Changes
From Final Fantasy Inside
→TIM Texture width/height resolving
//Updated - 19.07.2015 by MaKiPL
Byte[] Stage = File.ReadAllBytes(@"PATH TO .X stage file"); //Load file to memory
Byte[] TIMtexture = { 0x10, 0x00, 0x00, 0x00, 0x09 }; //Initialize 8BPP header