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From Final Fantasy Inside

FF8/FileFormat JSM

1,298 bytes added, 22:42, 1 July 2012
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== Fields Scripts ==

{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 1 byte
| Number of door entity
|-
| 1
| 1 byte
| Number of location (walkmesh line) entity
|-
| 2
| 1 byte
| Number of background entity
|-
| 3
| 1 byte
| Number of other entity
|-
| 4
| 2 bytes
| Offset section 1
|-
| 6
| 2 bytes
| Offset script data
|-
| 8
| offsetSection1 - 8 = nbEntity * 2
| [[#Entry point of each entity|Entry point of each entity]]
|-
| offsetSection1
| offsetScriptData - offsetSection1
| [[#Entry point of each script|Entry point of each script]]
|-
| offsetScriptData
| varies
| [[#Script Data|Script Data]]
|}

=== Entry point of each entity ===

Each entry is 2 bytes with:
<pre>
scriptCount = entryPointEntity & 0x7F;
label = entryPoint >> 7;
</pre>

=== Entry point of each script ===

Each entry is 2 bytes with:
<pre>
position = (entryPointScript & 0x7FFF)*4;
flag = entryPointScript >> 15;
</pre>

The position is relative to offsetScriptData. The meaning of the flag is unknown.

=== Script Data ===

Each opcode is 4 bytes.

[[FF8/Field/Script/Opcodes|Opcode List]]
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