Difference between revisions of "FF8/FileFormat b0wave"

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Line 43: Line 43:
 
|-
 
|-
 
| 0
 
| 0
| MAGIC?
+
| UNKNOWN
| Maybe some type of header
+
| UNKNOWN
 
|-
 
|-
 
| 4
 
| 4
 
| Pointer to texture
 
| Pointer to texture
| Pointer to TIM texture (relative)
+
| Relative pointer to texture with alphabet (JAP+Latin+Numbers)
 
|-
 
|-
 
| 8
 
| 8

Revision as of 13:18, 21 April 2016

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Unknown section Pointer to Unknown section.
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.

AKAO frame holds "win" music.

Unknown section

Offset Name Description
0 UNKNOWN UNKNOWN
4 Pointer to texture Relative pointer to texture with alphabet (JAP+Latin+Numbers)
8 UNKNOWN UNKNOWN