FF7/WorldMap Module/Script/Opcodes/330

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
  • Opcode: 0x330
  • Name: set active entity
  • Two-word opcode: No

Parameters

Location Name Description
Stack Model ID Model to set as active entity

Notes

Sets the current active entity to the entity representing the specified model.