Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/117"

From Final Fantasy Inside
Jump to navigation Jump to search
m (Notes)
m (Notes)
Line 56: Line 56:
 
|-
 
|-
 
| 10
 
| 10
| Wild chocobo type
+
| Check if ran from battle?
 
|-
 
|-
 
| 11
 
| 11
| Battle result
+
| Battle result (Zolom related)
 
|-
 
|-
 
| 12
 
| 12

Revision as of 23:01, 14 October 2021

  • Opcode: 0x117, 0x11b & 0x11f
  • Name: push special
  • Two-word opcode: Yes

Parameters

Location Name Description
Code Address "Address" to the special variable

Notes

There are 21 different special variables accessible to the script engine. There are several opcodes that access these variables in the same way, presumably they were supposed to be bit, byte and word versions of the instruction but there is absolutely no difference in the way they work.

The variables you can access through this instruction are:

Address Description
0 Active entity X mesh coordinate
1 Active entity Y mesh coordinate
2 Active entity X coordinate in mesh
3 Active entity Y coordinate in mesh
4 Active entity direction (0-255)
5 Scenario parameter when entering WM from a field (see opcode 0x318)
6 Field ID of "wm" field that jumped to the WM
7 Unknown
8 Model ID of entity at top of entity list
9 Model ID of active entity
10 Check if ran from battle?
11 Battle result (Zolom related)
12 Prompt window result
13 Unknown
14 Unknown
15 Unknown
16 Unknown
17 Unknown
18 Unknown
19 Unknown
20 Unknown