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From Final Fantasy Inside

FF7/Field

200 bytes added, 23:56, 7 December 2005
PSX MIM Format
=== PSX MIM Format ===
Part of the PSX background data is contained in the MIM file, it is compressed with [[FF7/LZS format|LZS compression]]. It consists of palettes (256 color ones) and screen blocks. No data for locating the blocks on the screen is in this file. The MIM file is a truncated TIM file and contains the normal clut location height and width information. This information is directly loaded into the PSX video ram to be decoded by the field module.
=== PSX BSX Format ===
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