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From Final Fantasy Inside

FF7/WorldMap Module

2,571 bytes added, 08:11, 25 October 2010
Walkmap
=== Walkmap ===
 
''Each triangle can have one of the 32 different walkmap types described below.''
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
|+
! style="background:rgb(204,204,204)" align="center" | code
! style="background:rgb(204,204,204)" align="center" | type
! style="background:rgb(204,204,204)" align="center" | description
|-
| 0x23''0''| ''Grass''| ''Most things can go here.''|-| ''1''| ''Forest''| ''No landing here, but anything else goes.''|-| ''2''| ''Mountain''| ''Chocobos and flying machines only.''|-| ''3''| ''Sea''| ''Deep sea (water, only gold chocobo and submarine can go here.''|-| ''4''| ''River Crossing''| ''Buggy, tiny bronco and water-capable chocobos.''|-| ''5''| ''River''| ''Tiny bronco and chocobos.''|-| ''6''| ''Water''| ''Shallow water, same as above.''|-| ''7''| ''Swamp''| ''Midgar zolom can only move in swamp areas.''|-| ''8''| ''Desert''| ''No landing.''|-| ''9''| ''Wasteland''| ''Found around Midgar, Wutai and misc other. No landing.''|-| ''10''| ''Snow''| ''Leaves footprints, no landing.''|-| ''11''| ''Riverside''| ''Beach-like area where river and land meet.''|-| ''12''| ''Cliff''| ''Sharp drop, usually where the player canbe on either side.''|-| ''13''| ''Corel Bridge''| ''Tiny bridge over the waterfall from Costa del Sol to Corel.''|-| ''14''| ''Wutai Bridge''| ''Rickety rope bridges south of Wutai.''|-| ''15''| ''Unused''| ''Doesn't seem to be used anywhere in the original data.''|-| ''16''| ''Hill side''| ''This is the tiny walkable part at the foot of a mountain.''|-| ''17''| ''Beach''| ''Where land highwindand shallow water meets.''|-| ''18''| ''Sub Pen''| ''Only place where you can enter/exit the submarine.''|-| ''19''| ''Canyon''| ''The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.''|-| ''20''| ''Mountain Pass''| ''The small path through the mountains connecting Costa del Sol and Corel.''|-| ''21''| ''Unknown''| ''Present around bridges, water spray when flying low)may have some special meaning.''
|-
| 0x22''22''| ''Waterfall''| No sea spray from highwind, ''River type where the tiny bronco can't landgo.''
|-
| 0x21''23''| ''Unused''| No sea spray from highwind, can''Doesn't landseem to be used anywhere in the original data.''
|-
| 0x20''24''| No sea spray''Gold Saucer Desert''| ''Special desert type for the golden saucer.''|-| ''25''| ''Jungle''| ''Walkability same as forest, used in southern parts of the map.''|-| ''26''| ''Sea (2)''| ''Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.''|-| ''27''| ''Northern Cave''| ''Inside part of the crater, where you can land and walkthe highwind.''|-| ''28''| ''Gold Saucer Desert Border''| ''Narrow strip of land surrounding the golden saucer desert. Probably related to the "quicksand" script.''|-| ''29''| ''Bridgehead''| ''Small area at both ends of every bridge. May have some special meaning.''|-| ''30''| ''Back Entrance''| ''Special type that can be set unwalkable from the script.''|-| ''31''| ''Unused''| ''Doesn't seem to be used anywhere in the original data.''
|}
 
Observe that 0x21 and 0x22 describe the same status; it is thought that
it may differentiate chocobos' behavior.
=== Texture ===
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