0x08: <br />
 
0x10: Third battery applied and Ether obtained up the wall of Wallmarket (0x10){wcrimb_2}<br />
 
0x10: Third battery applied and Ether obtained up the wall of Wallmarket (0x10){wcrimb_2}<br />
0x20: Battery (Gun shop batery pack 1/3){mkt_w}<br />
+
0x20: Battery (Gun shop batery pack 1/3){MKT_W/oyaji02/s1}<br />
0x40: Battery (Gun shop batery pack 2/3){mkt_w}<br />
+
0x40: Battery (Gun shop batery pack 2/3){MKT_W/oyaji02/s1}<br />
0x80: Battery (Gun shop batery pack 3/3){mkt_w}<br />
+
0x80: Battery (Gun shop batery pack 3/3){MKT_W/oyaji02/s1}<br />
 
Note: all 3 batteries get at same time.  
 
Note: all 3 batteries get at same time.  
 
|-
 
|-
Line 735: Line 1,054:
 
|style="background:rgb(255,255,204)" | 1 byte
 
|style="background:rgb(255,255,204)" | 1 byte
 
|style="background:rgb(255,255,204)" | Number of Fort Condor Battles Won<br />
 
|style="background:rgb(255,255,204)" | Number of Fort Condor Battles Won<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C4C<br />z_16[40]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
 +
0x01: Oldman sited ask your help to protect the Condor [0x01] {convil_1/event/s13}<br />
 +
0x02: If 0x01 &Cloud join them to fight Shinra [0x03] {convil_1/cloud/s18}<br />
 +
0x04: If 0x02 & you talk him again: [0x07] {convil_1/event/s15}<br />
 +
A) He tells you he already talk to the store owners to sell you items.<br />
 +
B) He let you rest for free.<br />
 +
0x08: When set they tell you that there are no more shinra troops to fight[0x0F] {convil_2/event/s4}<br />
 +
0x10: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Party talk  {convil_2/event/s11}-->{condor2/init/s0}-->{condor2/event/s3}<br />
 +
0x20: Phoenix Materia (Then Condor fly) {convil_4/ph_mat/s1}<br />
 +
0x40: Condor Born movie() {convil_2/event/s11}<br />
 +
0x80: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Cutted rope {convil_2/event/s11}-->{condor2/init/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-14) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C4D<br />z_16[41]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Battle Rank (Battle difficulty), Fort Condor<br />
 +
01: Rank 1 (Battles 1-3)<br />
 +
02: Rank 2 (Battles 4-6)<br />
 +
03: Rank 3 (Battles 7-9)<br />
 +
04: Rank 4 (Battles 10-12)<br />
 +
05: Rank 5 (Battles 13+)<br />
 +
06: Rank 6 (Huge Materia battle)<br />
 +
The Battle Rank set the number of enemies. Fire Catapults enabled from Rank 2, and Tristoners from Rank 3.
 +
<!-- Vegeta_Ss4 (2013-09-15) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C4E<br />z_16[42]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Number of Allies left, Fort Condor<br />
 +
The number of surviving allies units. (The ones that you give in exchange for gil)<br />
 +
<!-- Vegeta_Ss4 (2013-09-16) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C4F<br />z_16[43]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Number of Enemies killed, Fort Condor<br />
 +
<!-- Vegeta_Ss4 (2013-09-16) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C50<br />z_16[44]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Battle result, Fort Condor<br />
 +
00: If you win the battle<br />
 +
01: If you lose the battle
 +
<!-- Vegeta_Ss4 (2013-09-16) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C51<br />z_16[45]
 +
|style="background:rgb(225,236,252)" | 2 bytes
 +
|style="background:rgb(225,236,252)" | Game Progres Temp Var, Fort Condor {convil_4/mihari/s1}<br />
 +
When the battle ends, the Game Progres Var (0x0BA4) is copied to this Var.<br />
 +
Is used to check the progresion diff to trigger the new attack event.
 +
<!-- Vegeta_Ss4 (2013-09-16) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C53<br />z_16[47]
 +
|style="background:rgb(225,236,252)" | 1 bytes
 +
|style="background:rgb(225,236,252)" | Number of Enemies left alive in the battle field, Fort Condor <br />
 +
Set by kernel, not referenced by the field script.
 +
<!-- Vegeta_Ss4 (2013-09-19) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C54<br />z_16[48]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
 +
00: No battle<br />
 +
01: Normal Battle<br />
 +
03: Final Boss Battle<br />
 +
<!-- Vegeta_Ss4 (2013-11-12) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C55<br />z_16[49]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress & Battle Reward, Fort Condor<br />
 +
0x01: Condor Progress {convil_1/jijii/s1}<br />
 +
0x02: Condor Progress {convil_1/mihari/s1}{convil_2/mihari/s1}{convil_4/ph_mat/s1}<br />
 +
0x04: Condor Progress {convil_1/event/s19}<br />
 +
0x08: Condor Progress {convil_2/mihari/s1}<br />
 +
0x10: "Received "Magic Comb"!" {convil_2/itemget/s1}<br />
 +
0x20: "Received "Peace Ring"!" {convil_2/itemget/s1}<br />
 +
0x40: "Received "Megalixir"!" {convil_2/itemget/s1}<br />
 +
0x80: "Received "Super Ball"!" {convil_2/itemget/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-11-12) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C56<br />z_16[50]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress, Fort Condor<br />
 +
0x01: <br />
 +
0x02: If you ever entered the {condor1} map<br />
 +
0x04: If you are inside the Fort<br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-09-) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C57<br />z_16[51]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Battle modifier linked with 0x0C4D, Fort Condor<br />
 +
0x01: If 0x0C4D >= 2 is set to 1 {convil_2/event/s7}<br />
 +
0x02: If 0x0C4D >= 3 is set to 1 {convil_2/event/s7}<br />
 +
0x04: <br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-11-14) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C58<br />z_16[52]
 
|style="background:rgb(255,205,154)" | 0x0C58<br />z_16[52]
 
|style="background:rgb(255,255,204)" | 2 bytes
 
|style="background:rgb(255,255,204)" | 2 bytes
 
|style="background:rgb(255,255,204)" | Fort Condor Funds
 
|style="background:rgb(255,255,204)" | Fort Condor Funds
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C5A<br />z_16[54]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Number of Fort Condor Battles Lost<br />
 +
<!-- Vegeta_Ss4 (2013-09-13) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C5B<br />z_16[55]
 
|style="background:rgb(255,205,154)" | 0x0C5B<br />z_16[55]
Line 752: Line 1,181:
 
0x40: <br />
 
0x40: <br />
 
0x80: <br />
 
0x80: <br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C5C<br />z_16[56]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Handle the map jumps to MOVE_S(670),MOVE_I,MOVE_F,MOVE_R,MOVE_U,MOVE_D, Great Glacier<br />
 +
<!-- Vegeta_Ss4 (2013-11-12) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C5D<br />z_16[57]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress, Great Glacier<br />
 +
0x01: To know if you came from the snowboard course (0=YES,1=NO), if so display the land event: "...So where did we land?..."{hyou2/event/s1}, "We've jumped pretty far..." {hyou3/event/s5}<br />
 +
0x02: To know if you came from the Glacier Map Screen, if so restore your position and set this bit to 0 {hyou1/init/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-11-12) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C5E<br />z_16[58]
 +
|style="background:rgb(225,236,252)" | 2 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud MAPID, is used to know where to send you after seeing the Glacier Map, Great Glacier {hyoumap/init/s0}<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C60<br />z_16[60]
 +
|style="background:rgb(225,236,252)" | 2 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud position (X) right before you use the map, Great Glacier<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C62<br />z_16[62]
 +
|style="background:rgb(225,236,252)" | 2 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud position (Y) right before you use the map, Great Glacier<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C64<br />z_16[64]
 +
|style="background:rgb(225,236,252)" | 2 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud position (Z) right before you use the map, Great Glacier<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C66<br />z_16[66]
 +
|style="background:rgb(225,236,252)" | 2 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud position (triangle ID) right before you use the map, Great Glacier<br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C68<br />z_16[68]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Store Cloud direction right before you use the map, then restore it from it, Great Glacier<br />
 +
<!-- Vegeta_Ss4 (2013-11-11) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C69<br />z_16[69]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Is set to 1 when cloud pass-out, Great Glacier<br />
 +
<!-- Vegeta_Ss4 (2013-11-11) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C6A<br />z_16[70]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Cloud Pass-out Counter, Great Glacier<br />
 +
First time you jump to HOLU_1(687), then to HOLU_2(688) <br />
 +
<!-- Vegeta_Ss4 (2013-11-11) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C6B<br />z_16[71]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Progress & Field item mask, Great Glacier<br />
 +
0x01: When you touch the hot spring (used to get Alexander Summon) {hyou10/event/s3}--->{hyou10/cloud/s4,s5}<br />
 +
0x02: If you ever have spoken to snoww {hyou12/snoww/s1}<br />
 +
0x04: If you lose the battle against the Snow woman (snoww)<br />
 +
0x08: If you win the battle against the Snow woman<br />
 +
0x10: Received "Alexander" Materia{hyou13_2/mt/s1}<br />
 +
0x20: Received "Added Cut" Materia {MOVE_d/mt/s1}<br />
 +
0x40: Received "All" Materia {hyou12/mt/s1}<br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-10-05) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C74<br />z_16[80]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Used to save user anwser in the debugroom {BLACKBG7/leave/s1} before Jump to map blin70_4 (No269)<br />
 +
00: Set along with GameProgress = 0<br />
 +
00: Set along with GameProgress = 1566<br />
 +
00: Set along with GameProgress = 1572<br />
 +
<!-- Vegeta_Ss4 (2013-11-09) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0C75<br />z_16[81]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Unknown is set to 0 in Wall Market {MRKT2/mapinit/s0}
 +
<!-- Vegeta_Ss4 (2013-11-09) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0C84<br />z_16[96]
 
|style="background:rgb(255,205,154)" | 0x0C84<br />z_16[96]
Line 781: Line 1,284:
 
|style="background:rgb(255,205,154)" | 16/45 Bytes
 
|style="background:rgb(255,205,154)" | 16/45 Bytes
 
|style="background:rgb(255,205,154)" | z_17 Unknown[29-44] Last 16 bytes of 45
 
|style="background:rgb(255,205,154)" | z_17 Unknown[29-44] Last 16 bytes of 45
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0CAD<br />z_17[9]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID mirror.<small> Is a mirror of 0x04F8 (set from field module).</small><br />
 +
<!-- Vegeta_Ss4 (2015-02-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0CAE<br />z_17[10]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID mirror.<small> Is a mirror of 0x04F9 (set from field module).</small><br />
 +
<!-- Vegeta_Ss4 (2015-02-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0CAF<br />z_17[11]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID mirror.<small> Is a mirror of 0x04FA (set from field module).</small><br />
 +
<!-- Vegeta_Ss4 (2015-02-04) -->
 
|-
 
|-
 
|style="background:rgb(255,255,204)" | 0x0CB4
 
|style="background:rgb(255,255,204)" | 0x0CB4
Line 805: Line 1,323:
 
|style="background:rgb(255,205,154)" | 12 Bytes
 
|style="background:rgb(255,205,154)" | 12 Bytes
 
|style="background:rgb(255,205,154)" | z_20 Unknown
 
|style="background:rgb(255,205,154)" | z_20 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0CF0<br />z_20[0]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Chocobo Race - Times you lose (Only on Corel Prision Race){crcin/esto/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-01) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0CF3 <br/>  z_20[3]
 
|style="background:rgb(255,205,154)" | 0x0CF3 <br/>  z_20[3]
Line 823: Line 1,346:
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0CFE
 
|style="background:rgb(255,205,154)" | 0x0CFE
|style="background:rgb(255,205,154)" | 1 Byte
+
|style="background:rgb(225,236,252)" | 1 Byte
|style="background:rgb(255,205,154)" | z_21 Unknown
+
|style="background:rgb(225,236,252)" | Choco Bill dialogs mask
 +
0x01: If you talk him after meteor get summoned (only showed once) {FRMIN/jijii/s1}<br />
 +
0x02: If he offers you to rent Chocobo Stables (only showed once) {FRMIN/jijii/s1}<br />
 +
<!-- Vegeta_Ss4 -->
 
|-
 
|-
 
| 0x0CFF
 
| 0x0CFF
Line 1,092: Line 1,618:
 
|style="background:rgb(255,205,154)" | z_25 Unknown
 
|style="background:rgb(255,205,154)" | z_25 Unknown
 
|-
 
|-
| 0x0D73
+
|style="background:rgb(255,205,154)" | 0x0D67<br />z_25[0]
| 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
| Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if this option is off.<br />0x6E: Yes; 0x6F: No
+
|style="background:rgb(225,236,252)" | Conversations mask<br />
 +
0x01: Cait Sith Leaves, and tell you that "The Sister Ray's not this way" {SINBIL_1/KETLINE/s5}<br />
 +
0x02: Don Corneo's mansion first time you talk to DOORMAN {colne_1/DOORMAN/s1}<br />
 +
0x04: <br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-10-05) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0D74
+
|style="background:rgb(255,205,154)" | 0x0D68<br />z_25[1]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Cloud Lv just before Jenova Synthesis battle start.<br />
 +
Used as lv placeholder for Jenova Synthesis Boost formula.
 +
<!-- Vegeta_Ss4 (2013-09-30)
 +
1) Added Fort Condor Cloud Lv Vegeta_Ss4 (2013-09-30)
 +
2) Added Batle Jenova Synthesis (2015-02-03)
 +
-->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D69<br />z_25[2]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Barret Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6A<br />z_25[3]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Tifa Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6B<br />z_25[4]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Red XII Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6C<br />z_25[5]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Yuffie Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6D<br />z_25[6]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Cait Sith Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6E<br />z_25[7]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Vincent Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D6F<br />z_25[8]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Northern Cave: Cid Lv just before Jenova Synthesis battle start.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D70<br />z_25[9]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Bizarro Sephiroth Fight Number of Groups<br />
 +
01: 1 Group. First time you enter the map{LASTMAP/directr/s0}<br />
 +
02: 2 Groups {LASTMAP/AD3/s3}<br />
 +
03: 3 Groups {LASTMAP/AD3/s3}<br />
 +
<!-- Vegeta_Ss4 (2013-10-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D71<br />z_25[10]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Bizarro Sephiroth Fight, some progress value<br />
 +
00: {LASTMAP/BAT/s4,s5}<br />
 +
01: {LASTMAP/BAT/s4}<br />
 +
02: {LASTMAP/BAT/s4}<br />
 +
03: {LASTMAP/BAT/s5}<br />
 +
04: {LASTMAP/BAT/s5}<br />
 +
05: {LASTMAP/BAT/s5}<br />
 +
06: {LASTMAP/BAT/s5}<br />
 +
<!-- Vegeta_Ss4 (2013-10-04) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D72<br />z_25[11]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Great Glacier Snowboard, taken path (Set the exit location where you land) {hyou1/event/s1}<br />
 +
0x01: Left both times: Forest HYOU2<br /><!-- ends with lots of snowmen and very tight curves -->
 +
0x02: Right both times: Outside Frostbite cave HYOU3<br /><!-- ends with walkin moogles and igloos -->
 +
0x04: Left right: Main gate HYOU1<br /><!-- ends with cave with falling icicles -->
 +
0x08: Right then left: Single tree HYOU7<br /><!-- ends with cavern with crystal cactus -->
 +
<!-- Vegeta_Ss4 (2013-10-04) -->
 +
|-
 +
| 0x0D73
 +
| 1 byte
 +
| Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if this option is off.<br />0x6E: Yes; 0x6F: No
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0D74
 
|style="background:rgb(255,205,154)" | 15 Bytes
 
|style="background:rgb(255,205,154)" | 15 Bytes
 
|style="background:rgb(255,205,154)" | z_26 Unknown
 
|style="background:rgb(255,205,154)" | z_26 Unknown
Line 1,254: Line 1,866:
 
|style="background:rgb(255,205,154)" | z_27 Unknown[32-63] Last 32 bytes of 64
 
|style="background:rgb(255,205,154)" | z_27 Unknown[32-63] Last 32 bytes of 64
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0DC4
+
|style="background:rgb(255,205,154)" | 0x0DA4<br />z_27[32]
|style="background:rgb(255,255,204)" | 16 bytes
+
|style="background:rgb(205,230,230)" | 6 bytes
|style="background:rgb(255,255,204)" | Chocobo slot 1 [See Below for [[#Chocobo_Record|Chocobo Slot format]]]
+
|style="background:rgb(205,230,230)" | Chocobo Race - Chocobo Name ([[FF7/FF Text|FF Text format]])
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0DD4
+
|style="background:rgb(255,205,154)" | 0x0DAA<br />z_27[38]
|style="background:rgb(255,255,204)" | 16 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,255,204)" | Chocobo slot 2
+
|style="background:rgb(205,230,230)" | Chocobo Race(G1) - Jockey<br />
 +
00: Cloud<br />
 +
01: Tifa<br />
 +
02: Cid<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0DE4
+
|style="background:rgb(255,205,154)" | 0x0DAB<br />z_27[39]
|style="background:rgb(255,255,204)" | 16 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,255,204)" | Chocobo slot 3
+
|style="background:rgb(205,230,230)" | Chocobo Race(G1) - Course<br />
 +
00: Long course<br />
 +
01: Short course<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0DF4
+
|style="background:rgb(255,205,154)" | 0x0DAC<br />z_27[40]
|style="background:rgb(255,255,204)" | 16 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,255,204)" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3]
+
|style="background:rgb(205,230,230)" | Chocobo Race(G1) - Bet Selection Screen<br />
 +
00: Enabled {crcin_1/esto}<br />
 +
01: Disabled {crcin_2/esto}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0E04
+
|style="background:rgb(255,205,154)" | 0x0DAD<br />z_27[41]
|style="background:rgb(255,205,154)" | 13 Bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,205,154)" | z_28 Unknown
+
|style="background:rgb(205,230,230)" | Chocobo Race(G1) - ???<br />
 +
00: All others times but<br />
 +
01: When you race by talking to ester in {crcin_1/esto}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)"| 0x0E11
+
|style="background:rgb(255,205,154)" | 0x0DAE<br />z_27[42]
|style="background:rgb(255,255,204)" | 2 Byte
+
|style="background:rgb(205,230,230)" | 2 bytes
|style="background:rgb(255,255,204)" | G-Bike Minigame High Score
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Sprint Speed<br />
 +
Value = 4500 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0DB0<br />z_27[44]
 +
|style="background:rgb(205,230,230)" | 2 bytes
 +
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Speed<br />
 +
Value = 3500 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0E13
+
|style="background:rgb(255,205,154)" | 0x0DB2<br />z_27[46]
|style="background:rgb(255,205,154)" | 1 Byte
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,205,154)" | UnSaved Snowboard Mini Game Temp Var.
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Acceleration<br />
 +
Value = 70 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0E14
+
|style="background:rgb(255,205,154)" | 0x0DB3<br />z_27[47]
|style="background:rgb(255,255,204)" | 4 Bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0  90 27 36 02  in the file is  a time of 2'36"279 (value is 32bit int so will become 02362790 when read )
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Cooperation<br />
 +
Value = 100 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0E18
+
|style="background:rgb(255,205,154)" | 0x0DB4<br />z_27[48]
|style="background:rgb(255,255,204)" | 4 Bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Expert Course. See Beginner Course for more info
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Intelligence<br />
 +
Value = 100 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0E1C
+
|style="background:rgb(255,205,154)" | 0x0DB5<br />z_27[49]
|style="background:rgb(255,255,204)" | 4 Bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Crazy Course. See Beginner Course for more info
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Type (Yellow, Green, Blue, Black, Gold)<br />
 +
Value = 0 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)"| 0x0E20
+
|style="background:rgb(255,205,154)" | 0x0DB6<br />z_27[50]
|style="background:rgb(255,255,204)" | 1 Byte
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | HighScore For Snowboard Beginner Course
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Personality<br />
 +
Value = 0 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)"| 0x0E21
+
|style="background:rgb(255,205,154)" | 0x0DB7<br />z_27[51]
|style="background:rgb(255,255,204)" | 1 Byte
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | HighScore For Snowboard Expert Course
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - ???<br />
 +
05: When you race by talking to ester in {crcin_2/esto}<br />
 +
07: All others times {crcin_1/esto}<br />
 +
 
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)"| 0x0E22
+
|style="background:rgb(255,205,154)" | 0x0DB8<br />z_27[52]
|style="background:rgb(255,255,204)" | 1 Byte
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | HighScore For Snowboard Crazy Course
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - ???<br />
 +
Value = 1 (ALWAYS) {crcin_1/crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0E23
+
|style="background:rgb(255,205,154)" | 0x0DB9<br />z_27[53]
|style="background:rgb(255,205,154)" | 1 Byte
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,205,154)" | UnSaved Snowboard MIni Game Temp Var
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - ???<br />
 +
Value = 0 (ALWAYS) {crcin_1/crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0E24
+
|style="background:rgb(255,205,154)" | 0x0DBA<br />z_27[54]
|style="background:rgb(255,255,204)" | 2 bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | 2nd rank at RollerCoaster Shooter
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Joe/TEIOH Chalenge<br />
 +
00: No  <br />
 +
01: Yes <br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0E26
+
|style="background:rgb(255,205,154)" | 0x0DBB<br />z_27[55]
|style="background:rgb(255,255,204)" | 2 bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,255,204)" | 3rd rank at RollerCoaster Shooter
+
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Selected Rank<br />
 +
00: Class C<br />
 +
01: Class B<br />
 +
02: Class A<br />
 +
03: Class S<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0E28
+
|style="background:rgb(255,205,154)" | 0x0DBC<br />z_27[56]
|style="background:rgb(255,205,154)" | 17 Bytes
+
|style="background:rgb(205,230,230)" | 1 byte
|style="background:rgb(255,205,154)" | z_29 Unknown
+
|style="background:rgb(205,230,230)" | Chocobo Race - ???<br />
 +
Random 0/15{crcin_1/esto}<br />
 +
0: All others times
 +
<!-- Vegeta_Ss4 -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0E29<br />z_29[1]
+
|style="background:rgb(255,205,154)" | 0x0DBD<br />z_27[57]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,255,204)" | Chocobo breeding tutorial (taught by the Chocobo Sage) Progression Variable
+
|style="background:rgb(225,236,252)" | Chocobo Race - Finish Place (0 to 5)<br />
 +
Set to 0xFF on the elevator {GLDELEV/dic/s0}<br />
 +
Used only when you must race to get out the desert prision. After winning the race and before exit the map is set to 0xFF and never change again. {crcin/esto/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-09-01) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0DBE<br />z_27[58]
 +
|style="background:rgb(205,230,230)" | 2 bytes
 +
|style="background:rgb(205,230,230)" | Chocobo Race(G2) - Stamina<br />
 +
Value = 6000 {crcin_2}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0E2A<br />z_29[2]
+
|style="background:rgb(255,205,154)" | 0x0DC0<br />z_27[60]
|style="background:rgb(255,255,204)" | 2 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,255,204)" | Number of battles to reach in order to unlock the next part of the Chocobo breeding tutorial
+
|style="background:rgb(205,230,230)" | Chocobo Race(G1) - Winning Prize<br />
 +
00 = 500GP | "Received "Sprint Shoes"<br />
 +
01 = 300GP | "Received "Counter Attack" Materia!!"<br />
 +
02 = 500GP | "Received "Magic Counter"<br />
 +
03 = 300GP | "Received "Precious Watch"!!"<br />
 +
04 = 500GP | "Received "Cat's Bell"!!"<br />
 +
05 = 300GP | "Enemy Away" Materia!!"<br />
 +
06 = 300GP | "Received "Sneak Attack" Materia!!"<br />
 +
07 = 400GP | "Received "Chocobracelet"!!"<br />
 +
08 =  30GP | "Received "Ether"!!"<br />
 +
09 = 200GP | "Received "Elixir"!!"<br />
 +
10 =  15GP | "Received "Hero Drink"!!"<br />
 +
11 =  20GP | "Received "Bolt Plume"!!"<br />
 +
12 =  20GP | "Received "Fire Fang"!!"<br />
 +
13 =  20GP | "Received "Antarctic Wind"!!"<br />
 +
14 =  50GP | "Received "Swift Bolt"!!"<br />
 +
15 =  50GP | "Received "Fire Veil"!!"<br />
 +
16 =  50GP | "Received "Ice Crystal"!!"<br />
 +
17 = 300GP | "Received "Megalixir"!!"<br />
 +
18 = 150GP | "Received "Turbo Ether"!!"<br />
 +
19 =  5GP | "Received "Potion"!!"<br />
 +
20 =  10GP | "Received "Phoenix Down"!!"<br />
 +
21 =  10GP | "Received "Hyper"!!"<br />
 +
22 =  10GP | "Received "Tranquilizer"!!"<br />
 +
23 =  15GP | "Received "Hi-Potion"!!"<br />
 +
255 = If you lost the race (Nothing)
 +
<!-- Vegeta_Ss4 -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0E33<br />z_29[11]
+
|style="background:rgb(255,255,204)" | 0x0DC4
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(255,255,204)" | 16 bytes
|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest Progression Variable
+
|style="background:rgb(255,255,204)" | Chocobo slot 1 [See Below for [[#Chocobo_Record|Chocobo Slot format]]]
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0E35<br />z_29[13]
+
|style="background:rgb(255,255,204)" | 0x0DD4
|style="background:rgb(255,255,204)" | 2 bytes
+
|style="background:rgb(255,255,204)" | 16 bytes
|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest:<br />Number of battles to get past in order to unlock Chaos & Death Penalty
+
|style="background:rgb(255,255,204)" | Chocobo slot 2
 
|-
 
|-
|0x0E39
+
|style="background:rgb(255,255,204)" | 0x0DE4
|2 bytes
+
|style="background:rgb(255,255,204)" | 16 bytes
|1st rank at RollerCoaster Shooter
+
|style="background:rgb(255,255,204)" | Chocobo slot 3
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0E3C
+
|style="background:rgb(255,255,204)" | 0x0DF4
|style="background:rgb(255,205,154)" | 105 Bytes
+
|style="background:rgb(255,255,204)" | 16 bytes
|style="background:rgb(255,205,154)" | z_30 Unknown
+
|style="background:rgb(255,255,204)" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3]
|}
 
 
 
== Save Memory Bank D/E ==
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse; width: 600px;"
 
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" | Description
 
 
|-
 
|-
| 0x0EA4
+
|style="background:rgb(255,205,154)" | 0x0E04
| 1 byte
+
|style="background:rgb(255,205,154)" | 13 Bytes
| Which game-play Disc is needed
+
|style="background:rgb(255,205,154)" | z_28 Unknown
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0EA5
+
|style="background:rgb(255,205,154)" | 0x0E0C<br />z_28[8]
|style="background:rgb(255,205,154)"| 1 byte
+
|style="background:rgb(225,236,252)" | 1 byte
|style="background:rgb(255,205,154)"| z_31 Unknown Data
+
|style="background:rgb(225,236,252)" | Change on Final Battle<br />
 +
<br />
 +
0x01: <br />
 +
0x02: <br />
 +
0x04: <br />
 +
0x08: Final Battle<br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 
|-
 
|-
|0x0EA6
+
|style="background:rgb(255,205,154)" | 0x0E0E<br />z_28[10]
|1 Byte
+
|style="background:rgb(225,236,252)" | 1 byte
|Start Of Bombing Mission (0x14=Yes, 0x56=No)
+
|style="background:rgb(225,236,252)" | Yuffie Stolen Materia Quest - Disabled party members {YUFY1/YUFI}<br />
 +
(Bit mask is set just before stolen materia been restored, to know what chars must be reactivated.)<br />
 +
0x01: Unused<br />
 +
0x02: Barret<br />
 +
0x04: Tifa<br />
 +
0x08: Red XIII<br />
 +
0x10: Cait Sith<br />
 +
0x20: Cid<br />
 +
0x40: Vincent<br />
 +
0x80: Aeris<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0EA7
+
|style="background:rgb(255,205,154)" | 0x0E0F<br />z_28[11]
|style="background:rgb(255,205,154)"| 3 bytes
+
|style="background:rgb(205,230,230)" | 2 bytes
|style="background:rgb(255,205,154)"| z_32 Unknown
+
|style="background:rgb(205,230,230)" | G-Bike Minigame Last Score {GAMES_2/dic}
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|0x0EAA
+
|style="background:rgb(255,255,204)" | 0x0E11
|2 Bytes
+
|style="background:rgb(255,255,204)" | 2 Bytes
|Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out = 544
+
|style="background:rgb(255,255,204)" | G-Bike Minigame High Score
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0EAC
+
|style="background:rgb(255,205,154)" | 0x0E13
|style="background:rgb(255,205,154)"| 22 bytes
+
|style="background:rgb(255,205,154)" | 1 Byte
|style="background:rgb(255,205,154)"| z_33 Unknown
+
|style="background:rgb(255,205,154)" | UnSaved Snowboard Mini Game Temp Var.
 
|-
 
|-
|style="background:rgb(255,255,204)"| 0x0EC2
+
|style="background:rgb(255,255,204)" | 0x0E14
|style="background:rgb(255,255,204)"| 1 byte
+
|style="background:rgb(255,255,204)" | 4 Bytes
|style="background:rgb(255,255,204)"| Field pointers mask (hand over party leader's head + red and green arrows)<br />0x00: Inactive<br />0x02: Active
+
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0  90 27 36 02  in the file is  a time of 2'36"279 (value is 32bit int so will become 02362790 when read )
 
|-
 
|-
|style="background:rgb(255,205,154)"| 0x0EC3
+
|style="background:rgb(255,255,204)" | 0x0E18
|style="background:rgb(255,205,154)"| 1 byte
+
|style="background:rgb(255,255,204)" | 4 Bytes
|style="background:rgb(255,205,154)"| z_34  Unknown. <del>If you have max materias in your equipment it is set to non-zero (needs to be confirmed)</del> FALSE! (By Ss4).
+
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Expert Course. See Beginner Course for more info
 
|-
 
|-
| 0x0EC4
+
|style="background:rgb(255,255,204)" | 0x0E1C
| 6 bytes
+
|style="background:rgb(255,255,204)" | 4 Bytes
| Name of Chocobo 1 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,255,204)" | Fastest Time For Snowboard Crazy Course. See Beginner Course for more info
 
|-
 
|-
| 0x0ECA
+
|style="background:rgb(255,255,204)" | 0x0E20
| 6 bytes
+
|style="background:rgb(255,255,204)" | 1 Byte
| Name of Chocobo 2 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,255,204)" | HighScore For Snowboard Beginner Course
 
|-
 
|-
| 0x0ED0
+
|style="background:rgb(255,255,204)" | 0x0E21
| 6 bytes
+
|style="background:rgb(255,255,204)" | 1 Byte
| Name of Chocobo 3 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,255,204)" | HighScore For Snowboard Expert Course
 
|-
 
|-
| 0x0ED6
+
|style="background:rgb(255,255,204)" | 0x0E22
| 6 bytes
+
|style="background:rgb(255,255,204)" | 1 Byte
| Name of Chocobo 4 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,255,204)" | HighScore For Snowboard Crazy Course
 
|-
 
|-
| 0x0EDC
+
|style="background:rgb(255,205,154)" | 0x0E23
| 6 bytes
+
|style="background:rgb(255,205,154)" | 1 Byte
| Name of Chocobo 5 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,205,154)" | UnSaved Snowboard Mini Game Temp Var
 
|-
 
|-
| 0x0EE2
+
|style="background:rgb(255,255,204)" | 0x0E24
| 6 bytes
+
|style="background:rgb(255,255,204)" | 2 bytes
| Name of Chocobo 6 ([[FF7/FF Text|FF Text format]])
+
|style="background:rgb(255,255,204)" | 2nd rank at RollerCoaster Shooter
 
|-
 
|-
| 0x0EE8
+
|style="background:rgb(255,255,204)" | 0x0E26
| 2 bytes
+
|style="background:rgb(255,255,204)" | 2 bytes
| Stamina of Chocobo 1
+
|style="background:rgb(255,255,204)" | 3rd rank at RollerCoaster Shooter
 
|-
 
|-
| 0x0EEA
+
|style="background:rgb(255,205,154)" | 0x0E28
| 2 bytes
+
|style="background:rgb(255,205,154)" | 17 Bytes
| Stamina of Chocobo 2
+
|style="background:rgb(255,205,154)" | z_29 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0E28<br />z_29[0]
 +
|style="background:rgb(205,230,230)" | 1 bytes
 +
|style="background:rgb(205,230,230)" | Mythril Side Quest/Chocobo Sage Side Quest<br />
 +
0x01: Talked to the Weapon Seller about the Keystone, Temple of the Ancients, DIO, etc {zz2/m/s4}<br />
 +
0x02: Chocobo Sage when he finish all remembering stuff {zz3/dic/s0}<br />
 +
0x04: Unused<br />
 +
0x08: Old man: "Large Materia needs high level Materia." {zz1/m1/s1}<br />
 +
0x10: Mythril given to the Weapon Seller {zz2/m/s1}<br />
 +
0x20: Chocobo Sage if you ask him "What about that Chocobo?" {zz3/m1/s1}<br />
 +
0x40: Chocobo Sage every time he remember something new about Chocobos is set to 1, and when you tell that back to Chole reset to 0. {zz3/m1/s1}{FRCYO/kodomo/s1}<br />
 +
0x80: First time you talk to Chole after meeting Chocobo Sage {FRCYO/kodomo/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
| 0x0EEC
+
|style="background:rgb(255,205,154)" | 0x0E29<br />z_29[1]
| 2 bytes
+
|style="background:rgb(255,255,204)" | 1 byte
| Stamina of Chocobo 3
+
|style="background:rgb(255,255,204)" | Chocobo Sage Side Quest - Progression Variable
 +
01: First time you talk to Chocobo Sage<br />
 +
02,03,04: About Blue/Green Chocobo<br />
 +
05: About Black Chocobo<br />
 +
06,07,08: About Gold Chocobo<br />
 +
09,10: About Zeio Nuts
 
|-
 
|-
| 0x0EEE
+
|style="background:rgb(255,205,154)" | 0x0E2A<br />z_29[2]
| 2 bytes
+
|style="background:rgb(255,255,204)" | 2 bytes
| Stamina of Chocobo 4
+
|style="background:rgb(255,255,204)" | Number of battles to reach in order to unlock the next part of the Chocobo breeding tutorial
 
|-
 
|-
| 0x0EF0
+
|style="background:rgb(255,205,154)" | 0x0E2C<br />z_29[4]
| 2 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
| Stamina of Chocobo 5
+
|style="background:rgb(205,230,230)" | Chocobo Sage Side Quest - Part of the random number of battles formula<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
| 0x0EF2
+
|style="background:rgb(255,205,154)" | 0x0E2D<br />z_29[5]
| 2 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
| Stamina of Chocobo 6
+
|style="background:rgb(205,230,230)" | Unused?<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
| 0x0EF4
+
|style="background:rgb(255,205,154)" | 0x0E2E<br />z_29[6]
| 1 byte
+
|style="background:rgb(205,230,230)" | 1 bytes
| Vincent Regularly/Change Submarine Color. (Bit-mask)<br />
+
|style="background:rgb(205,230,230)" | Chocobo Race / Others<br />
0x01: <br />
+
0x01: Set to 1 the first time you talk to Ester to race and Ride your own Chocobo {crcin_1/esto/s1}<br />
0x02: <br />
+
0x02: Set to 1 just before Chocobo Race Engine be launched {crcin_1/esto/s1}<br />
0x04: Vincent Regulary. Has the character entered the party regularly? Byte value (Yes:[0xFF]; No:[0xFB])(NEEDS TO BE CHECKED)<br />
+
Set to 0 when you receive the price or lose. {crcin_1/dic/s0}<br />
0x08: Gray Submarine (bit = 1)/ Red Submarine (bit = 0) (Liked with 0x0EF6[2])<br />
+
0x04: Set to 1 just before your first time race (Ester say "Yeahh but jockeys can't buy tickets.")<br />
0x10: <br />
+
Then after been activated the next races (she say: "Good Luck! Take care!") {crcin_1/esto/s1}<br />
0x20: <br />
+
0x08: After beating Mog's House and receive 30GP from the guy {GAMES_2/kabe/s1}<br />
 +
0x10: If you win 9 races to enter Rank S {crcin_1/esto/s1}<br />
 +
0x20: If you win 19 races with the same chocobo to receive Sprint Shoes, Cat's Bell, Precious Watch, Chocobracelet, and Counter Attack Materia. {crcin_1/esto/s1}<br />
 
0x40: <br />
 
0x40: <br />
 
0x80: <br />
 
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0EF5
+
|style="background:rgb(255,205,154)" | 0x0E2F<br />z_29[7]
|style="background:rgb(255,205,154)" | 23 bytes
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,205,154)" | z_35 Unknown
+
|style="background:rgb(205,230,230)" | Chocobo Race - Selected Chocobo Stable Position (0 to 5)<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0E30<br />z_29[8]
 +
|style="background:rgb(205,230,230)" | 1 bytes
 +
|style="background:rgb(205,230,230)" | Unused?<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0E2E<br />z_29[6]
 +
|style="background:rgb(205,230,230)" | 1 bytes
 +
|style="background:rgb(205,230,230)" | Northern Cave<br />
 +
0x01: Bottom of Northern Cave talk {las4_0/dic/s0}<br />
 +
0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0E2F<br />z_29[7]
 +
|style="background:rgb(205,230,230)" | 1 bytes
 +
|style="background:rgb(205,230,230)" | Northern Cave<br />
 +
0x01: Bottom of Northern Cave talk {las4_0/dic/s0}<br />
 +
0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0EF6<br />z_35[1]
+
|style="background:rgb(255,205,154)" | 0x0E30<br />z_29[8]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(205,230,230)" | 1 bytes
|style="background:rgb(255,255,204)" | Vehicle Submarine<br />
+
|style="background:rgb(205,230,230)" | Northern Cave - Received items from party in the last talk<br />
0x01: <br />
+
0x01: Barret {las4_0/ballet/s1}<br />
0x02: <br />
+
0x02: Tifa {las4_0/tifa/s1}<br />
0x04: Grey Submarine Ignored / Red Submarine bit = 1 (Linked with 0x0EF4[3])<br />
+
0x04: RedXIII {las4_0/red/s1}<br />
0x08: <br />
+
0x08: Cid {las4_0/cid/s1}<br />
0x10: <br />
+
0x10: Cait Sith {las4_0/cait/s1}<br />
0x20: <br />
+
0x20: Yuffi {las4_0/yufi/s1}<br />
0x40: <br />
+
0x40: Vincent {las4_0/vincent/s1}<br />
 
0x80: <br />
 
0x80: <br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0EFD<br />z_35[8]
+
|style="background:rgb(255,205,154)" | 0x0E33<br />z_29[11]
 
|style="background:rgb(255,255,204)" | 1 byte
 
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Vehicle Enabler
+
|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest Progression Variable
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0EFF<br />z_35[10]
+
|style="background:rgb(255,205,154)" | 0x0E35<br />z_29[13]
|style="background:rgb(255,255,204)" | 1 byte
+
|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" | Save flag.<br />
+
|style="background:rgb(255,255,204)" | Lucrecia's Cave sidequest:<br />Number of battles to get past in order to unlock Chaos & Death Penalty
0x02: set when we in save (menu or point? please check) and unset when out<br />
 
Other byte values: 0x10, 0x12, 0x51
 
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0F0C
+
|0x0E39
|style="background:rgb(255,255,204)" | 24 bytes
+
|2 bytes
|style="background:rgb(255,255,204)" | Name of location ([[FF7/FF Text|FF Text format]])
+
|1st rank at RollerCoaster Shooter
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0E3C
 +
|style="background:rgb(255,205,154)" | 105 Bytes
 +
|style="background:rgb(255,205,154)" | z_30 Unknown
 +
|}
 +
 
 +
== Save Memory Bank D/E ==
 +
 +
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse; width: 600px;"
 +
|+'''Table 1: FF7 Save Slot'''
 +
! style="background:rgb(204,204,204)" align="center" | Offset
 +
! style="background:rgb(204,204,204)" align="center" | Length
 +
! style="background:rgb(204,204,204)" align="center" | Description
 +
|-
 +
| 0x0EA4
 +
| 1 byte
 +
| Which game-play Disc is needed
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EA5
 +
|style="background:rgb(225,236,252)"| 1 byte
 +
|style="background:rgb(225,236,252)"| z_31 Tifa's House
 +
0x01: Final Heaven {niv_ti2/piano/s1}<br />
 +
0x02: Cloud played the piano in the flashback {niv_ti2/molody/s2}<br />
 +
0x04: Elemental Materia {niv_ti2/piano/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-08-22) -->
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EA6
 +
|style="background:rgb(255,205,154)"| 1 Byte
 +
|style="background:rgb(255,205,154)"| Start Of Bombing Mission (0x14=Yes, 0x56=No)<br />Northern Cave - Progress (TODO: more info) 0x94
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EA7
 +
|style="background:rgb(255,205,154)"| 3 bytes
 +
|style="background:rgb(255,205,154)"| z_32 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EA7<br />z_32[0]
 +
|style="background:rgb(255,205,154)"| 1 bytes
 +
|style="background:rgb(255,205,154)"| Northern Cave - Progress (TODO: more info)
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|0x0EAA
 +
|2 Bytes
 +
|Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out = 544
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EAC
 +
|style="background:rgb(255,205,154)"| 22 bytes
 +
|style="background:rgb(255,205,154)"| z_33 Unknown
 +
|-
 +
|style="background:rgb(255,255,204)"| 0x0EC2
 +
|style="background:rgb(255,255,204)"| 1 byte
 +
|style="background:rgb(255,255,204)"| Field pointers mask (hand over party leader's head + red and green arrows)<br />0x00: Inactive<br />0x02: Active
 +
|-
 +
|style="background:rgb(255,205,154)"| 0x0EC3
 +
|style="background:rgb(255,205,154)"| 1 byte
 +
|style="background:rgb(255,205,154)"| z_34  Unknown. <del>If you have max materias in your equipment it is set to non-zero (needs to be confirmed)</del> FALSE! (By Ss4).
 +
|-
 +
| 0x0EC4
 +
| 6 bytes
 +
| Name of Chocobo 1 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0ECA
 +
| 6 bytes
 +
| Name of Chocobo 2 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0ED0
 +
| 6 bytes
 +
| Name of Chocobo 3 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0ED6
 +
| 6 bytes
 +
| Name of Chocobo 4 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0EDC
 +
| 6 bytes
 +
| Name of Chocobo 5 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0EE2
 +
| 6 bytes
 +
| Name of Chocobo 6 ([[FF7/FF Text|FF Text format]])
 +
|-
 +
| 0x0EE8
 +
| 2 bytes
 +
| Stamina of Chocobo 1
 +
|-
 +
| 0x0EEA
 +
| 2 bytes
 +
| Stamina of Chocobo 2
 +
|-
 +
| 0x0EEC
 +
| 2 bytes
 +
| Stamina of Chocobo 3
 +
|-
 +
| 0x0EEE
 +
| 2 bytes
 +
| Stamina of Chocobo 4
 +
|-
 +
| 0x0EF0
 +
| 2 bytes
 +
| Stamina of Chocobo 5
 +
|-
 +
| 0x0EF2
 +
| 2 bytes
 +
| Stamina of Chocobo 6
 +
|-
 +
| 0x0EF4
 +
| 1 byte
 +
| Vincent Regularly/Change Submarine Color. (Bit-mask)<br />
 +
0x01: <br />
 +
0x02: <br />
 +
0x04: Vincent Regulary. Has the character entered the party regularly? Byte value (Yes:[0xFF]; No:[0xFB])(NEEDS TO BE CHECKED)<br />
 +
0x08: Gray Submarine (bit = 1)/ Red Submarine (bit = 0) (Liked with 0x0EF6[2])<br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0EF5
 +
|style="background:rgb(255,205,154)" | 23 bytes
 +
|style="background:rgb(255,205,154)" | z_35 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0EF6<br />z_35[1]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Vehicle Submarine<br />
 +
0x01: <br />
 +
0x02: <br />
 +
0x04: Grey Submarine Ignored / Red Submarine bit = 1 (Linked with 0x0EF4[3])<br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80: <br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0EFD<br />z_35[8]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Northern Cave - Yuffie Split up path
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0EFF<br />z_35[10]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Save flag.<br />
 +
0x02: set when we in save (menu or point? please check) and unset when out<br />
 +
Other byte values: 0x10, 0x12, 0x51
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F04<br />z_35[22]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Northern Cave - Progress (TODO: more info)
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F05<br />z_35[23]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Northern Cave - Progress (TODO: more info)
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,255,204)" | 0x0F0C
 +
|style="background:rgb(255,255,204)" | 24 bytes
 +
|style="background:rgb(255,255,204)" | Name of location ([[FF7/FF Text|FF Text format]])
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F24
 +
|style="background:rgb(255,205,154)" | 5 bytes
 +
|style="background:rgb(255,205,154)" | z_36 Unknown
 +
|-
 +
| 0x0F29
 +
| 1 bytes
 +
| Save on the world map - Tutorial seen (To be Checked)<br />0x3B: Seen<br />0x33: Not Seen
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F2A
 +
|style="background:rgb(255,205,154)" | 50 bytes
 +
|style="background:rgb(255,205,154)" | z_37 Unknown
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F2A<br />z_37[0]
 +
|style="background:rgb(255,255,204)" | 1 byte
 +
|style="background:rgb(255,255,204)" | Needs more research.
 +
0x01: <br />
 +
0x02: <br />
 +
0x04: Red Submarine Tutorial<br />
 +
0x08: <br />
 +
0x10: <br />
 +
0x20: <br />
 +
0x40: <br />
 +
0x80:
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F2B<br />z_37[1]
 +
|style="background:rgb(255,255,204)" | 1 bytes
 +
|style="background:rgb(255,255,204)" | 0x20: World map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter).
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0F3A<br />z_37[16]
 +
|style="background:rgb(255,255,204)" | 1 bytes
 +
|style="background:rgb(255,255,204)" | Rand number between 0,1,2. Is set when you change field map. ex: enter a town.
 +
|-
 +
|style="background:rgb(255,255,204)" | 0x0F5C
 +
|style="background:rgb(255,255,204)" | 3 bytes
 +
|style="background:rgb(255,255,204)" | Party leader's coordinates on world map:<br /> Party leader X position on the world map (X coord). Value from 0 up to 295000<br />
 +
000000: 0x000000<br />
 +
065535: 0xFFFF00 | 065536: 0x000001<br />
 +
131071: 0xFFFF01 | 131072: 0x000002<br />
 +
196607: 0xFFFF02 | 196608: 0x000003<br />
 +
262143: 0xFFFF03 | 262144: 0x000004<br />
 +
295000: 0x588004
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0F24
+
|style="background:rgb(255,255,204)" | 0x0F5F
|style="background:rgb(255,205,154)" | 5 bytes
+
|style="background:rgb(255,255,204)" | 1 bytes
|style="background:rgb(255,205,154)" | z_36 Unknown
+
|style="background:rgb(255,255,204)" | Party leader viewing direction angle on the world map. Value from 0 up to 255 to cover 0 - 359&deg;<br />
 
|-
 
|-
| 0x0F29
+
|style="background:rgb(255,255,204)" | 0x0F60
| 1 bytes
+
|style="background:rgb(255,255,204)" | 3 bytes
| Save on the world map - Tutorial seen (To be Checked)<br />0x3B: Seen<br />0x33: Not Seen
+
|style="background:rgb(255,255,204)" | Party leader Y position on the world map (Y coord). Value from 1 up to 230000<br />
 +
000001: 0x01003C<br />
 +
065535: 0xFFFF3C | 065536: 0x00003D<br />
 +
131071: 0xFFFF3D | 131072: 0x00003E<br />
 +
196607: 0xFFFF3E | 196608: 0x00003F<br />
 +
230000: 0x70823F
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0F2A
+
|style="background:rgb(255,255,204)" | 0x0F63
|style="background:rgb(255,205,154)" | 50 bytes
+
|style="background:rgb(255,255,204)" | 1 bytes
|style="background:rgb(255,205,154)" | z_37 Unknown
+
|style="background:rgb(255,255,204)" | Party leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level)
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0F2A<br />z_37[0]
+
| 0x0F64
|style="background:rgb(255,255,204)" | 1 byte
+
| 8 bytes
|style="background:rgb(255,255,204)" | Needs more research.
+
| Caught Wild Chocobo's coordinates on world map
0x01: <br />
+
|-
0x02: <br />
+
| 0x0F6C
0x04: Red Submarine Tutorial<br />
+
| 8 bytes
0x08: <br />
+
| Tiny Bronco/Chocobo's coordinates on world map
0x10: <br />
 
0x20: <br />
 
0x40: <br />
 
0x80:
 
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0F2B<br />z_37[1]
+
| 0x0F74
|style="background:rgb(255,255,204)" | 1 bytes
+
| 8 bytes
|style="background:rgb(255,255,204)" | 0x20: World map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter).
+
| Buggy/Highwind's coordinates on world map
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0F3A<br />z_37[16]
+
| 0x0F7C
|style="background:rgb(255,255,204)" | 1 bytes
+
| 8 bytes
|style="background:rgb(255,255,204)" | Rand number between 0,1,2. Is set when you change field map. ex: enter a town.
+
| Submarine/???'s coordinates on world map
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0F5C
+
| 0x0F84
|style="background:rgb(255,255,204)" | 3 bytes
+
| 8 bytes
|style="background:rgb(255,255,204)" | Party leader's coordinates on world map:<br /> Party leader X position on the world map (X coord). Value from 0 up to 295000<br />
+
| Diamond=>Ultimate=>Ruby Weapon's coordinates on world map (ruby is bound To the desert)
000000: 0x000000<br />
+
<!--
065535: 0xFFFF00 | 065536: 0x000001<br />
 
131071: 0xFFFF01 | 131072: 0x000002<br />
 
196607: 0xFFFF02 | 196608: 0x000003<br />
 
262143: 0xFFFF03 | 262144: 0x000004<br />
 
295000: 0x588004
 
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0F5F
+
|style="background:rgb(255,255,204)" | <del>0x0F90</del>
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(255,255,204)" | <del>8 bytes</del>
|style="background:rgb(255,255,204)" | Party leader viewing direction angle on the world map. Value from 0 up to 255 to cover 0 - 359&deg;<br />
+
|style="background:rgb(255,255,204)" | <del>Emerald? Weapon's coordinates on world map</del>
 +
-->
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0F60
+
|style="background:rgb(255,255,204)" | 0x0F8C
|style="background:rgb(255,255,204)" | 3 bytes
+
|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" | Party leader Y position on the world map (Y coord). Value from 1 up to 230000<br />
+
|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole X Coordinate.
000001: 0x01003C<br />
 
065535: 0xFFFF3C | 065536: 0x00003D<br />
 
131071: 0xFFFF3D | 131072: 0x00003E<br />
 
196607: 0xFFFF3E | 196608: 0x00003F<br />
 
230000: 0x70823F
 
 
|-
 
|-
|style="background:rgb(255,255,204)" | 0x0F63
+
|style="background:rgb(255,255,204)" | 0x0F8E
|style="background:rgb(255,255,204)" | 1 bytes
+
|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" | Party leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level)
 
|-
 
| 0x0F64
 
| 8 bytes
 
| Caught Wild Chocobo's coordinates on world map
 
|-
 
| 0x0F6C
 
| 8 bytes
 
| Tiny Bronco/Chocobo's coordinates on world map
 
|-
 
| 0x0F74
 
| 8 bytes
 
| Buggy/Highwind's coordinates on world map
 
|-
 
| 0x0F7C
 
| 8 bytes
 
| Submarine/???'s coordinates on world map
 
|-
 
| 0x0F84
 
| 8 bytes
 
| Diamond=>Ultimate=>Ruby Weapon's coordinates on world map (ruby is bound To the desert)
 
<!--
 
|-
 
|style="background:rgb(255,255,204)" | <del>0x0F90</del>
 
|style="background:rgb(255,255,204)" | <del>8 bytes</del>
 
|style="background:rgb(255,255,204)" | <del>Emerald? Weapon's coordinates on world map</del>
 
-->
 
|-
 
|style="background:rgb(255,255,204)" | 0x0F8C
 
|style="background:rgb(255,255,204)" | 2 bytes
 
|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole X Coordinate.
 
|-
 
|style="background:rgb(255,255,204)" | 0x0F8E
 
|style="background:rgb(255,255,204)" | 2 bytes
 
 
|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole Y Coordinate.
 
|style="background:rgb(255,255,204)" | 1<sup>st</sup> Snow Pole Y Coordinate.
 
|-
 
|-
Line 1,667: Line 2,573:
 
| 2 bytes
 
| 2 bytes
 
| Fields items mask.<br />0x0001: first potion on MD1STIN.<br />0x0002: second potion on MD1STIN.<br />0x0004: potion at NMKIN3.<br />0x0008: phoenix down on NKMIN1.
 
| Fields items mask.<br />0x0001: first potion on MD1STIN.<br />0x0002: second potion on MD1STIN.<br />0x0004: potion at NMKIN3.<br />0x0008: phoenix down on NKMIN1.
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x0FC6<br />z_38[46]
 +
|style="background:rgb(225,236,252)" | 1 byte
 +
|style="background:rgb(225,236,252)" | Items mask, Chocobo Farm ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: Destruct Materia Animation displayed {sininb42/mtr/s3}<br />
 +
0x02: Destruct Materia {sininb42/mtr/s1}<br />
 +
0x04: Enemy Skill {blin68_2/mtr/s1} (See 0x0BEF[1])<br />
 +
0x08: Enemy Skill Animation (Drop after battle) {blin68_2/mtr/s3}<br />
 +
0x10: Odin Materia {sinin2_1/mtr/s1}<br />
 +
0x20: Odin Materia Animation displayed {sinin2_1/mtr/s3}<br />
 +
0x40: Counter Materia {nvdun1/mtr/s1}<br />
 +
0x80: Magic Plus Materia {sandun_1/mtr/s1}<br />
 +
<!-- Vegeta_Ss4 (2013-09-04) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0FF1<br />z_38[89]
 
|style="background:rgb(255,205,154)" | 0x0FF1<br />z_38[89]
Line 1,672: Line 2,592:
 
|style="background:rgb(255,255,204)" | On Buggy vehicle. Specifies if a character is on a Buggy. Only if a Buggy is present.<BR />0x0E: On; 0x0C: Off
 
|style="background:rgb(255,255,204)" | On Buggy vehicle. Specifies if a character is on a Buggy. Only if a Buggy is present.<BR />0x0E: On; 0x0C: Off
 
|-
 
|-
|style="background:rgb(255,205,154)" | 0x0FF8<br />z_38[96]
+
| 0x0FF4<br />z_38[92]
|style="background:rgb(255,255,204)" | 1 byte
+
| 1 byte
|style="background:rgb(255,255,204)" | Items mask, Mythril Mine ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
+
| Items mask, Mythril Mine ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: 4sbwy_6 - Tent<br />
 +
0x02: 4sbwy_3 - Potion<br />
 +
0x04: 4sbwy_1 - Ether<br />
 +
0x08: psdun_3 - Ether<br />
 +
0x10: psdun_4 - Hi-Potion<br />
 +
0x20: psdun_4 - Elixir<br />
 +
0x40: psdun_3 - Long Range materia<br />
 +
0x80: gnmk - Titan Materia<br />
 +
|-
 +
| 0x0FF5<br />z_38[93]
 +
| 1 byte
 +
| Items mask, ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 +
Bit=0(Item in field), Bit=1(Item taken).<br />
 +
0x01: elmin2_2 - Ether<br />
 +
0x02: losin1 - Comet Materia<br />
 +
0x04: gonjun1 - Deathblow Materia<br />
 +
0x08: q_4 - Hades Materia<br />
 +
0x10: q_4 - Outsider<br />
 +
0x20: q_3 - Escourt Guard<br />
 +
0x40: q_3 - Conformer<br />
 +
0x80: q_4 - Spirit Lance<br />
 +
|-
 +
| 0x0FF6<br />z_38[94]
 +
| 1 byte
 +
| Items mask, ([[Bit_numbering#LSB_0_bit_numbering|LBS]])(applied when you take the item).<br />
 
Bit=0(Item in field), Bit=1(Item taken).<br />
 
Bit=0(Item in field), Bit=1(Item taken).<br />
0x01: <br />
+
0x01: q_1 - Heaven's Cloud<br />
0x02: <br />
+
0x02: q_3 - Megalixir<br />
0x04: <br />
+
0x04: q_4 - Megalixir<br />
0x08: Ether<br />
+
0x08: losinn - Elixir<br />
0x10: Hi-Potion<br />
+
0x10: losin2 - Guard Source<br />
0x20: Elixir<br />
+
0x20: losin3 - Magic Source<br />
0x40: Long Range materia<br />
+
0x40: las1_2 las4_0 - Elixir<br />
0x80: <br />
+
0x80: las1_2 las4_0 - Mystle<br />
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x0FF9<br />z_38[97]
 
|style="background:rgb(255,205,154)" | 0x0FF9<br />z_38[97]
Line 1,740: Line 2,686:
 
0x40: <br />
 
0x40: <br />
 
0x80: <br />
 
0x80: <br />
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1004<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1005<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1006<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1007<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1008<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x1009<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x100A<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 1<sup>st</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x100B<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 2<sup>nd</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 +
|-
 +
|style="background:rgb(255,205,154)" | 0x100C<br />z_38[]
 +
|style="background:rgb(254,254,255)" | 1 byte
 +
|style="background:rgb(254,254,255)" | 3<sup>ed</sup> party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.<br />
 +
<!-- Vegeta_Ss4 (2015-02-03) -->
 
|-
 
|-
 
|style="background:rgb(255,205,154)" | 0x101E<br />z_38[134]
 
|style="background:rgb(255,205,154)" | 0x101E<br />z_38[134]
Line 1,864: Line 2,855:
 
| 0x21
 
| 0x21
 
| 1 byte
 
| 1 byte
| Level progress bar (0-63) Games Gui Hides Values <4, 4-63 are visible as "progress"
+
| Level progress bar (0-63) Games Gui Hides Values <4, 4-63 are visible as "progress"
 
|-
 
|-
 
| 0x22
 
| 0x22
Line 2,074: Line 3,065:
 
Indexes 288 - 319: Accessories<br>
 
Indexes 288 - 319: Accessories<br>
 
Quantity is limited (by the menu mechanics) to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. The menu only checks the current quantity to determine if the value can increase and the quantity will not decrease unless an item is used or sold. Forcing the quantity to exceed 99 does not have any side effect with most versions of the game. The Japanese PSX version(BISLPS-00700) is the only version with a problem when you exceed a quantity of 99 for an item. This version will experience an error during battles when you have more then 99 of an item.
 
Quantity is limited (by the menu mechanics) to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. The menu only checks the current quantity to determine if the value can increase and the quantity will not decrease unless an item is used or sold. Forcing the quantity to exceed 99 does not have any side effect with most versions of the game. The Japanese PSX version(BISLPS-00700) is the only version with a problem when you exceed a quantity of 99 for an item. This version will experience an error during battles when you have more then 99 of an item.
 
+
 
== Save Materia List ==
 
== Save Materia List ==
 
   
 
   

Revision as of 04:42, 24 March 2015

The Savemap

The following is the general save format for the game. This data excludes the header data that differs between the PSX and PC version. (PSX header is 512 Bytes, checksum @ 0x200) (PC header is 9 bytes, checksum @ 0x11) Note: For the preview descriptions below, changing these values does not change any in-game values. These are only used so a player can preview the data within the save file when viewing the Save menu.

Table 1: FF7 Save Slot
Offset Length Description
0x0000 2(4) bytes Checksum (how to generate)

Technically this is a DWord, but the checksum generation method only stores the lower Word.

0x0004 1 byte Save Preview: Lead character's level
0x0005 1 byte Save Preview: Lead character's portrait
0x00: Cloud
0x01: Barret
0x02: Tifa
0x03: Aeris
0x04: Red XIII
0x05: Yuffie
0x06: Cait Sith
0x07: Vincent
0x08: Cid
0x09: Young Cloud
0x0A: Sephiroth
0x0B: Chocobo
0xFF: None
0x0006 1 byte Save Preview: 2nd character's portrait
0x0007 1 byte Save Preview: 3rd character's portrait
0x0008 16 bytes Save Preview: Lead character's name, FF Text format , terminated with 0xFF
0x0018 2 bytes Save Preview: Lead character's current HP
0x001A 2 bytes Save Preview: Lead character's max HP
0x001C 2 bytes Save Preview: Lead character's current MP
0x001E 2 bytes Save Preview: Lead character's max MP
0x0020 4 bytes Save Preview: Amount of Gil
0x0024 4 bytes Save Preview: Total number of seconds played
0x0028 32 bytes Save Preview: Save location, FF Text format, terminated with 0xFF
0x0048 3 bytes RGB value for upper left corner of window
0x004B 3 bytes RGB value for upper right corner of window
0x004E 3 bytes RGB value for lower left corner of window
0x0051 3 bytes RGB value for lower right corner of window
0x0054 132 bytes Character Record: Cloud
0x00D8 132 bytes Character Record: Barret
0x015C 132 bytes Character Record: Tifa
0x01E0 132 bytes Character Record: Aeris's
0x0264 132 bytes Character Record: Red XIII
0x02E8 132 bytes Character Record: Yuffie
0x036C 132 bytes Character Record: Cait Sith (or Young Cloud)
0x03F0 132 bytes Character Record: Vincent (or Sephiroth)
0x0474 132 bytes Character Record: Cid
0x04F8 1 byte Party member in slot 1 [uses same format as character portrait above]
0x04F9 1 byte Party member in slot 2
0x04FA 1 byte Party member in slot 3
0x04FB 1 byte Alignment (Always 0xFF)
0x04FC 640 bytes Party Item stock, 2 bytes per item, 320 item slots max [See save item list below]
0x077C 800 bytes Party Materia stock, 4 bytes per materia, 200 materia max [See save materia list ]
0x0A9C 192 bytes Materia stolen by Yuffie, 4 bytes per materia, 48 materia max [See save materia list ]
0x0B5C 32 bytes z_3 Unknown (Always 0xFF?)
0x0B7C 4 bytes Party's Gil amount
0x0B80 4 bytes Total number of seconds played
0x0B84 4 bytes Countdown Timer (in seconds)
0x0B88 12 bytes z_4 Unknown
0x0B88
z_4[0]
4 byte Used to calculate fractions of seconds (1/65535) of Game timer (0x0B80).

Technically this is a DWord, but only the lower Word is used.

0x0B8C
z_4[4]
4 byte Used to calculate fractions of seconds (1/65535) of Countdown timer (0x0B84).

Share the same value with 0x0B88.

0x0B90
z_4[8]
4 byte This is set along with Current map value (0x0B94).

If Current map value is 1, this is set to 2.
If Current map value is 3, this is set to 0.
Technically this is a DWord, but only the lower Byte is used.

0x0B94 2 bytes Current map
0x0B96 2 bytes Current location
0x0B98 2 bytes Alignment (Always 0x00)
0x0B9A 2 bytes X location on Field map (Signed)
0x0B9C 2 bytes Y location on Field map (Signed)
0x0B9E 2 bytes Triangle Id of player on Field map (Unsigned)
0x0BA0 1 byte Direction of Player Model on Field Map(Unsigned)
0x0BA1 3 bytes z_6 Unknown
0x0BA1
z_6[0]
1 byte Field Encounter Timer: StepID/Seed ([1])
0x0BA2
z_6[1]
1 byte Field Encounter Timer: Offset ([2])
0x0BA3
z_6[2]
1 byte Alignment (Always 0x00)
0x0BA4 [BEGINNING OF FIELD SCRIPT MEMORY BANK 1 (1/2)]
0x0CA4 [BEGINNING OF FIELD SCRIPT MEMORY BANK 2 (3/4)]
0x0DA4 [BEGINNING OF FIELD SCRIPT MEMORY BANK 3 (B/C)]
0x0EA4 [BEGINNING OF FIELD SCRIPT MEMORY BANK 4 (D/E)]
0x0FA4 [BEGINNING OF FIELD SCRIPT MEMORY BANK 5 (7/F)]
0x10A4 2 bytes PHS Locking Mask (1: Locked)
LSB Cloud Barret Tifa Aeris Red Yuffie Vincent Cait Cid MSB
0x10A6 2 bytes PHS Visibility Mask (does not turn off party characters)
LSB Cloud Barret Tifa Aeris Red Yuffie Vincent Cait Cid MSB
0x10A8 48 bytes z_39 Unknown (Always 0x00?)
0x10D8 1 byte Battle Speed (0x00: fastest, 0xFF: slowest)
0x10D9 1 byte Battle Message Speed
0x10DA 1 byte General configuration
Sound: mono (0x00); stereo (0x01)
Controller: normal (0x00); customize (0x04)
Cursor: initial (0x00); memory (0x10)
ATB: Active (0x00); Recommended (0x40); Wait (0x80)
0x10DB 1 byte General configuration (continued)
Camera angle: Auto (0x00); Fix (0x01)
Magic order: (game crashes if flag set to 0x18 or 0x1C)
"1. restore attack indirect" (0x00)
"2. restore indirect attack" (0x04)
"3. attack indirect restore" (0x08)
"4. attack restore indirect" (0x0C)
"5. indirect restore attack" (0x10)
"6. indirect attack restore" (0x14)
Extra battle window displaying information: Inactive (0x00); Active (0x40)
0x10DC 16 bytes Controller Mapping (PSX ONLY)
l2,r2,l1,r1,tri,circle,cross,square,Select,?,?,Start,u,r,d,l
l2,r2,l1,r1,Menu,OK,Cancel,Ext,Help,?,?,Pause,u,r,d,l
0x10EC 1 byte Message Speed
0x10ED 8 bytes z_40 Unknown (Always 0x00?)

Save Memory Bank 1/2

Table 1: FF7 Save Slot
Offset Length Description
0x0BA4 2 byte Main progress variable
0x0BA6
z_7[0]
1 Byte Yuffie's Initial Level (z_7 Unknown)

Byte value before Yuffie join the team: 0x00.
(If byte's value is changed, then you can't fight Yuffie, so she can't be obtained).
Yuffie's Initial Level only is set when she already join the team.
Credit to (NFITC1)

0x0BA7 1 byte Aeris' current love points
0x0BA8 1 byte Tifa's current love points
0x0BA9 1 byte Yuffie's current love points
0x0BAA 1 byte Barret's current love points
0x0BAB 17 bytes z_8 Unknown
0x0BAB
z_8[0]
1 byte 1st temp party member char ID placeholder

This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup using GTPYE. {elm/first/s1}
The player's original party configuration can then be set back to its original setup using SPTYE. {elminn_2/ballet/s11}

0x0BAC
z_8[1]
1 byte 2nd temp party member char ID placeholder
0x0BAD
z_8[2]
1 byte 3ed temp party member char ID placeholder
0x0BAE
z_8[3]
6 byte Unknown (Always 0x00?)
0x0BB4
z_8[9]
1 byte Game Timer Hours
0x0BB5
z_8[10]
1 byte Game Timer Minutes
0x0BB6
z_8[11]
1 byte Game Timer Seconds
0x0BB7
z_8[12]
1 byte Game Timer Frames. From 0x00 to ~0x21 in one sec.(33 FPS?)
0x0BB8
z_8[13]
1 bytes Countdown Timer Hours
0x0BB9
z_8[14]
1 bytes Countdown Timer Minutes
0x0BBA
z_8[15]
1 bytes Countdown Timer Seconds
0x0BBB
z_8[16]
1 bytes Countdown Timer Frames. From 0 to 30 (dec) in one sec.
0x0BBC 2 bytes Number of battles fought
0x0BBE 2 bytes Number of escapes
0x0BC0 2 bytes Menu Visiblity Mask (Quit not affected)
LSB item magic materia equip status order limit config PHS save MSB
0x0BC2
2 bytes Menu Locking Mask (1: Locked) (Quit not affected)
LSB item magic materia equip status order limit config PHS save MSB
0x0BC4 16 bytes z_9 Unknown
0x0BC4
z_9[0]
4 byte Unknown (Always 0x00?)
0x0BC8
z_9[4]
1 byte Field Items, Sector 7 Train Graveyard

Item bit mask (LBS) (applied when you pick them up).
Bit=0(Item on the floor), Bit=1(Item Picked Up).
0x01: Hi-Potion.(mds7st1|Barrel 1)
0x02: Echo Screen.(mds7st1|Barrel 2)
0x04: Potion.(mds7st2|Floor 2)
0x08: Ether.(mds7st2|Floor 3)
0x10: Hi-Potion.(mds7st1|Roof Train 1)
0x20: Potion.(mds7st1|Inside Train 2)
0x40: Potion.(mds7st1|Floor 1)
0x80: Hi-Potion.(mds7st2|Roof Train 2)

0x0BC9
z_9[5]
1 byte Field Items

0x01: Elixir {hyou8_2/tr00/s1}
0x02: Potion {hyou5_1/tr00/s1}
0x04: Safety Bit {hyou5_3/trbox/s1}
0x08: Mind Source {hyou2/trbox/s1}
0x10: Sneak Glove {mkt_w/event/s1}
0x20: Premium Heart {mkt_ia/event/s3}{mkt_ia/line00/s4}
0x40: Unused
0x80: Unused

0x0BCA
z_9[6]
10 byte Unknown (Always 0x00?)
0x0BD4 1 byte Item bit mask (LBS)(applied when you pick them up).

Field Item / Materia
Bit=0(Item on the floor), Bit=1(Item Picked Up).
0x01: Potion {md8_3/p/s1}
0x02: Potion + Phoenix Down {ealin_2/zu/s1}
0x04: Ether {eals_1/p/s1}
0x08: Cover Materia {eals_1/mp/s1}
0x10: Choco-Mog Summon {farm/dancer/s1}
0x20: Sense Materia {mds6_22/mat/s1}
0x40: Ramuh Summon {crcin_2/mat/s1}
0x80: Mythril Key Item {zz1/m1/s1}

0x0BD5 1 byte Materia Cave / Northern Cave (Item bit mask)

0x01: Mime Materia {zz5/l1,l2,l3,l4/s1}
0x02: HP<->MP Materia {zz6/mat/s1}
0x04: Quadra Magic Materia {zz7/l1,l2,l3,l4/s1}
0x08: Knights of the Round Summon {zz8/l1,l2,l3,l4/s1}
0x10: Elixir {las3_1/hako1/s1}{las4_0/cid/s1}
0x20: X-Potion {las3_1/hako2/s1}
0x40: Turbo Ether {las3_2/hako1/s1}{las4_0/tifa/s1}{las4_0/cait/s1}
0x80: Vaccine {las3_2/hako2/s1}{las4_0/yufi/s1}

0x0BD6 14 bytes z_10 Unknown
0x0BD6
z_10[0]
1 byte Field Items Northern Cave

0x01: Magic Counter Materia {las3_2/mat/s1}
0x02: Speed Source {las3_3/hako1/s1}{las4_0/red/s1}
0x04: Turbo Ether {las3_3/hako2/s1}
0x08: X-Potion {las3_3/hako3/s1}
0x10: Mega All {las3_3/mat/s3}{las4_0/vincent/s1}
0x20: Luck Source {las4_1/hako1/s1}
0x40: Remedy {las3_1/hako3/s1}{las4_0/ballet/s1}
0x80: Bolt Ring {zz1/m1/s1}

0x0BD7
z_10[1]
1 byte Field Items

0x01: Gold Armlet {zz2/m/s8}
0x02: Great Gospel {zz2/m/s7}
0x04: Shooting Coaster prize Umbrella {jetin1/dic/s0}
0x08: Shooting Coaster prize Flayer {jetin1/dic/s0}
0x10: Death Penalty + Chaos {zz4/buki/s1}
0x20: Elixir {ghotin_2/reizo/s1}
0x40: Enemy Skill animation displayed {zz3/mat/s3}
0x80: Enemy Skill {zz3/mat/s1}

0x0BD8
z_10[2]
4 byte Unknown (Always 0x00?)
0x0BDC
z_10[6]
1 byte Field Items, Sector 7 Wall Market and Shinra HQ

Item bit mask (LBS) (applied when you pick them up).
Bit=0(Item on the floor), Bit=1(Item Picked Up).
0x01: Ether.(Corneo's masion basement floor) {colne_4/TAKARA/s1}
0x02: Hyper.(Corneo's masion corneo 's bedroom floor) {colne_6/TAKARA/s1}
0x04: Phoenix Down (Corneo's masion 2nd floor right room) {colne_3/TAKARA/s1}
0x08: Elixir at Shinra HQ stairs {blinst_2/TAKARA/s1}
0x10: Unused
0x20: Magic Source {cosmin7/TAKARA/s1}
0x40: First Midgar Part Key Item {blin65_1/PARTA/s1}
0x80: Second Midgar Part at Shinra HQ {blin65_1/PARTB/s1}

0x0BDD
z_10[7]
1 byte Field Items, Shinra HQ

Item bit mask (LBS) (applied when you pick them up).
Bit=0(Item on the floor), Bit=1(Item Picked Up).
0x01: Third Midgar Part Key Item {blin65_1/PARTC/s1}
0x02: Fourth Midgar Part Key Item {blin65_1/PARTD/s1}
0x04: Fifth Midgar Part Key Item {blin65_1/PARTE/s1}
0x08: Keycard 66 Key Item {blin65_1/TAKARA/s1}
0x10: All Materia {shpin_2/TAKARAA/s1}
0x20: Ether {shpin_2/TAKARAB/s1}
0x40: Wind Slash {shpin_3/TAKARA/s1}
0x80: Fairy Ring {gidun_4/TAKARAA/s1}

0x0BDE
z_10[8]
1 byte Field Items

0x01: X-Potion {gidun_4/TAKARAB/s1}
0x02: Added Effect Materia {gidun_1/TAKARAA/s1}
0x04: Black M-phone {gidun_2/TAKARAA/s1}
0x08: Ether {gidun_2/TAKARAB/s1}
0x10: Elixir {cosmin6/TAKARA/s1}
0x20: HP Absorb Materia {hideway3/TAKARA/s4}
0x40: Magic Shuriken {hideway1/TAKARA/s4}
0x80: Hairpin {hideway2/TAKARA/s4}

0x0BDF
z_10[9]
1 byte Field Items

0x01: Keycard 62 Key Item {blin61/ZAKOA/s1}
0x02: MP Absorb Materia {uta_im/TAKARAA/s1}
0x04: Swift Bolt {uttmpin4/TAKARAA/s1}
0x08: Elixir {uttmpin4/TAKARAB/s1}
0x10: Pile Bunker {blin2_i/TAKARAA/s1}
0x20: Master Fist {blin2_i/TAKARAB/s1}
0x40: Behemoth Horn {blinst_2/TAKARB/s1}
0x80: Full Cure Materia {cosmin7/TAKARAA/s1}

0x0BE0
z_10[10]
4 byte Unknown (Always 0x00?)
0x0BE4 8 bytes Key items [see Key Item List]
0x0BEC 8 bytes z_11 Unknown
0x0BEC
z_11[0]
1 byte Northern Cave - Progress (TODO: more info)
0x0BED
z_11[1]
1 byte Unknown (Always 0x00?)
0x0BEE
z_11[2]
1 byte Northern Cave - Progress (TODO: more info)
0x0BEF
z_11[3]
1 byte Items mask, Chocobo Farm (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: Activated right after getting Choco-Mog{farm/mat/s1}(Is set by kernel, not from Field) (See 0x0BD4[4])
0x02: Activated right after getting Enemy Skill {blin68_2/mtr/s1}(Is set by kernel, not from Field) (See 0x0FC6[2])
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0BF0
z_11[4]
4 byte Unknown (Always 0x00?)
0x0BF4 1 byte Aeris battle love points
0x0BF5 1 byte Tifa battle love points
0x0BF6 1 byte Yuffie battle love points
0x0BF7 1 byte Barret battle love points
0x0BF8 1 bytes z_12 Unknown
0x0BF9 1 byte Rating for Penned Chocobo Number 1 (01: Wonderful -> 08: Worst)
0x0BFA 1 byte Rating for Penned Chocobo Number 2
0x0BFB 1 byte Rating for Penned Chocobo Number 3
0x0BFC 1 byte Rating for Penned Chocobo Number 4
0x0BFD 2 bytes z_13 Unknown
0x0BFF 3 bytes Ultimate Weapon's remaining HP
0x0C02 28 bytes z_14 Unknown
0x0C02
z_14[0]
1 byte Northern Cave, bit mask

0x01: Set if Dragon Zombie has used Pandora's Box
0x02: Unknown
0x04: Northern Cave - Progress (TODO: more info)
0x08: Unknown
0x10: Unknown
0x20: Northern Cave - Bizarro Sephiroth Battle Progress: Second time you switch between party groups in battle change to 0xE0.
0x40: Northern Cave - Bizarro Sephiroth Battle Progress: First time you switch between party groups in battle change to 0xC0.
0x80: Northern Cave - Bizarro Sephiroth Battle Progress: Set to 0x80 on Bizarro Sephiroth battle start.

0x0C14
z_14[18]
2 bytes Current Battle Points (Battle Square)
0x0C18
z_14[22]
1 byte Current Number of Battles Won (Battle Square)
0x0C1E 1 bytes Needs more research. (bit=0: show tutorial. bit=1: hide tutorial.)

0x01: Junnon Parade (Jump to map junone22) {junonr1/evl0/s3}
0x02: Space Animation displayed {rcktin7/space/s3}
0x04: Grey Submarine Tutorial already seen?
0x08: Forgotten City Animation displayed {loslake1/ev1/s3}
0x10: unknown
0x20: Snow Area Tutorial already seen?
0x40: Display Field Help
0x80: Bizarro Sephiroth Battle, set if main group is currently fighting.

0x0C1F 1 bytes Weapons Killed

0x01: Special Battle Option Enabled (Battle Square), After defeating Ultima Weapon {COLOIN1/s2/s1}
0x04: Ultima Weapon
0x08: Ruby Weapon
0x10: Emerald Weapon

0x0C20 4 bytes z_15 Unknown
0x0C20
z_15[0]
1 byte Which Chocobo was taken out from the stable.

00 / 01 - 06 Which stable's Chocobo was taken out. The stable is displayed empty, but still occupied. 00: Chocobo can be taken out even if another Chocobo is exist on world map. - (* Glitch) Not 00: Chocobo cannot be taken out even if no Chocobo is exist on world map.

0x0C21
z_15[1]
1 byte Riding off wild chocobo dialog options.

0x01 Enter direction to Chocobo Farm & Show send/release Wild Chocobo option when riding off. ON: Right of ranch / Show option OFF: In front of cage / Hide option Set to "ON" after buying chocobo stable.

0x0C22
z_15[2]
1 byte Chocobo display value on world map (LBS).

Bit=0(Disabled), Bit=1(Enabled).
Ex: Wild Chocobo (0x01) + Black Chocobo (0x20) = Byte value 0x21
0x01: Caught wild chocobo
0x02: Riding Chocobo
0x04: Yellow
0x08: Green
0x10: Blue
0x20: Black
0x40: Gold
0x80: None?

0x0C23
z_15[3]
1 byte Vehicle display value on world map (LBS).

Note: if disk is different than 1, buggy is invisible.
Bit=0(Disabled), Bit=1(Enabled).
Ex: Buggy (0x01) + Tiny Bronco (0x04) = Byte value 0x05
Byte value 0x00: None
0x01: Buggy
0x02: Buggy (bit=1:Driving it | bit=0: Don't)
0x04: Tiny Bronco
0x08: Unknown/Unused
0x10: Highwind
0x20: Highwind (bit=1: Flying in the sky | bit=0: On the ground)
0x40: Unknown/Unused
0x80: Unknown/Unused

0x0C24 97 bytes z_16 Unknown
0x0C24
z_16[0]
1 byte Field mask, Corel

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: Barret talks about his hometown before enter the Ropeway for first time {ROPEST[1][1-Main][49]}
0x02: Free rest in corel inn {NCOINN[0][0-Main][5]}
0x04: Villagers rebuke Barret {NCOREL[13][1][3]}
0x08:
0x10:
0x20: If you couldn't stop the train {NCOREL2[5][2][4]}
0x40: Huge Materia Key Item {NOREL3[1][0-Main][7]}
0x80: Ultima Materia {NCOREL2[2][4][26]}{NCOREL3[24][4][20]}{NCOIN2[8][1][25]}

0x0C25
z_16[1]
1 byte Field mask

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: Priscilla Warnings (Reset after read): "It gets deeper the farther you go..." or (High Voltage through tower base) {UJUNON2/cloud/s12}
0x02: Oldman: "Young man, do CPR!" {UJUNON4/oldm1/s3}
0x04: Free rest: "You all must be tired. If you want to get some rest, stay here." {JUMIN/drctr/s0}
0x08: Talk with oldm1 about seeing "a man with a black cape" {UJUNON1/cloud/s10}
0x10: Priscilla: "It gets deeper the farther you go..." {UJUNON2/cloud/s12}
0x20: Tifa: "No...it was 5 years ago" {JUMIN/tifa/s9}
0x40: Cloud: "Hey!!" (Group designate cloud to clim the High Tower) {ujunon1/cloud/s15}
0x80: If you reach the top of the pole{UJUNON3/ad/s5}

0x0C26
z_16[2]
1 byte Field mask

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: man1: "It's dangerous, please don't go!" if you choose "I'm still going" {SNOW/man1/s3}
0x02: Snowboard Key Item {SNMIN1/board/s1}
0x04: If you choose to kick Shinra Soldier's butt {SNOW/SINRAH1,SINRAH2,SINRAH3/s2}
0x08: Elena punch Cloud {SNOW/man1/s3}{SNOW/irena/s11}
0x10: Cloud wake-up in Gast home after beeing punched {SNMAYOR/drctr/s0}
0x20: The boy gives you his snowboard {SNMIN1/boy/s1}
0x40: Glacier Map Key Item {SNMIN2/dscvmap/s4}
0x80: First time you do Snowboard {SNOW/playgam/s2}

0x0C27
z_16[3]
1 byte Field mask

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: If you succeed climbing (to the top, not the cave, just before crater_1 map) {GAIA_32/ladd5/s4}
0x02: If you Push-over the rock {GAIIN_2/icerock/s1}
0x04: Ice Pillar 1 down {GAIIN_5/turara1/s3}
0x08: Ice Pillar 2 down {GAIIN_5/turara2/s3}
0x10: Ice Pillar 3 down {GAIIN_5/turara3/s3}
0x20: Ice Pillar 4 down {GAIIN_5/turara4/s3}
0x40: First time you enter Holzoff's house(2nd room) / If you collaps at the Great Glacier {HOLU_2/drctr/s0}
0x80: History about Yamski and mini Cliff tutorial {HOLU_1/drctr/s0}

0x0C28
z_16[4]
1 byte Field mask

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: First time you enter GAIAFOOT map talk {GAIAFOOT/drctr/s0}
0x02:
0x04: Tifa ask you take her with you {CRATER_2/drctr/s0}
0x08: Rufus finds the crater {TRNAD_2/hikutei/s2}
0x10: Sephiroth: "This is the end...for all of you" then his body vanish {TRNAD_4/discver/s2}
0x20:
0x40: Sephiroth illusion Nibelheim{WOA_3/gonivl1,gonivl2,gonivl3/s2}
0x80: First time cloud enter map crater_1 and talk about meteor and the crater {CRATER_1/drctr/s0}

0x0C29
z_16[5]
1 byte Field mask, Whirlwind Maze

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: If you give the Black Materia to Barret {TRNAD_1/ballet/s1}
0x02: If you give the Black Materia to {TRNAD_1/red/s1}
0x04: Entrust the Black Materia {TRNAD_1/ballet/s1}
0x08: Tifa tells you need to cross when the wind is calm {WOA_1/setume3/s2}
0x10: 12 Black Cape man down {TRNAD_3/drctr/s0}
0x20: Black Cape man down {WOA_1/drctr/s0}
0x40: Black Cape man down {CRATER_1/blkdown/s4}
0x80: Black Cape man jump off {TRNAD_2/drctr/s0}

0x0C2A
z_16[6]
1 byte Field mask, Whirlwind Maze

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: Cloud: "What happened to this town? It's so run-down" {UJUNON1/drctr/s0}
0x02: If you have taken the Glacier Map before he offers you to, man3: "What nerve! You already tore down the map."
0x04: Screen shake then Random Battle{GAIIN_6/drctr/s0}
0x08: Shiva Summon in Priscilla's house {PRISILA/sivamt/s1}
0x10: Black Cape man: "Ugh… Errgaahh!!" {GAIIN_6/drctr/s0}
0x20: oldm1: "What? Cloud is missing?" {UJUNON1/oldm1/s1}
0x40: Prisila/Tifa talk about at prisila's house while cloud is missing in lifestream {PRISILA/prisl/s1}
0x80: Prisila/Cloud Talk at prisila's house after lifestream {PRISILA/drctr/s0}

0x0C2B
z_16[7]
1 byte Field mask, Whirlwind Maze

(LBS)(applied when you take the item).
Bit=0(Item in field), Bit=1(Item taken).
0x01: Cid regets about gaving the Huge Materia to the Shinra {NCOREL/worry/s2}
0x02: After Barret finish talking about his hometown history then enters the ropeway {ROPEST/ad/S3}
0x04: Cid tell Prisila they have found Cloud {PRISILA/prisl/s1}
0x08:
0x10:
0x20:
0x40:
0x80:

0x0C44
z_16[32]
1 byte Progress items, Wallmarket (LBS).

Bit=0(Item not obtained), Bit=1(Item obtained).
0x01: Cologne at Wallmarket {mktpb/woman2/s1}
0x02: Flower Cologne at Wallmarket {mktpb/woman2/s1}
0x04: Sexy Cologne at Wallmarket {mktpb/woman2/s1}
0x08: Wig at Wallmarket {mkt_mens}
0x10: Dyed Wig at Wallmarket {mkt_mens}
0x20: Blonde Wig at Wallmarket {mkt_mens}
0x40: Pharmacy coupon at Wallmarket {mkt_s2/line01/s3}
0x80: Obtained any Wig at Wallmarket {mkt_mens/event/s1}

0x0C45
z_16[33]
1 byte Progress items, Wallmarket (LBS).

Bit=0(Item not obtained), Bit=1(Item obtained).
0x01: Girl at Honey Bee Inn put make-up on cloud, poor result (result is random) {onna2/girl1/s3}
0x02: Girl at Honey Bee Inn put make-up on cloud, averange result (result is random) {onna2/girl1/s3}
0x04: Girl at Honey Bee Inn put make-up on cloud, best result (result is random) {onna2/girl1/s3}
0x08: Obtaining the dress at Wallmarket {mkt_s1/event/s2}
0x10: Dress selected (clean/soft,shiny/shimmers) {mktpb/oldm3/s1}
0x20: Cotton Dress [0xCA] {mktpb/oldm3/s1}
0x40: Satin Dress [0xAA] {mktpb/oldm3/s1}
0x80: Silk Dress [0x9A] {mktpb/oldm3/s1}

0x0C46
z_16[34]
1 byte Progress items, Wallmarket (LBS).

Bit=0(Item not obtained), Bit=1(Item obtained).
0x01: Disinfectant at Wallmarket {mkt_s3/tensyu}
0x02: Deodorant at Wallmarket {mkt_s3/tensyu}
0x04: Digestive at Wallmarket {mkt_s3/tensyu}
0x08: Materia shop owner ask you to get something from the inn vending machine {MKT_M/tensyu/s1}
0x10: 200 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}
0x20: 100 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}
0x40: 50 gil Item at vending machine in Wallmarket {mktinn/cloud/s4}
0x80: Boutique owner's son ask you to bring his father back from bar {mkt_s1/man1/s8}

0x0C47
z_16[35]
1 byte Ms. Cloud Bauty level (Don Corneo choice) (0 to 25 Points)

1 Point: Cotton Dress, Wig, Glass Tiara, Cologne, Poor Make-Up
3 Points: Satin Dress, Dyed Wig, Ruby Tiara, Flower Cologne, Averange Make-Up
5 Points: Silk Dress, Blonde Wig, Diamond Tiara, Sexy Cologne, Best Make-Up
Unfinished Calc Script for this items (Not taken into account by point calc):
Lingerie (Should be +1), Mystery panties (+3), Bikini briefs (+5)
2 to 11 Points: Choose Tifa
12 to 18 Points: Choose Aerith
19 or more Points: Choose Cloud

0x0C48
z_16[36]
1 byte Field Objects, Sector 7 Train Graveyard (LBS) (so far)

Bit=0(Original Position), Bit=1(Moved).
0x01: Train 1 Position. {mds7st2}
0x02: Train 2 Position. {mds7st2}
0x04: Train 3 Position. {mds7st2}
0x08, 0x10, 0x20, 0x40, 0x80: Unused

0x0C49
z_16[37]
1 byte Field Items, Sector 7 Wall Market

Items bit mask (LBS)
0x01: Cloud see the first battery holder and figured out the idea of using a battery there... {wcrimb_1}
0x02: First battery applied up the wall of Wallmarket(0x02){wcrimb_1}
0x04: Second battery applied up the wall of Wallmarket(0x04){wcrimb_1}
0x08:
0x10: Third battery applied and Ether obtained up the wall of Wallmarket (0x10){wcrimb_2}
0x20: Battery (Gun shop batery pack 1/3){MKT_W/oyaji02/s1}
0x40: Battery (Gun shop batery pack 2/3){MKT_W/oyaji02/s1}
0x80: Battery (Gun shop batery pack 3/3){MKT_W/oyaji02/s1}
Note: all 3 batteries get at same time.

0x0C4A
z_16[38]
1 byte Number of Fort Condor Battles Fought
0x0C4B
z_16[39]
1 byte Number of Fort Condor Battles Won
0x0C4C
z_16[40]
1 byte Progress, Fort Condor

0x01: Oldman sited ask your help to protect the Condor [0x01] {convil_1/event/s13}
0x02: If 0x01 &Cloud join them to fight Shinra [0x03] {convil_1/cloud/s18}
0x04: If 0x02 & you talk him again: [0x07] {convil_1/event/s15}
A) He tells you he already talk to the store owners to sell you items.
B) He let you rest for free.
0x08: When set they tell you that there are no more shinra troops to fight[0x0F] {convil_2/event/s4}
0x10: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Party talk {convil_2/event/s11}-->{condor2/init/s0}-->{condor2/event/s3}
0x20: Phoenix Materia (Then Condor fly) {convil_4/ph_mat/s1}
0x40: Condor Born movie() {convil_2/event/s11}
0x80: Banished from Fort Condor after loosing the Huge Materia Boss Fight: Cutted rope {convil_2/event/s11}-->{condor2/init/s0}

0x0C4D
z_16[41]
1 byte Battle Rank (Battle difficulty), Fort Condor

01: Rank 1 (Battles 1-3)
02: Rank 2 (Battles 4-6)
03: Rank 3 (Battles 7-9)
04: Rank 4 (Battles 10-12)
05: Rank 5 (Battles 13+)
06: Rank 6 (Huge Materia battle)
The Battle Rank set the number of enemies. Fire Catapults enabled from Rank 2, and Tristoners from Rank 3.

0x0C4E
z_16[42]
1 byte Number of Allies left, Fort Condor

The number of surviving allies units. (The ones that you give in exchange for gil)

0x0C4F
z_16[43]
1 byte Number of Enemies killed, Fort Condor
0x0C50
z_16[44]
1 byte Battle result, Fort Condor

00: If you win the battle
01: If you lose the battle

0x0C51
z_16[45]
2 bytes Game Progres Temp Var, Fort Condor {convil_4/mihari/s1}

When the battle ends, the Game Progres Var (0x0BA4) is copied to this Var.
Is used to check the progresion diff to trigger the new attack event.

0x0C53
z_16[47]
1 bytes Number of Enemies left alive in the battle field, Fort Condor

Set by kernel, not referenced by the field script.

0x0C54
z_16[48]
1 byte Progress, Fort Condor

00: No battle
01: Normal Battle
03: Final Boss Battle

0x0C55
z_16[49]
1 byte Progress & Battle Reward, Fort Condor

0x01: Condor Progress {convil_1/jijii/s1}
0x02: Condor Progress {convil_1/mihari/s1}{convil_2/mihari/s1}{convil_4/ph_mat/s1}
0x04: Condor Progress {convil_1/event/s19}
0x08: Condor Progress {convil_2/mihari/s1}
0x10: "Received "Magic Comb"!" {convil_2/itemget/s1}
0x20: "Received "Peace Ring"!" {convil_2/itemget/s1}
0x40: "Received "Megalixir"!" {convil_2/itemget/s1}
0x80: "Received "Super Ball"!" {convil_2/itemget/s1}

0x0C56
z_16[50]
1 byte Progress, Fort Condor

0x01:
0x02: If you ever entered the {condor1} map
0x04: If you are inside the Fort
0x08:
0x10:
0x20:
0x40:
0x80:

0x0C57
z_16[51]
1 byte Battle modifier linked with 0x0C4D, Fort Condor

0x01: If 0x0C4D >= 2 is set to 1 {convil_2/event/s7}
0x02: If 0x0C4D >= 3 is set to 1 {convil_2/event/s7}
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0C58
z_16[52]
2 bytes Fort Condor Funds
0x0C5A
z_16[54]
1 byte Number of Fort Condor Battles Lost
0x0C5B
z_16[55]
1 byte Conversations mask (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Speaking to the children near the wall of Wallmarket(0x01)
0x02: Speaking to the children near the wall of Wallmarket(0x02)
0x04: Conversation of children on top of the wall of Wallmarket(0x04)
0x08: Speaking to the child by the pipe in Wallmarket (0x08)
0x10:
0x20:
0x40:
0x80:

0x0C5C
z_16[56]
1 byte Handle the map jumps to MOVE_S(670),MOVE_I,MOVE_F,MOVE_R,MOVE_U,MOVE_D, Great Glacier
0x0C5D
z_16[57]
1 byte Progress, Great Glacier

0x01: To know if you came from the snowboard course (0=YES,1=NO), if so display the land event: "...So where did we land?..."{hyou2/event/s1}, "We've jumped pretty far..." {hyou3/event/s5}
0x02: To know if you came from the Glacier Map Screen, if so restore your position and set this bit to 0 {hyou1/init/s0}

0x0C5E
z_16[58]
2 byte Store Cloud MAPID, is used to know where to send you after seeing the Glacier Map, Great Glacier {hyoumap/init/s0}
0x0C60
z_16[60]
2 byte Store Cloud position (X) right before you use the map, Great Glacier
0x0C62
z_16[62]
2 byte Store Cloud position (Y) right before you use the map, Great Glacier
0x0C64
z_16[64]
2 byte Store Cloud position (Z) right before you use the map, Great Glacier
0x0C66
z_16[66]
2 byte Store Cloud position (triangle ID) right before you use the map, Great Glacier
0x0C68
z_16[68]
1 byte Store Cloud direction right before you use the map, then restore it from it, Great Glacier
0x0C69
z_16[69]
1 byte Is set to 1 when cloud pass-out, Great Glacier
0x0C6A
z_16[70]
1 byte Cloud Pass-out Counter, Great Glacier

First time you jump to HOLU_1(687), then to HOLU_2(688)

0x0C6B
z_16[71]
1 byte Progress & Field item mask, Great Glacier

0x01: When you touch the hot spring (used to get Alexander Summon) {hyou10/event/s3}--->{hyou10/cloud/s4,s5}
0x02: If you ever have spoken to snoww {hyou12/snoww/s1}
0x04: If you lose the battle against the Snow woman (snoww)
0x08: If you win the battle against the Snow woman
0x10: Received "Alexander" Materia{hyou13_2/mt/s1}
0x20: Received "Added Cut" Materia {MOVE_d/mt/s1}
0x40: Received "All" Materia {hyou12/mt/s1}
0x80:

0x0C74
z_16[80]
1 byte Used to save user anwser in the debugroom {BLACKBG7/leave/s1} before Jump to map blin70_4 (No269)

00: Set along with GameProgress = 0
00: Set along with GameProgress = 1566
00: Set along with GameProgress = 1572

0x0C75
z_16[81]
1 byte Unknown is set to 0 in Wall Market {MRKT2/mapinit/s0}
0x0C84
z_16[96]
1 byte Keeps track of which Shinra floors are unlocked (By picking keycards). Values still unknown.(255 all doors opened when set manualy)
0x0C85 1 byte Mission 1st reactor flags.
0x01: elevator on top floor.
0x08: 1st door opened.
0x10: 2nd door opened.
0x20: Jessie free from stuck.
0x40: bomb set.
0x80: set if time is out for gameover check.
0x0C86 1 byte Mission 1st reactor flags.
0x02: elevator door opened.
0x04: scrolled at map init to show reactor.
0x0C87 29/45 bytes z_17 Unknown[0-28] First 29 bytes of 45 (ENDS AT 0x0CB3 16 Bytes into next bank)

Save Memory Bank 3/4

Table 1: FF7 Save Slot
Offset Length Description
0x0CA4 16/45 Bytes z_17 Unknown[29-44] Last 16 bytes of 45
0x0CAD
z_17[9]
1 byte 1st party member char ID mirror. Is a mirror of 0x04F8 (set from field module).
0x0CAE
z_17[10]
1 byte 2nd party member char ID mirror. Is a mirror of 0x04F9 (set from field module).
0x0CAF
z_17[11]
1 byte 3ed party member char ID mirror. Is a mirror of 0x04FA (set from field module).
0x0CB4 1 byte Aeris In Church progression (document this better)
0x0CB5 49 Bytes z_18 Unknown
0x0CE6 1 byte Escape from 1st reactor progress.
0x01: after scroll at start of map MD8_2 (maybe unneded).
0x02: after people panic on MD8_3 is over to never show it again.
0x0CE7 7 Bytes z_19 Unknown
0x0CEE 2 bytes Party GP (0-10000)
0x0CF0 12 Bytes z_20 Unknown
0x0CF0
z_20[0]
1 byte Chocobo Race - Times you lose (Only on Corel Prision Race){crcin/esto/s0}
0x0CF3
z_20[3]
1 Byte Battle Square Special Dialog Progression {0x00 init, 0x10 :no text, 0xF0:new special fight}
0x0CF4
z_20[4] & Z_20[5]
2 Bytes Battle Square Battle Points
0x0CFC 1 byte Number of chocobo stables owned
0x0CFD 1 byte Number of occupied stables
0x0CFE 1 Byte Choco Bill dialogs mask

0x01: If you talk him after meteor get summoned (only showed once) {FRMIN/jijii/s1}
0x02: If he offers you to rent Chocobo Stables (only showed once) {FRMIN/jijii/s1}

0x0CFF 1 byte Chocobo Stables Occupied Mask. LSB 1 2 3 4 5 6 x x MSB Stable #) Chocobo's in stables. 1=0ccupied
0x0D00 1 byte Chocobos who can't mate LSB 1 2 3 4 5 6 x x MSB (Stable #).The Chocobo Was Just Born or has Recently Mated.1=can't mate
0x0D01 40 Bytes z_22 Unknown
0x0D13
z_22[18]
1 byte Aeris flower quest progress.
0x01: if we buy flower from Aeris.
0x0D23
z_22[34]
1 byte Current room in TUNNEL_1. From 1 to 6. If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame.
0x0D24
z_22[35]
1 byte Conversations mask, Kalm (LBS)(applied when you speak to someone).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01:
0x02:
0x04:
0x08: Spoke to the child in the house next to the Inn
0x10: Freed the dog in a house
0x20:
0x40:
0x80:

0x0D26
z_22[37]
1 byte Conversations mask, Reactor under the plate (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Speaking with Biggs(0x01)
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0D27
z_22[38]
1 byte Conversations mask, Reactor under the plate (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Speaking with Jesse(0x01)
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0D29 1 Byte Yuffie can be found in the forests? (LSB only) others used?
0x0D2A 28 Bytes z_23 Unknown
0x0D44
z_23[26]
1 byte Conversations mask, Reactor under the plate (LBS).

Bit=0(NOT Activated/Received/Spoken to), Bit=1(Activated/Received/Spoken to).
0x01:
0x02:
0x04:
0x08:
0x10: Aerith on roof event ends
0x20:
0x40: Turbo Ether {MIN51_2}
0x80: Aerith on roof event starts

0x0D46 1 byte Don's Mission Progress (more needed here)
0x0D47 31 Bytes z_24 Unknown
0x0D47
z_24[0]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01:
0x02:
0x04:
0x08: Elevator event at shinra HQ(0x08)
0x10: First conversation while climbing Shinra HQ stairs(0x10)
0x20:
0x40:
0x80:

0x0D49
z_24[2]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01:
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80: Second conversation while climbing Shinra HQ stairs(0x80)

0x0D4A
z_24[3]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Third conversation while climbing Shinra HQ stairs (0x01)
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0D4C
z_24[5]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Braking in Shinra HQ scene (0x01)
0x02: Taking out the guards and obtaining keycard 60(0x02)
0x04: Taking everyone out the first floor in Shinra HQ(0x04)
0x08: Speaking to the couple in the shop at Shinra HQ(0x08)
0x10: Speaking to the shop seller in Shinra HQ(0x10)
0x20: Approaching Shinra HQ and conversation at the front door scene(0x20)
0x40: Approaching Shinra HQ and conversation at the front door scene(0x40)
0x80:

0x0D50
z_24[9]
1 byte Items mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Item on floor), Bit=1(Item taken).
0x01: Phoenix down from locker at floor 64 (0x01)
0x02: Ether from locker at floor 64(0x02)
0x04:
0x08:
0x10: Exiting elevator FMV at floor 60(0x10)
0x20:
0x40:
0x80:

0x0D52
z_24[11]
2 bytes Bits kept for the doors at floor 63, Shinra HQ (LBS)(applied when you speak).

Bit=0(Door opened), Bit=1(Door closed).

0x0D55
z_24[14]
1 byte Item mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Item on floor), Bit=1(Item taken).
0x01:
0x02: Coupon C from Shinra HQ(0x02)
0x04: Coupon C from Shinra HQ(0x04)
0x08: Coupon B from Shinra HQ(0x08)
0x10: Speaking to the machine at floor 63(0x10)
0x20:
0x40:
0x80:

0x0D56
z_24[15]
1 byte Bits kept for some events on floor 63, Shinra HQ (LBS)(Really needs to be investigated).

Bit=0(Door opened), Bit=1(Door closed).

0x0D57
z_24[16]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Hitting vending machine at floor 64(0x01)
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0D58
z_24[17]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01:
0x02:
0x04:
0x08: Placing midgar fifth part(0x08)
0x10: Placing midgar fourth part(0x10)
0x20: Placing midgar third part(0x20)
0x40: Placing midgar second part(0x40)
0x80: Placing midgar first part(0x80)

0x0D59
z_24[18]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01: Midgar model lights up at floor 65
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80: Last conversation with floor 63 machine

0x0D5D
z_24[22]
1 byte Conversations mask, Shinra HQ (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to).
0x01:
0x02:
0x04:
0x08:
0x10:
0x20: Retrieving coupons (must know the order)(0x20)
0x40: Retrieving coupons (must know the order)(0x40)
0x80: Retrieving coupons (must know the order)(0x80)

0x0D66 1 byte Turtle Paradise Flyers Seen LSB 1 2 3 4 5 6 x x MSB (flyer#) 1=seen

0x01: Sector 7 Slums
0x02: 1st Floor Shinra Building
0x04: Gold Saucer - Ghost Hotel
0x08: Cosmo Canyon - Inn 2nd Floor
0x10: Cosmo Canyon - Near Shop
0x20: Wutai In Front of Trap Room
0x40: Wutai - In Front of Turtle Paradise
0x80:

0x0D67 12 Bytes z_25 Unknown
0x0D67
z_25[0]
1 byte Conversations mask

0x01: Cait Sith Leaves, and tell you that "The Sister Ray's not this way" {SINBIL_1/KETLINE/s5}
0x02: Don Corneo's mansion first time you talk to DOORMAN {colne_1/DOORMAN/s1}
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0D68
z_25[1]
1 byte Northern Cave: Cloud Lv just before Jenova Synthesis battle start.

Used as lv placeholder for Jenova Synthesis Boost formula.

0x0D69
z_25[2]
1 byte Northern Cave: Barret Lv just before Jenova Synthesis battle start.
0x0D6A
z_25[3]
1 byte Northern Cave: Tifa Lv just before Jenova Synthesis battle start.
0x0D6B
z_25[4]
1 byte Northern Cave: Red XII Lv just before Jenova Synthesis battle start.
0x0D6C
z_25[5]
1 byte Northern Cave: Yuffie Lv just before Jenova Synthesis battle start.
0x0D6D
z_25[6]
1 byte Northern Cave: Cait Sith Lv just before Jenova Synthesis battle start.
0x0D6E
z_25[7]
1 byte Northern Cave: Vincent Lv just before Jenova Synthesis battle start.
0x0D6F
z_25[8]
1 byte Northern Cave: Cid Lv just before Jenova Synthesis battle start.
0x0D70
z_25[9]
1 byte Bizarro Sephiroth Fight Number of Groups

01: 1 Group. First time you enter the map{LASTMAP/directr/s0}
02: 2 Groups {LASTMAP/AD3/s3}
03: 3 Groups {LASTMAP/AD3/s3}

0x0D71
z_25[10]
1 byte Bizarro Sephiroth Fight, some progress value

00: {LASTMAP/BAT/s4,s5}
01: {LASTMAP/BAT/s4}
02: {LASTMAP/BAT/s4}
03: {LASTMAP/BAT/s5}
04: {LASTMAP/BAT/s5}
05: {LASTMAP/BAT/s5}
06: {LASTMAP/BAT/s5}

0x0D72
z_25[11]
1 byte Great Glacier Snowboard, taken path (Set the exit location where you land) {hyou1/event/s1}

0x01: Left both times: Forest HYOU2
0x02: Right both times: Outside Frostbite cave HYOU3
0x04: Left right: Main gate HYOU1
0x08: Right then left: Single tree HYOU7

0x0D73 1 byte Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if this option is off.
0x6E: Yes; 0x6F: No
0x0D74 15 Bytes z_26 Unknown
0x0D74
z_26[0]
1 byte MDS7PLR1 event flags.

0x01: when everyone run to hideout.
0x02: when talk to man to view pillar to call. This will run special event script when return to this map. Remove this bit after script is called.
0x04: when Barret return to map and call us again.
0x08: after return to this map after seeing pillar.
0x10: after talking to right soldier twice (before mission in 5th reactor).
0x20:
0x40:
0x80:

0x0D75
z_26[1]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: Right after enter s7 bar MAP[0xA1]
0x02: After 7th heaven initial scene[0xFF]or[0xBF] if bit 6 is 0
0x04: Tifa get out the bar[0xA5]?
0x08: Scene ends and barret wait outside bar[0xAD]
0x10: Barret talk before enter the bar[0xFD]or[0xBD] if bit 6 is 0
0x20: Right after enter s7 bar MAP[0xA1]
0x40: Girl talk about reactor explotion[0xED]
0x80: Right after enter s7 bar MAP[0xA1]

0x0D76
z_26[2]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: After you wake up in the Hideout[0x03]
0x02: After you wake up in the Hideout[0x03]
0x04: Unknown[0x00]?
0x08: Unknown[0x00]
0x10: Avalache member continue running to s7 train station and Villagers are arround Avalache team [0x51]{mds7}
0x20: Unknown it become 1 seconds after 0x0D76[4] is set [0x51]{mds7}
0x40: Unknown[0x00]
0x80: Unknown[0x00]

0x0D77
z_26[3]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: Tell tifa did fight w/ barret (1) didn't fight (0)[0x05]or[0x04] if not
0x02: Unknown[0x00]
0x04: Auto tifa talk about fight w/ barret[0x04]
0x08: Unknown[0x00]
0x10: Unknown[0x00]
0x20: Unknown[0x00]
0x40: Unknown[0x00]
0x80: Unknown[0x00]

0x0D78
z_26[4]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: Barret chages in bar (set w/ z_26[1] state #2)[0x03]
0x02: Barret chages in bar (set w/ z_26[1] state #2)[0x03]
0x04: After we have talked to tifa[0x07]
0x08: Set to 1 if we choose no drink when talking to tifa[0x0F]
0x10: Set to 1 if we choose strong drink talking ot tifa[0x17]
0x20: Unknown[0x00]
0x40: Unknown[0x00]
0x80: Unknown[0x00]

0x0D79
z_26[5]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: set to 1 when tifa calls the machine down after you 1st talk down stairs, never gets unset[0x03]
0x02: 1 if elevator is in hide out (pinball machine)[0x02]
0x04: After you wake up in the Hideout[0x1F]
0x08: After you wake up in the Hideout[0x1F]
0x10: After you wake up in the Hideout[0x1F]
0x20: Unknown[0x00]
0x40: After giving Barret the materia tutorial[0x5D]
0x80: Unknown[0x00]

0x0D7A
z_26[6]
1 byte Conversations mask, MDS7 (LBS)(applied when you speak).

Bit=0(Not spoken to), Bit=1(Spoken to). The value inside [] is the hex value of the entire byte.
Start sector 7 slums [0x00]
0x01: After hide out 1st talk[0x03]
0x02: After hide out 1st talk[0x03]
0x04: second part of talk tifa enter in scene[0x07]
0x08: After you wake up in the Hideout[0x6F]
0x10: Unknown[0x00]
0x20: After you wake up in the Hideout[0x6F]
0x40: After you wake up in the Hideout[0x6F]
0x80: After you get out the Hideout and talk to tifa [0xEF]

0x0D7B
z_26[7]
1 byte Items mask, Training room at sector 5 (LBS)(applied when you speak).

Bit=0(Item on floor), Bit=1(Item taken).
0x01:
0x02:
0x04:
0x08:
0x10: All materia after taking ether(0x10)
0x20: Ether chest that falls from ceiling(0x20)
0x40:
0x80:

0x0D7C
z_26[8]
1 byte MDS7ST3 event flags.

0x01: when everyone start run to hideout.
0x02: when trainman tells you about war (3 talk).
0x04: when pair on station agreed with each other.
0x08: when Jessie, Biggs and Wedge run into train.
0x10:
0x20:
0x40:
0x80:

0x0D83 1 byte Midgard train flags.
0x01: when we talk to Biggs on way to sector 7.
0x02: when we talk to Wedge twice on way to sector 7.
0x04: when talk to Jessie, before look at map.
0x10: this bit is checked on ROOTMAP, though it doesn't use ingame.
0x0D84 32/64 Bytes z_27 Unknown[0-31] First 32 bytes of 64 (ENDS AT 0x0DC3 32 Bytes into next bank)
0x0D90
z_27[12]
1 byte Event flags inside Junon.

0x01:
0x02:
0x04: Junon Soldiers running through the city after the parade.
0x08:
0x10:
0x20: Enemy Skill materia
0x40:
0x80:

Save Memory Bank B/C

Table 1: FF7 Save Slot
Offset Length Description
0x0DA4 32/64 Bytes z_27 Unknown[32-63] Last 32 bytes of 64
0x0DA4
z_27[32]
6 bytes Chocobo Race - Chocobo Name (FF Text format)
0x0DAA
z_27[38]
1 bytes Chocobo Race(G1) - Jockey

00: Cloud
01: Tifa
02: Cid

0x0DAB
z_27[39]
1 bytes Chocobo Race(G1) - Course

00: Long course
01: Short course

0x0DAC
z_27[40]
1 bytes Chocobo Race(G1) - Bet Selection Screen

00: Enabled {crcin_1/esto}
01: Disabled {crcin_2/esto}

0x0DAD
z_27[41]
1 bytes Chocobo Race(G1) - ???

00: All others times but
01: When you race by talking to ester in {crcin_1/esto}

0x0DAE
z_27[42]
2 bytes Chocobo Race(G2) - Sprint Speed

Value = 4500 {crcin_2}

0x0DB0
z_27[44]
2 bytes Chocobo Race(G2) - Speed

Value = 3500 {crcin_2}

0x0DB2
z_27[46]
1 byte Chocobo Race(G2) - Acceleration

Value = 70 {crcin_2}

0x0DB3
z_27[47]
1 byte Chocobo Race(G2) - Cooperation

Value = 100 {crcin_2}

0x0DB4
z_27[48]
1 byte Chocobo Race(G2) - Intelligence

Value = 100 {crcin_2}

0x0DB5
z_27[49]
1 byte Chocobo Race(G2) - Type (Yellow, Green, Blue, Black, Gold)

Value = 0 {crcin_2}

0x0DB6
z_27[50]
1 byte Chocobo Race(G2) - Personality

Value = 0 {crcin_2}

0x0DB7
z_27[51]
1 byte Chocobo Race(G2) - ???

05: When you race by talking to ester in {crcin_2/esto}
07: All others times {crcin_1/esto}

0x0DB8
z_27[52]
1 byte Chocobo Race(G2) - ???

Value = 1 (ALWAYS) {crcin_1/crcin_2}

0x0DB9
z_27[53]
1 byte Chocobo Race(G2) - ???

Value = 0 (ALWAYS) {crcin_1/crcin_2}

0x0DBA
z_27[54]
1 byte Chocobo Race(G2) - Joe/TEIOH Chalenge

00: No
01: Yes

0x0DBB
z_27[55]
1 byte Chocobo Race(G2) - Selected Rank

00: Class C
01: Class B
02: Class A
03: Class S

0x0DBC
z_27[56]
1 byte Chocobo Race - ???

Random 0/15{crcin_1/esto}
0: All others times

0x0DBD
z_27[57]
1 byte Chocobo Race - Finish Place (0 to 5)

Set to 0xFF on the elevator {GLDELEV/dic/s0}
Used only when you must race to get out the desert prision. After winning the race and before exit the map is set to 0xFF and never change again. {crcin/esto/s0}

0x0DBE
z_27[58]
2 bytes Chocobo Race(G2) - Stamina

Value = 6000 {crcin_2}

0x0DC0
z_27[60]
1 bytes Chocobo Race(G1) - Winning Prize

00 = 500GP | "Received "Sprint Shoes"
01 = 300GP | "Received "Counter Attack" Materia!!"
02 = 500GP | "Received "Magic Counter"
03 = 300GP | "Received "Precious Watch"!!"
04 = 500GP | "Received "Cat's Bell"!!"
05 = 300GP | "Enemy Away" Materia!!"
06 = 300GP | "Received "Sneak Attack" Materia!!"
07 = 400GP | "Received "Chocobracelet"!!"
08 = 30GP | "Received "Ether"!!"
09 = 200GP | "Received "Elixir"!!"
10 = 15GP | "Received "Hero Drink"!!"
11 = 20GP | "Received "Bolt Plume"!!"
12 = 20GP | "Received "Fire Fang"!!"
13 = 20GP | "Received "Antarctic Wind"!!"
14 = 50GP | "Received "Swift Bolt"!!"
15 = 50GP | "Received "Fire Veil"!!"
16 = 50GP | "Received "Ice Crystal"!!"
17 = 300GP | "Received "Megalixir"!!"
18 = 150GP | "Received "Turbo Ether"!!"
19 = 5GP | "Received "Potion"!!"
20 = 10GP | "Received "Phoenix Down"!!"
21 = 10GP | "Received "Hyper"!!"
22 = 10GP | "Received "Tranquilizer"!!"
23 = 15GP | "Received "Hi-Potion"!!"
255 = If you lost the race (Nothing)

0x0DC4 16 bytes Chocobo slot 1 [See Below for Chocobo Slot format]
0x0DD4 16 bytes Chocobo slot 2
0x0DE4 16 bytes Chocobo slot 3
0x0DF4 16 bytes Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3]
0x0E04 13 Bytes z_28 Unknown
0x0E0C
z_28[8]
1 byte Change on Final Battle


0x01:
0x02:
0x04:
0x08: Final Battle
0x10:
0x20:
0x40:
0x80:

0x0E0E
z_28[10]
1 byte Yuffie Stolen Materia Quest - Disabled party members {YUFY1/YUFI}

(Bit mask is set just before stolen materia been restored, to know what chars must be reactivated.)
0x01: Unused
0x02: Barret
0x04: Tifa
0x08: Red XIII
0x10: Cait Sith
0x20: Cid
0x40: Vincent
0x80: Aeris

0x0E0F
z_28[11]
2 bytes G-Bike Minigame Last Score {GAMES_2/dic}
0x0E11 2 Bytes G-Bike Minigame High Score
0x0E13 1 Byte UnSaved Snowboard Mini Game Temp Var.
0x0E14 4 Bytes Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0 90 27 36 02 in the file is a time of 2'36"279 (value is 32bit int so will become 02362790 when read )
0x0E18 4 Bytes Fastest Time For Snowboard Expert Course. See Beginner Course for more info
0x0E1C 4 Bytes Fastest Time For Snowboard Crazy Course. See Beginner Course for more info
0x0E20 1 Byte HighScore For Snowboard Beginner Course
0x0E21 1 Byte HighScore For Snowboard Expert Course
0x0E22 1 Byte HighScore For Snowboard Crazy Course
0x0E23 1 Byte UnSaved Snowboard Mini Game Temp Var
0x0E24 2 bytes 2nd rank at RollerCoaster Shooter
0x0E26 2 bytes 3rd rank at RollerCoaster Shooter
0x0E28 17 Bytes z_29 Unknown
0x0E28
z_29[0]
1 bytes Mythril Side Quest/Chocobo Sage Side Quest

0x01: Talked to the Weapon Seller about the Keystone, Temple of the Ancients, DIO, etc {zz2/m/s4}
0x02: Chocobo Sage when he finish all remembering stuff {zz3/dic/s0}
0x04: Unused
0x08: Old man: "Large Materia needs high level Materia." {zz1/m1/s1}
0x10: Mythril given to the Weapon Seller {zz2/m/s1}
0x20: Chocobo Sage if you ask him "What about that Chocobo?" {zz3/m1/s1}
0x40: Chocobo Sage every time he remember something new about Chocobos is set to 1, and when you tell that back to Chole reset to 0. {zz3/m1/s1}{FRCYO/kodomo/s1}
0x80: First time you talk to Chole after meeting Chocobo Sage {FRCYO/kodomo/s1}

0x0E29
z_29[1]
1 byte Chocobo Sage Side Quest - Progression Variable

01: First time you talk to Chocobo Sage
02,03,04: About Blue/Green Chocobo
05: About Black Chocobo
06,07,08: About Gold Chocobo
09,10: About Zeio Nuts

0x0E2A
z_29[2]
2 bytes Number of battles to reach in order to unlock the next part of the Chocobo breeding tutorial
0x0E2C
z_29[4]
1 bytes Chocobo Sage Side Quest - Part of the random number of battles formula
0x0E2D
z_29[5]
1 bytes Unused?
0x0E2E
z_29[6]
1 bytes Chocobo Race / Others

0x01: Set to 1 the first time you talk to Ester to race and Ride your own Chocobo {crcin_1/esto/s1}
0x02: Set to 1 just before Chocobo Race Engine be launched {crcin_1/esto/s1}
Set to 0 when you receive the price or lose. {crcin_1/dic/s0}
0x04: Set to 1 just before your first time race (Ester say "Yeahh but jockeys can't buy tickets.")
Then after been activated the next races (she say: "Good Luck! Take care!") {crcin_1/esto/s1}
0x08: After beating Mog's House and receive 30GP from the guy {GAMES_2/kabe/s1}
0x10: If you win 9 races to enter Rank S {crcin_1/esto/s1}
0x20: If you win 19 races with the same chocobo to receive Sprint Shoes, Cat's Bell, Precious Watch, Chocobracelet, and Counter Attack Materia. {crcin_1/esto/s1}
0x40:
0x80:

0x0E2F
z_29[7]
1 bytes Chocobo Race - Selected Chocobo Stable Position (0 to 5)
0x0E30
z_29[8]
1 bytes Unused?
0x0E2E
z_29[6]
1 bytes Northern Cave

0x01: Bottom of Northern Cave talk {las4_0/dic/s0}
0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}

0x0E2F
z_29[7]
1 bytes Northern Cave

0x01: Bottom of Northern Cave talk {las4_0/dic/s0}
0x02: Set to 1 when you enter the map "las3_3" comming from map "las4_1" {las3_3/dic/s0}

0x0E30
z_29[8]
1 bytes Northern Cave - Received items from party in the last talk

0x01: Barret {las4_0/ballet/s1}
0x02: Tifa {las4_0/tifa/s1}
0x04: RedXIII {las4_0/red/s1}
0x08: Cid {las4_0/cid/s1}
0x10: Cait Sith {las4_0/cait/s1}
0x20: Yuffi {las4_0/yufi/s1}
0x40: Vincent {las4_0/vincent/s1}
0x80:

0x0E33
z_29[11]
1 byte Lucrecia's Cave sidequest Progression Variable
0x0E35
z_29[13]
2 bytes Lucrecia's Cave sidequest:
Number of battles to get past in order to unlock Chaos & Death Penalty
0x0E39 2 bytes 1st rank at RollerCoaster Shooter
0x0E3C 105 Bytes z_30 Unknown

Save Memory Bank D/E

Table 1: FF7 Save Slot
Offset Length Description
0x0EA4 1 byte Which game-play Disc is needed
0x0EA5 1 byte z_31 Tifa's House

0x01: Final Heaven {niv_ti2/piano/s1}
0x02: Cloud played the piano in the flashback {niv_ti2/molody/s2}
0x04: Elemental Materia {niv_ti2/piano/s1}

0x0EA6 1 Byte Start Of Bombing Mission (0x14=Yes, 0x56=No)
Northern Cave - Progress (TODO: more info) 0x94
0x0EA7 3 bytes z_32 Unknown
0x0EA7
z_32[0]
1 bytes Northern Cave - Progress (TODO: more info)
0x0EAA 2 Bytes Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out = 544
0x0EAC 22 bytes z_33 Unknown
0x0EC2 1 byte Field pointers mask (hand over party leader's head + red and green arrows)
0x00: Inactive
0x02: Active
0x0EC3 1 byte z_34 Unknown. If you have max materias in your equipment it is set to non-zero (needs to be confirmed) FALSE! (By Ss4).
0x0EC4 6 bytes Name of Chocobo 1 (FF Text format)
0x0ECA 6 bytes Name of Chocobo 2 (FF Text format)
0x0ED0 6 bytes Name of Chocobo 3 (FF Text format)
0x0ED6 6 bytes Name of Chocobo 4 (FF Text format)
0x0EDC 6 bytes Name of Chocobo 5 (FF Text format)
0x0EE2 6 bytes Name of Chocobo 6 (FF Text format)
0x0EE8 2 bytes Stamina of Chocobo 1
0x0EEA 2 bytes Stamina of Chocobo 2
0x0EEC 2 bytes Stamina of Chocobo 3
0x0EEE 2 bytes Stamina of Chocobo 4
0x0EF0 2 bytes Stamina of Chocobo 5
0x0EF2 2 bytes Stamina of Chocobo 6
0x0EF4 1 byte Vincent Regularly/Change Submarine Color. (Bit-mask)

0x01:
0x02:
0x04: Vincent Regulary. Has the character entered the party regularly? Byte value (Yes:[0xFF]; No:[0xFB])(NEEDS TO BE CHECKED)
0x08: Gray Submarine (bit = 1)/ Red Submarine (bit = 0) (Liked with 0x0EF6[2])
0x10:
0x20:
0x40:
0x80:

0x0EF5 23 bytes z_35 Unknown
0x0EF6
z_35[1]
1 byte Vehicle Submarine

0x01:
0x02:
0x04: Grey Submarine Ignored / Red Submarine bit = 1 (Linked with 0x0EF4[3])
0x08:
0x10:
0x20:
0x40:
0x80:

0x0EFD
z_35[8]
1 byte Northern Cave - Yuffie Split up path
0x0EFF
z_35[10]
1 byte Save flag.

0x02: set when we in save (menu or point? please check) and unset when out
Other byte values: 0x10, 0x12, 0x51

0x0F04
z_35[22]
1 byte Northern Cave - Progress (TODO: more info)
0x0F05
z_35[23]
1 byte Northern Cave - Progress (TODO: more info)
0x0F0C 24 bytes Name of location (FF Text format)
0x0F24 5 bytes z_36 Unknown
0x0F29 1 bytes Save on the world map - Tutorial seen (To be Checked)
0x3B: Seen
0x33: Not Seen
0x0F2A 50 bytes z_37 Unknown
0x0F2A
z_37[0]
1 byte Needs more research.

0x01:
0x02:
0x04: Red Submarine Tutorial
0x08:
0x10:
0x20:
0x40:
0x80:

0x0F2B
z_37[1]
1 bytes 0x20: World map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter).
0x0F3A
z_37[16]
1 bytes Rand number between 0,1,2. Is set when you change field map. ex: enter a town.
0x0F5C 3 bytes Party leader's coordinates on world map:
Party leader X position on the world map (X coord). Value from 0 up to 295000

000000: 0x000000
065535: 0xFFFF00 | 065536: 0x000001
131071: 0xFFFF01 | 131072: 0x000002
196607: 0xFFFF02 | 196608: 0x000003
262143: 0xFFFF03 | 262144: 0x000004
295000: 0x588004

0x0F5F 1 bytes Party leader viewing direction angle on the world map. Value from 0 up to 255 to cover 0 - 359°
0x0F60 3 bytes Party leader Y position on the world map (Y coord). Value from 1 up to 230000

000001: 0x01003C
065535: 0xFFFF3C | 065536: 0x00003D
131071: 0xFFFF3D | 131072: 0x00003E
196607: 0xFFFF3E | 196608: 0x00003F
230000: 0x70823F

0x0F63 1 bytes Party leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level)
0x0F64 8 bytes Caught Wild Chocobo's coordinates on world map
0x0F6C 8 bytes Tiny Bronco/Chocobo's coordinates on world map
0x0F74 8 bytes Buggy/Highwind's coordinates on world map
0x0F7C 8 bytes Submarine/???'s coordinates on world map
0x0F84 8 bytes Diamond=>Ultimate=>Ruby Weapon's coordinates on world map (ruby is bound To the desert)
0x0F8C 2 bytes 1st Snow Pole X Coordinate.
0x0F8E 2 bytes 1st Snow Pole Y Coordinate.
0x0F90 2 bytes 2nd Snow Pole X Coordinate.
0x0F92 2 bytes 2nd Snow Pole Y Coordinate.
0x0F94 2 bytes 3ed Snow Pole X Coordinate.
0x0F96 2 bytes 3ed Snow Pole Y Coordinate.
0x0F98 12/236 bytes z_38 Unknown[0-11] First 12 bytes of 236 (ENDS AT 0x1083 224 Bytes into next bank)
0x0F9C
z_38[4]
1 bytes Angle of the world. The viewing direction of the camera onto the world map. For top-view (ca. 45°) this value should be 0.
0x0F9D
z_38[5]
1 bytes Top-view (ca. 45°). Determines the camera's position.
0x0F9C
z_38[4]
2 bytes Camera angle and rotation of normal world map.

00 00 - FF 0F: Map rotation angle. xx yx: if y > 0, y will be changed to 0. (Source: Asa. Data Collision)

0x0F9F
z_38[6]
2 bytes Snow Pole Number/Where address will be overwritten by next pole (cycling 00, 01, 02, 00, 01, 02... )

00: 1st pole address
01: 2nd pole address
02: 3rd pole address

0x0FA0
z_38[8]
1 bytes Wild Chocobo Type.

Value is set when Chocobo is caught and used after Chocobo is sent to cage.
Index is the byte's value and not the bit-mask.
0x00: Chocobo not displayed in cage
0x01: Wonderful
0x02: Great
0x03: Good
0x04: Fair
0x05: Average
0x06: Poor
0x07: Bad
0x08: Terrible
Over 08 = Choco Billy's rating window not displayed

0x0FA1
z_38[9]
1 bytes Riding Byte.

Index is the byte's value and not the bit-mask.
0x00: On foot.
0x03: Highwind
0x04: Wild Chocobo (Liked with 0x0C22[0])
0x0D: Submarine
0x13: Chocobo (Liked with 0x0C22[1/7]. 0x0C22: 0x04=Yellow, ..., 0x40=Gold)

0x0FA3
z_38[11]
1 bytes Unknown. It seems this value is mixture of Number of Snow Poles, Party direction and walking steps or coordinates.

Value will be ignored when loading slot.

Save Memory Bank 7/F

Table 1: FF7 Save Slot
Offset Length Description
0x0FA4 224/236 Bytes Unknown z_38[12-235] Last 224 bytes of 236
0x0FA6
z_38[14]
1 byte World map camera & map display
Add two values (one from camera, one from map) and set this byte.

Camera: Aerial(00); Closeup(20)
Map: Off(80); Small(00); Large(40)

0x0FAB
z_38[19]
1 byte If not 0x00, game crashes
0x0FC4
z_38[44]
2 bytes Fields items mask.
0x0001: first potion on MD1STIN.
0x0002: second potion on MD1STIN.
0x0004: potion at NMKIN3.
0x0008: phoenix down on NKMIN1.
0x0FC6
z_38[46]
1 byte Items mask, Chocobo Farm (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: Destruct Materia Animation displayed {sininb42/mtr/s3}
0x02: Destruct Materia {sininb42/mtr/s1}
0x04: Enemy Skill {blin68_2/mtr/s1} (See 0x0BEF[1])
0x08: Enemy Skill Animation (Drop after battle) {blin68_2/mtr/s3}
0x10: Odin Materia {sinin2_1/mtr/s1}
0x20: Odin Materia Animation displayed {sinin2_1/mtr/s3}
0x40: Counter Materia {nvdun1/mtr/s1}
0x80: Magic Plus Materia {sandun_1/mtr/s1}

0x0FF1
z_38[89]
1 byte On Buggy vehicle. Specifies if a character is on a Buggy. Only if a Buggy is present.
0x0E: On; 0x0C: Off
0x0FF4
z_38[92]
1 byte Items mask, Mythril Mine (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: 4sbwy_6 - Tent
0x02: 4sbwy_3 - Potion
0x04: 4sbwy_1 - Ether
0x08: psdun_3 - Ether
0x10: psdun_4 - Hi-Potion
0x20: psdun_4 - Elixir
0x40: psdun_3 - Long Range materia
0x80: gnmk - Titan Materia

0x0FF5
z_38[93]
1 byte Items mask, (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: elmin2_2 - Ether
0x02: losin1 - Comet Materia
0x04: gonjun1 - Deathblow Materia
0x08: q_4 - Hades Materia
0x10: q_4 - Outsider
0x20: q_3 - Escourt Guard
0x40: q_3 - Conformer
0x80: q_4 - Spirit Lance

0x0FF6
z_38[94]
1 byte Items mask, (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: q_1 - Heaven's Cloud
0x02: q_3 - Megalixir
0x04: q_4 - Megalixir
0x08: losinn - Elixir
0x10: losin2 - Guard Source
0x20: losin3 - Magic Source
0x40: las1_2 las4_0 - Elixir
0x80: las1_2 las4_0 - Mystle

0x0FF9
z_38[97]
1 byte Items mask, Kalm (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: Hidden Ether in the second floor of a house
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0FFB
z_38[99]
1 byte Kalm Traveler rewards visibility (each bit set back to 0 when picked up)
Guide Book (0x01); Master Command(0x02); Master Magic (0x04); Master Summon (0x08); Gold Chocobo (0x10)
0x0FFC
z_38[100]
1 byte Items mask, Kalm (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: Peacemaker in a house
0x02:
0x04:
0x08:
0x10:
0x20:
0x40:
0x80:

0x0FFD
z_38[101]
1 byte Items mask, Kalm (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01:
0x02: Hidden Ether from house next to the Inn
0x04:
0x08: Guard Source
0x10: Hidden Ether
0x20:
0x40:
0x80:

0x0FFE
z_38[102]
1 byte Items mask, Mythril Mine (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01:
0x02:
0x04:
0x08:
0x10: Mind Source
0x20: Tent
0x40:
0x80:

0x1004
z_38[]
1 byte 1st party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.
0x1005
z_38[]
1 byte 2nd party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.
0x1006
z_38[]
1 byte 3ed party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth.
0x1007
z_38[]
1 byte 1st party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.
0x1008
z_38[]
1 byte 2nd party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.
0x1009
z_38[]
1 byte 3ed party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth.
0x100A
z_38[]
1 byte 1st party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.
0x100B
z_38[]
1 byte 2nd party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.
0x100C
z_38[]
1 byte 3ed party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth.
0x101E
z_38[134]
1 byte Items mask, Junon (LBS)(applied when you take the item).

Bit=0(Item in field), Bit=1(Item taken).
0x01: Mind Source
0x02: Power Source
0x04: Guard Source
0x08:
0x10: 1/35 Soldier
0x20: Luck Source
0x40:
0x80:

0x1030
z_38[152]
1 byte Field screen rain switch (non-zero to turn on rain effect)
0x1084 16 bytes Chocobo slot 5
0x1094 16 bytes Chocobo slot 6

Character Record

Table 2: Character Record
Offset Length Description
0x00 1 byte Character ID - Ingored If Not Cait / Vincent???
0x01 1 byte Level (0-99)
0x02 1 byte Strength (0-255)
0x03 1 byte Vitality (0-255)
0x04 1 byte Magic (0-255)
0x05 1 byte Spirit (0-255)
0x06 1 byte Dexterity (0-255)
0x07 1 byte Luck (0-255)
0x08 1 byte Strength Bonus (Power Sources used)
0x09 1 byte Vitality Bonus (Guard Sources used)
0x0A 1 byte Magic Bonus (Magic Sources used)
0x0B 1 byte Spirit Bonus (Mind Sources used)
0x0C 1 byte Dexterity Bonus (Speed Sources used)
0x0D 1 byte Luck Bonus (Luck Sources used)
0x0E 1 byte Current limit level (1-4)
0x0F 1 byte Current limit bar (0xFF = limit break)
0x10 12 bytes Name (FF Text format) Game's Naming Boxes Cap you At 9 Chars
0x1C 1 byte Equipped weapon
0x1D 1 byte Equipped armor
0x1E 1 byte Equipped accessory
0x1F 1 byte Character flags - 0x10-Sadness, 0x20-Fury
0x20 1 byte Char order - 0xFF-Normal, 0xFE-Back row
0x21 1 byte Level progress bar (0-63) Games Gui Hides Values <4, 4-63 are visible as "progress"
0x22 2 bytes Learned limit skills

0x0001: Limit Lv. 1-1
0x0002: Limit Lv. 1-2
0x0004: Always 0 (reserved bit or spacer/breaker/end of limit)
0x0008: Limit Lv. 2-1
0x0010: Limit Lv. 2-2
0x0020: Always 0 (reserved bit or spacer/breaker/end of limit)
0x0040: Limit Lv. 3-1
0x0080: Limit Lv. 3-2
0x0100: Always 0 (reserved bit or spacer/breaker/end of limit)
0x0200: Limit Lv. 4

0x24 2 bytes Number of kills
0x26 2 bytes Times limit 1-1 has been used
0x28 2 bytes Times limit 2-1 has been used
0x2A 2 bytes Times limit 3-1 has been used
0x2C 2 bytes Current HP
0x2E 2 bytes Base HP (before materia alterations)
0x30 2 bytes Current MP
0x32 2 bytes Base MP (before materia alterations)
0x34 4 bytes Unknown
0x38 2 bytes Maximum HP (after materia alterations)
0x3A 2 bytes Maximum MP (after materia alterations)
0x3C 4 bytes Current EXP
0x40 4 bytes Weapon materia slot number 1
0x44 4 bytes Weapon materia slot number 2
0x48 4 bytes Weapon materia slot number 3
0x4C 4 bytes Weapon materia slot number 4
0x50 4 bytes Weapon materia slot number 5
0x54 4 bytes Weapon materia slot number 6
0x58 4 bytes Weapon materia slot number 7
0x5C 4 bytes Weapon materia slot number 8
0x60 4 bytes Armor materia slot number 1
0x64 4 bytes Armor materia slot number 2
0x68 4 bytes Armor materia slot number 3
0x6C 4 bytes Armor materia slot number 4
0x70 4 bytes Armor materia slot number 5
0x74 4 bytes Armor materia slot number 6
0x78 4 bytes Armor materia slot number 7
0x7C 4 bytes Armor materia slot number 8
0x80 4 bytes EXP to next level

Chocobo Record

Table 3: Chocobo Record
Offset Length Description
0x0 2 bytes Sprint Speed
0x2 2 bytes Max Sprint Speed
0x4 2 bytes Speed
0x6 2 bytes Max Speed
0x8 1 byte Acceleration
0x9 1 byte Cooperation
0xA 1 byte Intelligence
0xB 1 byte Personality
0xC 1 byte Pcount (?)
0xD 1 byte Number of races won
0xE 1 byte 1: female)
0xF 1 byte Type (Yellow, Green, Blue, Black, Gold)

Save Item List

Each item in the item list is stored as a word value with the quantity, expressed as a 7-bit value, concatenated with the item's index, expressed as a 9-bit value between the range of 0-320. In Binary: QQQQQQQXXXXXXXXX Where X is the index and Q is the quantity. There are a total of 320 item slots in the save map and a total of 320 objects that are stored there, some of which are dummy items. The objects are indexed like this:
Indexes 0 - 127: Items
Indexes 128 - 255: Weapons
Indexes 256 - 287: Armors
Indexes 288 - 319: Accessories
Quantity is limited (by the menu mechanics) to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. The menu only checks the current quantity to determine if the value can increase and the quantity will not decrease unless an item is used or sold. Forcing the quantity to exceed 99 does not have any side effect with most versions of the game. The Japanese PSX version(BISLPS-00700) is the only version with a problem when you exceed a quantity of 99 for an item. This version will experience an error during battles when you have more then 99 of an item.

Save Materia List

Materia is stored as a single-byte ID followed by the amount of AP on that instance of Materia stored as an unsigned 24-bit integer.eskill materia does not use the ap value, but instead the 24 bits as switches for each skill that can be learned. For every materia ap =0xFFFFFF when mastered

Table 1: Materia List (PC)
ID Name Type
0x00 MP Plus Independent
0x01 HP Plus Independent
0x02 Speed Plus Independent
0x03 Magic Plus Independent
0x04 Luck Plus Independent
0x05 EXP Plus Independent
0x06 Gil Plus Independent
0x07 Enemy Away Independent
0x08 Enemy Lure Independent
0x09 Chocobo Lure Independent
0x0B Long Range Independent
0x0C Mega All Independent
0x0D Counter Attack Independent
0x0E Slash-All Command
0x0F Double Cut Command
0x0A Pre-emptive Independent
0x10 Cover Independent
0x11 Underwater Independent
0x12 HP <-> MP Independent
0x13 W-Magic Command
0x14 W-Summon Command
0x15 W-Item Command
0x16 Unknown Placeholder?
0x17 All Support
0x18 Counter Support
0x19 Magic Counter Support
0x1A MP Turbo Support
0x1B MP Absorb Support
0x1C HP Absorb Support
0x1D Elemental Support
0x1E Added Effect Support
0x1F Sneak Attack Support
0x20 Final Attack Support
0x21 Added Cut Support
0x22 Steal As Well Support
0x23 Quadra Magic Support
0x24 Steal Command
0x25 Sense Command
0x26 Unknown Placeholder?
0x27 Throw Command
0x28 Morph Command
0x29 Deathblow Command
0x2A Manipulate Command
0x2B Mime Command
0x2C Enemy Skill Command
0x2D Unknown Placeholder?
0x2E Unknown Placeholder?
0x2F Unknown Placeholder?
0x30 Master Command Command
0x31 Fire Magic
0x32 Ice Magic
0x33 Earth Magic
0x34 Lightning Magic
0x35 Restore Magic
0x36 Heal Magic
0x37 Revive Magic
0x38 Seal Magic
0x39 Mystify Magic
0x3A Transform Magic
0x3B Exit Magic
0x3C Poison Magic
0x3D Demi Magic
0x3E Barrier Magic
0x3F Unknown Placeholder?
0x40 Comet Magic
0x41 Time Magic
0x42 Unknown Placeholder?
0x43 Unknown Placeholder?
0x44 Destruct Magic
0x45 Contain Magic
0x46 FullCure Magic
0x47 Shield Magic
0x48 Ultima Magic
0x49 Master Magic Magic
0x4A Choco/Mog Summon
0x4B Shiva Summon
0x4C Ifrit Summon
0x4D Ramuh Summon
0x4E Titan Summon
0x4F Odin Summon
0x50 Leviathan Summon
0x51 Bahamut Summon
0x52 Kujata Summon
0x53 Alexander Summon
0x54 Phoenix Summon
0x55 Neo Bahamut Summon
0x56 Hades Summon
0x57 Typhoon Summon
0x58 Bahamut ZERO Summon
0x59 Knights of Round Summon
0x5A Master Summon Summon
0xFF Empty Slot NONE

KERNEL.BIN Section 4 Entry

During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0B93).

Documentation Notes & Format

Format: Bit mask: Bit description [Hex byte value] {Field Keyword}
Example: 0x04: Set to 1 if we choose no drink when talking to tifa. [0x0F] {MDS7PB_1}

Bit mask: Is the bit position number in hex. Bit7(0x80)|Bit6(0x40)|Bit5(0x20)|Bit4(0x10)|Bit3(0x08)|Bit2(0x04)|Bit1(0x02)|Bit0(0x01)

Note: We use LBS 0 bit numbering.

Bit description: What bit does.

Hex byte value: The Byte's value in hex when the bit change.(optional)

Field Keyword: Field name code.