Changes

Jump to navigation Jump to search

FF8/Main wm2

146 bytes removed, 20:02, 2 September 2016
no edit summary
! style="background:rgb(204,204,204)" | Description
|-
| 0,1| int_12short
| FieldX
| Operates FieldX*
|-
| 1,2| int_12short
| FieldY
| Operates FieldY*
|-
| 3,4| int_12ushort (yes)
| Field_Z
| Operates FieldZ*?|-| 4| int_4| UNK_1| Unknown
|-
| 56| uint_16ushort
| FieldID
| ID of field
|-
| 78| 17 16 bytes
| UNKNOWN
| Unknown
==Field location==
The field location is obtained from three bytesOld wiki page about wm2field stated, that X Y Z coordinates are based on 12 bits.  No, they aren'''Example''': 9A 00 E7 10To get t, I made a mistake. They are normal WORDs with sign-extension for X axis: 9A 00 (9A 00) Cheat engine X axis: A0 09 To get and Y axis: E7 00 and Z is normal WORD copying and no cmp(E7 100x7FFF) [0 is leftover, and 0 from 10] Cheat engine Y axis: 70 0E so it'''Another example''': 12 04 23 F7To get X s unsigned. The axis: 12 04 (12 04) Cheat engine are indeed X axis: 20 41 To get Y axis: 23 07 (23 F7) [0 is leftoverZ, and 7 from F7] Cheat engine Y axis: 3F 27not X-ZY as everywhere else in FF8.
==Useful notes==
Anonymous user

Navigation menu