Difference between revisions of "FF8/FileFormat b0wave"

From Final Fantasy Inside
< FF8
Jump to navigation Jump to search
my_wiki>MaKiPL
(Unknown section)
my_wiki>MaKiPL
Line 19: Line 19:
 
|-
 
|-
 
| 8
 
| 8
| Unknown section
+
| Font Section
| Pointer to Unknown section.
+
| Pointer to Font Section.
 
|-
 
|-
 
| 12
 
| 12
Line 35: Line 35:
 
AKAO frame holds "win" music.
 
AKAO frame holds "win" music.
  
==Unknown section==
+
==Font Section==
  
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"

Revision as of 13:19, 21 April 2016

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Font Section Pointer to Font Section.
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.

AKAO frame holds "win" music.

Font Section

Offset Name Description
0 UNKNOWN UNKNOWN
4 Pointer to texture Relative pointer to texture with alphabet (JAP+Latin+Numbers)
8 UNKNOWN UNKNOWN