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FF7/Battle/Battle Mechanics

127 bytes added, 21:39, 20 March 2014
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This page will be for Battle memory structures. May be pretty unstructured for a whileThis is consistent with the memory structure of the PC version. PSX may or may not reflect these structures.
==Command Defaults==
Each command type has default execution values that can, in some cases, be overridden. These come from a hard-coded structure in the executable.
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