Difference between revisions of "FF8/FileFormat b0wave"

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my_wiki>MaKiPL
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]. Current structure:
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and font data. Current structure:
  
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"

Revision as of 13:26, 21 April 2016

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and font data. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Font Section Pointer to Font Section.
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.

AKAO frame holds "win" music.

Font Section

Offset Name Description
0 UNKNOWN UNKNOWN
4 Pointer to texture Relative pointer to texture with alphabet (JAP+Latin+Numbers)
8 UNKNOWN UNKNOWN