FF7/WorldMap Module/Script/Opcodes

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script
Revision as of 10:29, 8 March 2020 by Mav (talk | contribs) (System Operations: 0x316 opcode - sky bottom color)

Contents

Stack Operations: Arithmetic

Stack Operations: Data Sources

Flow Control

System Operations

300 load model
302 set player entity
303 set active entity movespeed
304 set active entity direction & facing
305 set wait frames
306 wait?
307 set control lock
308 set active entity mesh coordinates
309 set active entity coordinates in mesh
30a unknown
30b set active entity y offset
30c enter vehicle?
30d unknown
30e active entity play animation
310 set active point
311 set point mesh coordinates
312 set point coordinates in mesh
313 set point terrain BGR
314 set point dropoff parameters
315 set point sky top BGR
316 set point sky bottom BGR
317 trigger battle
318 enter field scene
319 unknown
31b noop
31c unknown
31d play sound effect
31f unknown
320 unknown
321 unknown
324 set window dimensions
325 set window message
326 set window prompt
327 wait for prompt acknowledge?
328 set active entity direction
329 unknown
32a unknown
32b set battle lock
32c set window parameters
32d wait for window ready
32e wait for message acknowledge
32f unknown
330 set active entity
331 exit vehicle
332 unknown
333 unknown
334 unknown
336 set active entity movespeed (honor walkmesh)
339 unknown
33a unknown
33b fade out?
33c set field entry point?
33d set field entry point2?
33e unknown
347 move active entity to entity by model id?
348 fade in?
349 set world progress
34a unknown
34b set chocobo type
34c set submarine color
34d show animation layer
34e hide animation layer
34f set active entity y position
350 set meteor texture on/off
351 set music volume
352 shake camera on/off
353 unknown
354 unknown
355 unknown