Difference between revisions of "FF8/Main wm2"

From Final Fantasy Inside
< FF8
Jump to navigation Jump to search
my_wiki>MaKiPL
(Structure)
my_wiki>MaKiPL
Line 16: Line 16:
 
! style="background:rgb(204,204,204)" | Description
 
! style="background:rgb(204,204,204)" | Description
 
|-
 
|-
| 0,1
+
| 0
| int_12
+
| short
 
| FieldX
 
| FieldX
| Operates FieldX*
+
| Operates FieldX
 
|-
 
|-
| 1,2
+
| 2
| int_12
+
| short
 
| FieldY
 
| FieldY
| Operates FieldY*
+
| Operates FieldY
 
|-
 
|-
| 3,4
+
| 4
| int_12
+
| ushort (yes)
 
| Field_Z
 
| Field_Z
| Operates FieldZ*?
+
| Operates FieldZ
|-
 
| 4
 
| int_4
 
| UNK_1
 
| Unknown
 
 
|-
 
|-
| 5
+
| 6
| uint_16
+
| ushort
 
| FieldID
 
| FieldID
 
| ID of field
 
| ID of field
 
|-
 
|-
| 7
+
| 8
| 17 bytes
+
| 16 bytes
 
| UNKNOWN
 
| UNKNOWN
 
| Unknown
 
| Unknown
Line 49: Line 44:
  
 
==Field location==
 
==Field location==
The field location is obtained from three bytes.  
+
Old wiki page about wm2field stated, that X Y Z coordinates are based on 12 bits. No, they aren't, I made a mistake. They are normal WORDs with sign-extension for X and Y and Z is normal WORD copying and no cmp(0x7FFF), so it's unsigned. The axis are indeed X Y Z, not X-ZY as everywhere else in FF8.
 
 
'''Example''':
 
9A 00 E7 10
 
To get X axis: 9A 00 (9A 00)
 
 
 
Cheat engine X axis: A0 09
 
 
 
To get Y axis: E7 00 (E7 10) [0 is leftover, and 0 from 10]
 
 
 
Cheat engine Y axis: 70 0E
 
 
 
'''Another example''':
 
12 04 23 F7
 
To get X axis: 12 04 (12 04)
 
 
 
Cheat engine X axis: 20 41
 
 
 
To get Y axis: 23 07 (23 F7) [0 is leftover, and 7 from F7]
 
 
 
Cheat engine Y axis: 3F 27
 
  
 
==Useful notes==
 
==Useful notes==

Revision as of 20:02, 2 September 2016

By MaKiPL


Info

wm2field.tbl is file that handles the world map to field warping.

Structure

File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries

One entry:

Offset SizeOf Name Description
0 short FieldX Operates FieldX
2 short FieldY Operates FieldY
4 ushort (yes) Field_Z Operates FieldZ
6 ushort FieldID ID of field
8 16 bytes UNKNOWN Unknown


Field location

Old wiki page about wm2field stated, that X Y Z coordinates are based on 12 bits. No, they aren't, I made a mistake. They are normal WORDs with sign-extension for X and Y and Z is normal WORD copying and no cmp(0x7FFF), so it's unsigned. The axis are indeed X Y Z, not X-ZY as everywhere else in FF8.

Useful notes

First entry is Balamb Garden

Second entry is Balamb City