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FF7/PSX/Sound/AKAO sequence

322 bytes removed, 23:30, 5 June 2020
Remove wrong explanation of opcode 0xF3. I was reading a wrong structure.
|delay: byte, rate: byte, type: byte (0-15)
|When <code>rate</code> is 0, it will be translated to 256 ticks.
The interpretation of the first parameter may change to depth depending on 0xF3.
|-
|[[FF7/PSX/Sound/Opcodes/0xb4b5|0xB5]]
|delay: byte, rate: byte, type: byte (0-15)
|When <code>rate</code> is 0, it will be translated to 256 ticks.
The interpretation of the first parameter may change to depth depending on 0xF3.
|-
|[[FF7/PSX/Sound/Opcodes/0xb8b9|0xB9]]
|-
|[[FF7/PSX/Sound/Opcodes/0xf3|0xF3]]
|Use No Delay for Channel Pitch/Volume LFOUnknown
|1
|
|Specific to FF7. This instruction changes the interpretation of the 0xB4 and 0xB8 parameters. There is no actual use in music.
|-
|[[FF7/PSX/Sound/Opcodes/0xf4f5|0xF4]]
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