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Changes

From Final Fantasy Inside

FF7/WorldMap Module

1,049 bytes added, 07:19, 25 October 2010
Preamble
The following was originaly described by Tonberry, in qhimm's forum. It was
completed by Ficedula sometimes later, who reversed texture data.
 
Additions in ''italics'' by Aali
=== Two formats ===
BOT and MAP files are similar; BOT files are redundant and look like
optimized versions of the corresponding MAP files.
 
''MAP file follows the structure described below and is used to load single blocks on demand. BOT file also contains the same blocks but arranged to speed up initial load time by storing each block and 3 of its neighboring blocks together. For instance, the data stored for the first 2 blocks is (numbers refer to the MAP layout below): 0,1,9,10 1,2,10,11. This pattern repeats up to block #62. Replacement blocks 63-68 are divided in groups for each replacement, i.e. block 64 and 65 are part of the same group since they both belong to the Ultima Weapon crater. These groups are then stored using the same algorithm as above, each 4-block group containing a replaced block is written out again. 1-block replacements thus add 4*4 blocks to the .BOT file while 2-block replacements add 6*4 blocks. Replacements are to be made '''in order''', when writing the data for the Ultima Weapon crater the Temple of the Ancients should be gone and so on. All of this adds up to 63*4 + 4*4 + 6*4 + 4*4 + 6*4 = 332 blocks.''
=== Content ===
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