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The interpretation of the first parameter may change to depth depending on 0xF3.
The interpretation of the first parameter may change to depth depending on 0xF3.
Remove wrong explanation of opcode 0xF3. I was reading a wrong structure.
|delay: byte, rate: byte, type: byte (0-15)
|When <code>rate</code> is 0, it will be translated to 256 ticks.
|-
|[[FF7/PSX/Sound/Opcodes/0xb4b5|0xB5]]
|delay: byte, rate: byte, type: byte (0-15)
|When <code>rate</code> is 0, it will be translated to 256 ticks.
|-
|[[FF7/PSX/Sound/Opcodes/0xb8b9|0xB9]]
|-
|[[FF7/PSX/Sound/Opcodes/0xf3|0xF3]]
|Use No Delay for Channel Pitch/Volume LFOUnknown
|1
|
|Specific to FF7. This instruction changes the interpretation of the 0xB4 and 0xB8 parameters. There is no actual use in music.
|-
|[[FF7/PSX/Sound/Opcodes/0xf4f5|0xF4]]