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FF7/Field

525 bytes added, 03:17, 31 July 2005
Field Format (PSX)
=== PSX MIM Format ===
Part of the PSX background data is contained in the MIM file, it is compressed with [[FF7/LZS format|LZS compression]]. It consists of palettes (256 color ones) and screen blocks. No data for locating the blocks on the screen is in this file.
 
=== PSX BSX Format ===
The Field models are contained within this file. FIELD.TDB contains the textures for these models. The format is similiar to the [[Playstation battle scene format]].
=== PSX BCX Format ===
The individual characters are stored in BCX files, there textures are also in FIELD.TDB.
== Event Scripting ==
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