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From Final Fantasy Inside

FF7/PSX/Sound/AKAO sequence

410 bytes added, 05:52, 31 May 2020
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|-
|[[FF7/PSX/Sound/Opcodes/0xb3|0xB3]]
|ADSR: Reset ADSR
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb4|0xB4]]
|Channel Pitch LFO (Vibrato)
|4
|u8 delay, u8 rate, u8 type
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb5|0xB5]]
|Channel Pitch LFO Depth
|2
|u8 depth
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb6|0xB6]]
|Turn Off Channel Pitch LFO
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb7|0xB7]]
|ADSR: Attack Mode
|2
|u8 attack_mode
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb8|0xB8]]
|Channel Volume LFO (Tremolo)
|4
|u8 delay, u8 rate, u8 type
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb9|0xB9]]
|Channel Volume LFO Depth
|2
|u8 depth
|
|-
|[[FF7/PSX/Sound/Opcodes/0xba|0xBA]]
|Turn Off Channel Volume LFO
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xbb|0xBB]]
|ADSR: Sustain Mode
|2
|u8 sustain_mode
|
|-
|[[FF7/PSX/Sound/Opcodes/0xbc|0xBC]]
|Channel Pan LFO
|3
|u8 rate, u8 type
|
|-
|[[FF7/PSX/Sound/Opcodes/0xbd|0xBD]]
|Channel Pan LFO Depth
|2
|u8 depth
|
|-
|[[FF7/PSX/Sound/Opcodes/0xbe|0xBE]]
|Turn Off Channel Pan LFO
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xbf|0xBF]]
|ADSR: Release Mode
|2
|u8 release_mode
|
|-
112
edits