FF7/WorldMap Module/Script/Opcodes/308

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 17:28, 5 August 2014 by my_wiki>Aali
  • Opcode: 0x308
  • Name: set active entity mesh coordinates
  • Two-word opcode: No

Parameters

Location Name Description
Stack X Mesh X coordinate
Stack Y Mesh Y coordinate

Notes

Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).

World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).