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Changes

From Final Fantasy Inside

FF7/WorldMap Module

209 bytes added, 21:57, 12 September 2021
Triangle
| Index of vertex 2 of triangle t
|-
| ''5 bits(lowest)''
| ''Walkmap status of triangle t (see below)''
|-
| ''3 bits''
| ''Unknown, probably Mesh function ID to trigger when this triangle is stepped on.<br>Values 0-2 mean no script relatedis attached to this triangle.<br>For values 3+ subtract 3 from this value and this will give you the mesh function ID to trigger.''
|-
| 1 byte
| Coordinate v in texture for vertex 2
|-
| ''9 bits(lowest)''
| ''Texture (see below)''
|-
uint8 Vertex2Index;
''uint8 WalkabilityInfo:5;''
''uint8 UnknownMeshFuncId:3;''
uint8 uVertex0, vVertex0;
uint8 uVertex1, vVertex1;
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