Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/308"

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my_wiki>Aali
(Created page with "* Opcode: '''0x308''' * Name: set active entity mesh coordinates * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px ...")
 
my_wiki>Aali
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Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
 
Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
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World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).

Revision as of 17:28, 5 August 2014

  • Opcode: 0x308
  • Name: set active entity mesh coordinates
  • Two-word opcode: No

Parameters

Location Name Description
Stack X Mesh X coordinate
Stack Y Mesh Y coordinate

Notes

Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).

World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).