Difference between revisions of "FF8/FileFormat b0wave"

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my_wiki>MaKiPL
(Added file structure)
 
my_wiki>MaKiPL
m (minor look edit)
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data which structure is just like a9btln.fnt. Current structure:
+
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]. Current structure:
  
'''Header:'''
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 +
! style="background:rgb(204,204,204)" | Offset
 
! style="background:rgb(204,204,204)" | Name
 
! style="background:rgb(204,204,204)" | Name
! style="background:rgb(204,204,204)" | Offset
 
 
! style="background:rgb(204,204,204)" | Description
 
! style="background:rgb(204,204,204)" | Description
 
|-
 
|-
 +
| 0
 
| Number of sections
 
| Number of sections
| 0
 
 
| Number of pointers in file
 
| Number of pointers in file
 
|-
 
|-
 +
| 4
 
| Texture offset (4BPP TIM)
 
| Texture offset (4BPP TIM)
| 3
 
 
| Pointer to TIM texture in file (global)
 
| Pointer to TIM texture in file (global)
 
|-
 
|-
 +
| 8
 
| Unknown section
 
| Unknown section
| 7
+
| Pointer to unknown section. Data structure is similar to [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]
| Pointer to unknown section. Data structure is similar to a9btln.fnt
 
 
|-
 
|-
 +
| 12
 
| AKAO
 
| AKAO
| 11
 
 
| Pointer to AKAO frame inside file.
 
| Pointer to AKAO frame inside file.
 
|-
 
|-
 +
| 16
 
| EOF
 
| EOF
| 15
 
 
| Total size (EOF)
 
| Total size (EOF)
 
|}
 
|}
 +
 +
*Pointers and EOF are '''uint32'''.

Revision as of 14:06, 19 September 2015

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Unknown section Pointer to unknown section. Data structure is similar to a9btlfnt.bft
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.