FF7/Technical/Customising

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Revision as of 06:18, 8 May 2010 by my_wiki>Sithlord48 (Editors)
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Essentials

The entries in this section are to enable you to play Final Fantasy VII should you encounter issues in running the game.

Name Description Author Version / Status Links
FF7 OpenGL Driver Renders the game with OpenGL, allowing increased compatibility with modern graphics cards and superior graphics. Aali 0.7.x beta Project & Forum v0.7.7b v0.7.3b
FF7 v1.02 Official Patch Updates the game to version 1.02. Square / Eidos 1.02 Patch (Final Fantasy Soundfont Project)
FF7 Spanish v1.03 Unofficial Patch Alternative to Spanish 1.02 patch--doesn't get read as a virus and is compatible with exe mods. Titeguy3 1.03 beta Project & Forum

Misc/Outdated (Do not use)

The following are mods or patches that have been rendered obsolete by other, more modern alternatives.

Name Description Author Version / Status Links
Chocobo Races Patch Resolves the game crash at the Chocobo Races, replaced by Aali's OpenGL Driver. Qhimm, Jedwin Version 2, Release 4 Patch
TrueMotion 2.0 Codec Codec required to play the movies in the game, replaced by Aali's OpenGL Driver. Duck - Codec
High Resolution FFVII PC Sets the screen resolution to 1280x960 in-game, replaced by Aali's OpenGL Driver. The SaiNt 1.00 Project & Forum
Scenester Edits the scene.bin file containing encounter data. Replaced by Hojo & Proud Clod. Lord Ramza Beta Binary, Project & Forum
SceneEdit Edit enemy data, view and dump AI script from encounter files in scene.bin. Replaced by Hojo & Proud Clod. M4v3R 1.3.0 Binary, Project & Forum
Scene Reader Scene.bin (enemy data) unpacker/repacker Replaced by Hojo & Proud Clod. M4v3R 1.0 Forum, Binary

Modifications

The following section maintains a list of projects that can be used in conjunction with Final Fantasy VII to enhance the game beyond starting and playing the game as normal; these range from patches used to enhance graphics, to viewers and editors for game data. Entries are listed by category, then alphabetically.

Patches

The following are patches that change the overall FFVII experience.

Project Name Description Author Version / Status Links
Final Fantasy VII Remix Patch Compilation patch of all of the latest FF7 mods. titeguy3 Respective modders credited 2.5.1 Project & Forum
Team Avalanche's Graphical Overhaul Ongoing project to replace all low-res graphical aspects of the game with high-res textures and models. Team Avalanche, led by SL1982 & Timu Sumisu Beta 9 Project & Forum
Phoenix Rejuvenation Project Replaces low-poly Non-Playable Characters with higher-poly versions. Newer version of NPC Reconstruction Project. ice_cold513, Borde, stormmedia, et al 0.1 Project & Forum
NPC Reconstruction Project Replaces low-poly Non-Playable Characters with higher-poly versions. ice_cold513, Borde, stormmedia, et al 0.6 beta Project & Forum
FF7Music Allows the game to play alternative music to the standard music files. Ficedula 1.51 Final Forum Mirror
YAMP (Multi-Patcher) Apply dziugo's patches to FF7. dziugo Final Forum
9999 Limit Breaker Allows HP/MP and battle damage to go beyond 9999. dziugo Final Project & Forum
FPS SpeedHack Increases in-game frame limit. kranmer Alpha Project & Forum

Viewers / Extractors

Project Name Description Author Version / Status Links
Aeris Opens all LGP files. Currently only displays field backgrounds. Intended to be a full blown editor in the future. The SaiNt 1.0.2580.4896 Forum
Biturn 3D model and texture viewer. Can convert to different formats, but not back to FF7 formats. Models have to be extracted from .LGP archives first. Mirex v0.87b4(500kb) Website, Forum, FAQs
Highwind LGP extractor and insertor. Christian 1.20 Forum, Website
Kaddy Archive decompressor / recompressor - supporting LGP archives. Alhexx 1.11 Binary
Leviathan Battle models (enemy creatures) viewer, also displays creature info. Mirex v0.41(300kb) Website
LGPTools Extracts and packs LGP archives with a GUI. Ficedula 1.60 Website
LGPTools (command line) Extracts and packs LGP archives via a command line. Aali, compiled by kranmer 0.5b Project & Forum
Omega FF7 & FF8 tool for converting BMP <--> TEX M4v3R 1.3 Forum, Binary
Unmass Archive unpacker, supports FF7 LGP archives and FF8 .FI archives Mirex v0.82(80kb) Website

Editors

Project Name Description Author Version / Status Links
Black Chocobo A save game editor, intended to be able to fully modify, convert, and create FF7 game saves for either PC or PSX and work across all Operating Systems. Sithlord48 0.9 Project & Forum
Cosmo Edits dialog and texts from the field archive used by the game. Ficedula 0.95c Website
FF7Midi Views and edits the MIDI files and sounds used by the game. Ficedula 1.01 Website
Hojo An enemy stats editor for PSX/PC. Modifies everything Proud Clod doesn't. Squall78 1.1 Project & Forum
Kimera A .P file format editor. Borde 0.95b Project & Forum
LiBrE A limit break editor for limit break data found only in ff7.exe. Bosola 0.2 Project & Forum
Loveless A mass dialog editor with window resizing capabilities. Squall78 2.4 Project, Forum
Meteor Field editor, with dialog, script, walkmesh and encounter editing. Synergy Blades 0.2b Project, Forum
PCreator Creates new, textured .P field models from 3D Studio .3DS objects. Reunion 0.85b Project, Forum
Proud Clod (Formerly Heidegger) An enemy attack data/name and AI editor (scene.bin) NFITC1 1.4.0 Project & Forum
WallMarket KERNEL.BIN/kernel2.bin editor for FFVII PC or PSX NFITC1 1.4.0 Project & Forum
WhiteChoco ff7.exe/SHOPMENU.MNU editor for FFVII PC or PSX titeguy3 0.7 beta Project & Forum

AI Modifications

Name Description Author Version / Status Links
Climhazzard A PSX exclusive AI mod that features new encounters, new drop rates, and two difficulty settings. ff7rules WIP Project & Forum
FF7 Remastered Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept. titeguy3 Undocumented (updates with FF7Remix patch) Sub-Project & Forum
FF7: Rebirth A "comprehensive rebalance" of the AI and battle mechanics. Bosola WIP Project Forum
Gjoerulv's Hardcore Mod Adds some encounters and changes AI to make the game extremely difficult. Gjoerulv 1.0 Project & Forum
Reasonable Difficulty Mod Changes AI and drop rates to make the game reasonably difficult. hay 1.1 Project & Forum
Shalua Rui: A rebalance A "balanced, yet difficult" modification of the game's AI. Auraplatonic WIP (Disc 1 released) Project & Forum

Models/Textures

The following are Models and textures that can be inserted into the game that are not currently associated with any patches.

Name Description Author Version / Status Links
Advent Children Custom Avatars Replace character avatars with images from Advent Children. Wuz Final Project & Forum
Advent Children Custom Cloud Model A custom made Cloud model to mimic the character design in Advent Children. kula_wende Battle & Field Project & Forum
APZ Cloud Project A custom made Cloud model to "recreate the Cloud from the PS3 Tech Demo and the Secret Ending of Crisis Core...and yet make him so as to fit into the original style as smoothly as possible." apz freak Battle Only Project & Forum
Battle-->Field Model PRP-add on Converts some more of the battle models to field models and implements some PRP fixes. AngeBleu & titeguy3 Final Project & Forum
High Resolution Cloud Swaps the Cloud player model with the high-res Cloud battle model. Dreakon Final Project
Hires motorbike replacement Changes the Cloud motorbike minigame model to a high-resolution version. bloodshot Final Project & Forum
Kela51's Advent Children alternate limit flash textures Alternate colors and styles of the limit break flash. kela51 Final Project & Forum
Loveless Weapon Model for Cloud A model intended to replace Cloud's "Nailbat" that mimics the "Loveless" sword from Crisis Core. SwornEnemy Final Project & Forum
Slayersnext's Custom Models Various custom weapon and character models. Slayersnext Final Project & Forum