Anonymous

Changes

From Final Fantasy Inside

FF7/PSX/Sound/AKAO sequence

2 bytes added, 17:43, 7 May 2020
m
Fix code block formatting
== AKAO frame structure ==
=== Header (size: 16 bytes) ===
struct AkaoHeader
 
{
struct AkaoHeader
{
static const uint8_t magic[4]; // "AKAO" C-string aka frame *MAGIC*
uint16_t id; // frame ID, used for playing sequence
uint16_t length; // frame length - sizeof(header)
uint8_t unknown[8]; // some numbers, can't find their usage
};
=== Channel info (size: 4 bytes + 2 bytes * <channels count>) ===
112
edits