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  • 29 bytes (4 words) - 05:19, 23 May 2019
  • | /INIT/KERNEL.BIN | /DATA/KERNEL/KERNEL.BIN
    3 KB (479 words) - 05:19, 23 May 2019
  • ...in data from [http://forums.qhimm.com/index.php?topic=17099.0 FF8 - mngrp.bin by JWP]. | [[FF8/Menu_tkmnmes|tkmnmes1.bin]]
    15 KB (2,222 words) - 01:12, 15 July 2019
  • This is the map for [[FF8/Menu_mngrp_bin|mngrp.bin]]. Locations to data and the size of the section.
    486 bytes (78 words) - 01:12, 15 July 2019
  • === price.bin ===
    254 bytes (34 words) - 20:59, 8 May 2021

Page text matches

  • [[BIN|BIN]] | style="background: rgb(255,255,255)" align="center" | LZS Compressed BIN file (Unknown)
    3 KB (454 words) - 05:10, 23 May 2019
  • ** [[FF7/Kernel/Kernel.bin|Kernel.bin]] *** The KERNEL.BIN Archive
    3 KB (413 words) - 13:41, 31 May 2020
  • == KERNEL.BIN - Section 8: Accessory data format ==
    5 KB (557 words) - 05:10, 23 May 2019
  • == KERNEL.BIN - Section 7: Armor data format ==
    7 KB (718 words) - 05:10, 23 May 2019
  • == KERNEL.BIN - Section 2: Attack data format ==
    2 KB (278 words) - 05:10, 23 May 2019
  • ** [[FF7/Battle/Battle Scenes| Battle Scenes (scene.bin)]]
    213 bytes (27 words) - 05:10, 23 May 2019
  • FF7 keeps each enemy battle configuration is a file called "scene.bin" This file is located in the following directories. | style="background: rgb(0,255,0)" | /DATA/BATTLE/SCENE.BIN
    21 KB (3,200 words) - 05:10, 23 May 2019
  • *Commands 75h and 96h only appear in the Character AI found in the KERNEL.BIN. ...always loaded, while 0x100+ are the unique abilities loaded through scene.bin.
    9 KB (1,554 words) - 05:10, 23 May 2019
  • FF7 keeps each enemy battle configuration is a file called "scene.bin" This file is located in the |style="background:rgb(0,255,0)" | /DATA/BATTLE/SCENE.BIN
    22 KB (3,333 words) - 05:11, 23 May 2019
  • ...OTES:<br /> The battle text (part 26 of the [[FF7/Kernel/Kernel.bin|KERNEL.BIN]]) refers to "Ice" as "Cold" and "Bolt" as "Lightning".<br /> The names of
    1 KB (221 words) - 05:11, 23 May 2019
  • === Kernel.bin section 3 === |+'''Table 1: Section 3 of kernel.bin description'''
    11 KB (1,825 words) - 05:11, 23 May 2019
  • == KERNEL.BIN - Section 4: Initialization data == This section of KERNEL.BIN contains the starting stats for the characters and related game states. On
    367 bytes (61 words) - 05:11, 23 May 2019
  • == KERNEL.BIN - Section 1: Command data format == ...e Battle Engine and their actions cannot be changed via editing the KERNEL.BIN<br /> Example of what this means: If the summon command was changed to brin
    2 KB (311 words) - 05:11, 23 May 2019
  • Damage = Damage ([0..255] + 3841) >> 12 //from RNGLUT in KERNEL.BIN
    12 KB (1,766 words) - 16:16, 20 May 2021
  • === Battle Text within the KERNEL.BIN === Sections 10-17 and 26 of the [[FF7/Kernel/Kernel.bin|KERNEL.BIN]] are encoded differently than the rest of the text data. Several other val
    6 KB (833 words) - 21:50, 25 August 2021
  • == KERNEL.BIN - Section 5: Item data format ==
    5 KB (493 words) - 05:19, 23 May 2019
  • * [[FF7/Kernel/Kernel.bin|Kernel.bin]]
    190 bytes (25 words) - 05:19, 23 May 2019
  • #REDIRECT [[FF7/Kernel/Kernel.bin]]
    35 bytes (5 words) - 05:19, 23 May 2019
  • | /INIT/KERNEL.BIN | /DATA/KERNEL/KERNEL.BIN
    3 KB (479 words) - 05:19, 23 May 2019
  • === BIN archive data format === ...ile to see which format is which. They are best described as BIN Types and BIN-GZIP types.
    8 KB (1,332 words) - 05:19, 23 May 2019
  • == KERNEL.BIN - Section 9: Materia data format ==
    16 KB (1,584 words) - 05:19, 23 May 2019
  • | style="background: rgb(0,255,0)" | /INIT/WINDOW.BIN | style="background: rgb(0,255,0)" | /DATA/KERNEL/WINDOW.BIN
    14 KB (2,154 words) - 02:14, 13 July 2019
  • == KERNEL.BIN Section 4 Entry == During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and str
    121 KB (16,808 words) - 18:06, 27 January 2023
  • | A limit break editor for limit break data not found in the KERNEL.BIN. Works for both PC and PSX releases. Open-source. | (Formerly Heidegger) More-or-less all-purpose scene.bin editor. Edits stats, AI, attacks, enemy placement, battle scenes and more.
    23 KB (3,224 words) - 20:49, 22 December 2020
  • === Battle Text within the KERNEL.BIN === Sections 10-17 and 26 of the [[FF7/Kernel/Kernel.bin|KERNEL.BIN]] are encoded differently than the rest of the text data. Several other val
    12 KB (1,569 words) - 05:20, 23 May 2019
  • == KERNEL.BIN - Section 6: Weapon data format ==
    9 KB (1,018 words) - 02:42, 9 December 2020
  • * [[FF8/Main_kernel|kernel.bin]] * [[FF8/Main_namedic|namedic.bin]]
    4 KB (506 words) - 16:00, 29 March 2023
  • kernel_id is the used table in kernel.bin. May be 0x02 (= magic), 0x04 (= item) or 0x08 (= monster ability). ability_
    11 KB (1,242 words) - 05:24, 23 May 2019
  • '''Kernel.bin''' documentation is held on external wiki of Doomtrain (Kernel.bin editor) github page. https://github.com/alexfilth/doomtrain/wiki/Kernel.bin
    163 bytes (23 words) - 05:25, 23 May 2019
  • ...tract '''0xE20''' and you get the desired in '''[[FF8/Main_namedic|namedec.bin]]'''.
    522 bytes (85 words) - 01:12, 15 July 2019
  • ...ga Cheif] and [http://forums.qhimm.com/index.php?topic=17099.0 FF8 - mngrp.bin by JWP] =BIN=
    7 KB (1,036 words) - 01:12, 15 July 2019
  • ...in data from [http://forums.qhimm.com/index.php?topic=17099.0 FF8 - mngrp.bin by JWP]. | [[FF8/Menu_tkmnmes|tkmnmes1.bin]]
    15 KB (2,222 words) - 01:12, 15 July 2019
  • This is the map for [[FF8/Menu_mngrp_bin|mngrp.bin]]. Locations to data and the size of the section.
    486 bytes (78 words) - 01:12, 15 July 2019
  • === price.bin ===
    254 bytes (34 words) - 20:59, 8 May 2021
  • | ? + packcode.bin [[#Field_Files|field.bin]]
    4 KB (698 words) - 03:48, 11 January 2020
  • | kernel.bin editor
    7 KB (966 words) - 05:25, 23 May 2019