Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/330"

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(Created page with "* Opcode: '''0x330''' * Name: set active entity from model id * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px sol...")
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Revision as of 19:27, 5 August 2014

  • Opcode: 0x330
  • Name: set active entity from model id
  • Two-word opcode: No

Parameters

Location Name Description
Stack Model ID Model to set as active entity

Notes

Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.

This instruction is missing the extra work that 300 does and only sets the active entity. It is unclear what the difference is exactly.