FF7/WorldMap Module/Script/Opcodes/312

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 05:21, 23 May 2019 by BukTop (talk | contribs) (3 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • Opcode: 0x312
  • Name: set light coordinates in mesh
  • Two-word opcode: No

Parameters

Location Name Description
Stack X X coordinate in mesh
Stack Z Z coordinate in mesh

Notes

Sets the active point's coordinates within its mesh, X and Z are numbers between 0 and 8191 (the size of one mesh).

World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).