FF7/Technical/Customising

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Revision as of 14:34, 6 April 2010 by my_wiki>Titeguy3 (Essentials)
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Essentials

The entries in this section are to enable you to play Final Fantasy VII should you encounter issues in running the game.


Name Description Author Version / Status Links
FF7 OpenGL Driver Renders the game with OpenGL, allowing increased compatibility with modern graphics cards and superior graphics. Aali Version 2.6.x beta Thread
FF7 v1.02 Official Patch Updates the game to version 1.02. Square / Eidos v1.02 Patch (Final Fantasy Soundfont Project)
FF7 Spanish v1.03 Unofficial Patch Alternative to Spanish 1.02 patch, which doesn't get read as a virus and is compatible with exe mods. Titeguy3 v1.03 beta Thread

Modifications

The following section maintains a list of projects that can be used in conjunction with Final Fantasy VII to enhance the game beyond starting and playing the game as normal; these range from patches used to enhance graphics, to viewers and editors for game data. Entries are listed by category, then alphabetically.

Patches

Project Name Description Author Version / Status Links
9999 Limit Breaker Allows HP/MP and battle damage to go beyond 9999. dziugo Beta Project & Forum
Avatar Patch Replaces standard character avatars with those from Advent Children. Wuz Final Project & Forum
FF7Music Allows the game to play alternative music to the standard music files. Ficedula 1.51 Website
High Resolution Cloud Changes the Cloud player model to a high-resolution version. Dreakon Final Project
High Resolution FFVII PC Sets the screen resolution to 1280x960 in-game. The SaiNt 1.00 Project & Forum
NPC Reconstruction Replaces low-poly Non-Playable Characters with higher-poly versions. ice_cold513, Borde, stormmedia, et al 0.6 (04/08/06) Project & Forum
Sephiroth Patch Exchanges Cloud and Sephiroth throughout the game. ice_cold513 Beta Project & Forum
YAMP (Multi-Patcher) Apply dziugo's patches to FF7. dziugo - Forum

Viewers / Extractors

Project Name Description Author Version / Status Links
Aeris Opens all LGP files. Currently only displays field backgrounds. Intended to be a full blown editor in the future. The SaiNt 1.0.2580.4896 Forum
Highwind LGP extractor and insertor. Christian 1.20 Forum, Website
Kaddy Archive decompressor / recompressor - supporting LGP archives. Alhexx 1.11 Binary
Leviathan Battle models (enemy creatures) viewer, also displays creature info. Mirex v0.41(300kb) Website
Unmass Archive unpacker, supports FF7 LGP archives and FF8 .FI archives Mirex v0.82(80kb) Website
Biturn 3D model and texture viewer. Can convert to different formats, but not back to FF7 formats. Models have to be extracted from .LGP archives first. Mirex v0.87b4(500kb) Website, Forum, FAQs
Scene Reader Scene.bin (enemy data) unpacker/repacker M4v3R 1.0 Forum, Binary
Omega FF7 & FF8 tool for converting BMP <--> TEX M4v3R 1.3 Forum, Binary

Editors

Project Name Description Author Version / Status Links
Cosmo Edits dialog and texts from the field archive used by the game. Ficedula 0.95c Website
FF7Midi Views and edits the MIDI files and sounds used by the game. Ficedula 1.01 Website
Kimera A .P file format editor. Borde 0.7b Forum
Loveless A mass dialog editor with window resizing capabilities. Squall78 2.4 Project, Forum
Meteor Field editor, with dialog, script, walkmesh and encounter editing. Synergy Blades 0.2b Site, Forum
PCreator Creates new, textured .P field models from 3D Studio .3DS objects. Reunion 0.85b Project, Forum
Proud Clod (Formerly Heidegger) An enemy attack data/name and AI editor (scene.bin) NFITC1 1.3.0 Forum
Scenester Edits the scene.bin file containing encounter data. Lord Ramza Beta Binary, Forum
SceneEdit Edit enemy data, view and dump AI script from encounter files in scene.bin M4v3R 1.3.0 Binary, Forum
WallMarket KERNEL.BIN/kernel2.bin editor for FFVII PC or PSX NFITC1 1.3.0 Forum