Difference between revisions of "FF7/Field/Script/Opcodes/F9 MOVIE"

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==== Description ====
 
==== Description ====
 
Plays the movie previously defined by [[FF7/Field/Script/Opcodes/F8 PMVIE|PMVIE]]. Note that further execution of the current script is halted until the movie has finished playing, and a playable character is still able to move whilst the movie is being played, so player movements may be [[FF7/Field/Script/Opcodes/33_UC|frozen]] first. In addition, field music currently playing will continue to do so unless explicitly instructed otherwise.
 
Plays the movie previously defined by [[FF7/Field/Script/Opcodes/F8 PMVIE|PMVIE]]. Note that further execution of the current script is halted until the movie has finished playing, and a playable character is still able to move whilst the movie is being played, so player movements may be [[FF7/Field/Script/Opcodes/33_UC|frozen]] first. In addition, field music currently playing will continue to do so unless explicitly instructed otherwise.
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Note that MOVIE removes the availability of the hand pointer above the player's head, even after the movie has finished playing. To re-enable it, use [[http://wiki.qhimm.com/FF7/Field/Script/Opcodes/0F_SPECIAL/F5_POINT|SPECIAL: POINT]].

Revision as of 18:08, 6 February 2007

  • Opcode: 0xF9
  • Short name: MOVIE
  • Long name: Play Movie

Memory layout

0xF9

Arguments

None.

Description

Plays the movie previously defined by PMVIE. Note that further execution of the current script is halted until the movie has finished playing, and a playable character is still able to move whilst the movie is being played, so player movements may be frozen first. In addition, field music currently playing will continue to do so unless explicitly instructed otherwise.

Note that MOVIE removes the availability of the hand pointer above the player's head, even after the movie has finished playing. To re-enable it, use [POINT].