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From Final Fantasy Inside

FF7/PSX/Sound/AKAO sequence

292 bytes added, 06:05, 31 May 2020
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|Load Instrument
|2
|u8 instrument: byte
|
|-
|Overwrite Next Delta-Time Length
|2
|u8 delta_time: byte
|
|-
|Channel Master Volume
|2
|u8 volume: byte
|
|-
|Pitch Bend Slide
|3
|u8 length: byte, s8 semitones: signed byte
|
|-
|Set Octave
|2
|u8 octave: byte
|
|-
|Channel Volume
|2
|u8 volume: byte
|
|-
|Channel Volume Slide
|3
|u8 length: byte, u8 volume: byte
|
|-
|Channel Pan
|2
|u8 pan: byte
|64 is the center
|-
|Channel Pan Slide
|3
|u8 length: byte, u8 pan: byte
|
|-
|Noise Clock Frequency
|2
|u8 clock: byte
|
|-
|ADSR: Attack Rate
|2
|u8 attack_rate: byte
|
|-
|ADSR: Decay Rate
|2
|u8 decay_rate: byte
|
|-
|ADSR: Sustain Level
|2
|u8 sustain_level: byte
|
|-
|ADSR: Decay Rate & Sustain Level
|3
|u8 decay_rate: byte, u8 sustain_level: byte
|
|-
|ADSR: Sustain Rate
|2
|u8 sustain_rate: byte
|
|-
|ADSR: Release Rate
|2
|u8 release_rate: byte
|
|-
|Channel Pitch LFO (Vibrato)
|4
|u8 delay: byte, u8 rate: byte, u8 type: byte
|
|-
|Channel Pitch LFO Depth
|2
|u8 depth: byte
|
|-
|ADSR: Attack Mode
|2
|u8 attack_mode: byte
|
|-
|Channel Volume LFO (Tremolo)
|4
|u8 delay: byte, u8 rate: byte, u8 type: byte
|
|-
|Channel Volume LFO Depth
|2
|u8 depth: byte
|
|-
|ADSR: Sustain Mode
|2
|u8 sustain_mode: byte
|
|-
|Channel Pan LFO
|3
|u8 rate: byte, u8 type: byte
|
|-
|Channel Pan LFO Depth
|2
|u8 depth: byte
|
|-
|ADSR: Release Mode
|2
|u8 release_mode: byte
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc0|0xC0]]
|Transpose (Absolute)
|2
|semitones: signed byte
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc1|0xC1]]
|Transpose (Relative)
|2
|semitones: signed byte
|
|-
|-
|[[FF7/PSX/Sound/Opcodes/0xc3|0xC3]]
|Turn Off Reverb
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc4|0xC4]]
|Turn On Noise
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc5|0xC5]]
|Turn Off Noise
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc6|0xC6]]
|Turn On Frequency Modulation
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xc7|0xC7]]
|Turn Off Frequency Modulation
|1
|
112
edits