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FF7/Kernel/Low level libraries

No change in size, 22:36, 4 August 2005
Model Formats for PSX
The models are handled differently between modules. The models in the "battle" modules have a different animation system than the field models. When the models were converted to the PC version, they were taken from the Psy-Q formats to a more PC-friendly one. Some are even the original, uncompiled, Psy-Q files.
=== Model Formats formats for PSX ===
The Playstation models are stored in the following directories, \ENEMY1 \ENEMY2 \ENEMY3 \ENEMY4 \ENEMY5 \ENEMY6 (battle models), \FIELD (field models and field character models), \MAGIC (Summon magic), and \STAGE1 \STAGE2 (battle scenes). Battle model names for special characters and party characters are stored in \ENEMY6, all models of this type end in an .LZS extension. The same goes with summon magic used they are stored with there animations etc. in \MAGIC with a .LZS extension. The only exception to this extension is the FIELD models, which use the extensions BSX and BCX for scene models and character models respectively. The [[FF7/Playstation Battle Model Format|Playstation Battle Model Format]], is different than the [[FF7/Playstation Field Model Format|Playstation Field Model Format]], also the [[FF7/Playstation Battle Scene Format]], is similiar but not identical to the [[FF7/Playstation Battle Model Format|Playstation Battle Model Format]]. The [[FF7/Playstation Magic Model|Playstation Magic Model]] format is being worked on.
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