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From Final Fantasy Inside

FF7/Battle/Battle Mechanics

93 bytes added, 17:20, 31 March 2014
Active Character Data: Fixed some addresses and descriptions
==Active Character Data==
This is an array that each playable character maintains an instance of. (These addresses are off)
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
| colspan=2 | Timer
|-
| 01Ah01Ch
| colspan=2 | Counter Attack Action Index
|-
| 01Ch01Eh
| colspan=2 | Counter Attack Chance
|-
| 021h
| colspan=2 | Some sort of divisor?
|-
| 022h023h
| colspan=2 | Character Flags (Underwater, Long Range, HP<->MP, etc)
|-
| 023h024h
| colspan=2 | Eight entries of three bytes...
|-
| 044h
| colspan=2 | Attacking Elements
|-
| 046h
| colspan=2 | Self Mask as a DWord?
|-
| 048h
| colspan=2 | Immune Statuses
|-
| 04Eh04Ch
| colspan=2 | Enabled Command Menu (16 entries of 6 bytes)
|-
| 0ACh
| colspan=2 | Eight bytes (in at most three groups?)
|-
| 0B4h
| colspan=2 | Limit Actions for current Limit Level
|-
| colspan=2 | Enabled Limit Data (three entries in Attack Data format)
|-
| 10Ch108h
| colspan=2 | Enabled Magics (54 entries of 8 bytes)
|-
| Properties
|-
| 2CCh2C8h
| colspan=2 | Enabled Summons (format like above)
|-
| 32Ch348h
| colspan=2 | Enabled ESkills (format like above)
|-
| 40Ch408h
| colspan=2 | First 11 bytes of Weapon Data
|-
| 40Dh
| colspan=2 | Status of weapon added to Attacking Statuses above
|-
| 410h
| colspan=2 | Weapon's Accuracy
|-
| 418h
| colspan=2 | Additional Attack Elements
|-
| 41Ch
| colspan=2 | Elements added to Attacking Elements above
|-
| 420h
| colspan=2 | Four sets of two DWords : (Stat to increase, Increase value)
|-
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