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FF8/String Encoding

4,493 bytes removed, 01:12, 15 July 2019
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2 revisions imported
This file is an archive the contains 117 files. I created map by reading [[= String Encoding =FF8/Menu_mngrphd_bin|mngrphdstrings are converted to byte arrays.bin]] and filling in data from [httphttps://forumssourceforge.qhimmnet/p/ifrit/code-0/HEAD/tree/trunk%20ifrit-code-0/Resources/textformat.com/indexifr Char Table] Some of which aligns to the grid of text in the texture if you -32 from the value.php?topicSome values are 1 byte =170992 characters, most are 1 byte = 1 character.0 FF8 There are also special bytes that use up 1- mngrp.bin by JWP]3 bytes.==Mapped DataSpecial Bytes==These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.
{| class="wikitable"
|-! Pos! SeekStarting Byte
! Size
! FilenameName
! Description
|-
| 00x00| 0x01| 0x800NULL| [[FF8/Menu_tkmnmes|tkmnmes1.bin]]| Encoded End of string archive
|-
| 0x02
| 1
| 0x800\n| 0x1800Inserts new line| [[FF8/Menu_tkmnmes|tkmnmes2Some areas ignore this character.bin]]| Encoded string archive
|-
| 0x03
| 2
| 0x2000Name| 0x2000| [[FF8/Menu_tkmnmes|tkmnmes3When see 0x03??, in a string, it's usually a characters name.bin]]| Encoded string archive
|-
| 30x05| 0x40002| 0xE000Icon|0x05?? used to draw a symbol from icons.tex, like controller buttons.|On PC it draws the letter of keyboard keys assigned to the controls.
|-
| 40x06| 0x12000| 0x10002|Color|0x06?? used to show a change in formatting like color
|-
| 50x0A| 0x130002| 0x6800Special_Value| [[FF8/Menu_sp2#Content_of_face10x0A?? can be a string or number value.tex_and_face2Depending on which string you are reading it can be a different value.tex|face1.tim]]| Character portraits
|-
| 60x0B| 0x198002 or 3| 0x6800Cursor_Locations| [[FF8Might be number of possible return values that determine whether this is 3 or 2 bytes.Like YES or NO questions will only be 2 bytes<br/Menu_sp2#Content_of_face1.tex_and_face2.tex|face2>but screens with a list of multiple selections will will use 3 bytes.tim]]| GF portraits
|-
| 7| 0x20000| 0x800| magita.tim| Tutorial/Magazine background texture|-| 8| 0x20800| 0xE000| start00_and_start01.tim| Title screen logo|-| 9| 0x2E800| 0xC800| [[ff8/Menu_mag_textures|mag00.tim]]| Weapons Monthly, 1st Issue|-| 10| 0x3B000| 0xC800| [[ff8/Menu_mag_textures|mag07.tim]]| Pet Pals|-| 11| 0x47800| 0xC800| [[ff8/Menu_mag_textures|mag00.tim]]| Weapons Monthly, 1st Issueduplicate of 0x2E800|-| 12| 0x54000| 0xC800| [[ff8/Menu_mag_textures|mag01.tim]]| Weapons Monthly, March Issue|-| 13| 0x60800| 0xC800| [[ff8/Menu_mag_textures|mag02.tim]]| Weapons Monthly, April Issue|-| 14| 0x6D000| 0xC800| [[ff8/Menu_mag_textures|mag03.tim]]| Weapons Monthly, May Issue|-| 15| 0x79800| 0xC800| [[ff8/Menu_mag_textures|mag04.tim]]| Weapons Monthly, June Issue|-| 16| 0x86000| 0xC800| [[ff8http:/Menu_mag_textures|mag05.tim]]| Weapons Monthly, July Issue|-| 17| 0x92800| 0xC800| [[ff8/Menu_mag_textures|mag06forums.tim]]| Weapons Monthly, August Issue|-| 18| 0x9F000| 0xC800| [[ff8/Menu_mag_textures|mag08qhimm.tim]]| Occult Fan I & II|-| 19| 0xAB800| 0xC800| [[ff8com/Menu_mag_textures|mag09index.tim]]| Occult Fan III & IV|-| 20| 0xB8000| 0xC800| [[FF8/Menu_sp2#Content_of_mc00php?topic=17120.tex-mc09.tex|mc00.tim]]| Card textures for menus|-| 21| 0xC4800| 0xC800| [[FF8/Menu_sp2msg243579#Content_of_mc00.tex-mc09.tex|mc01.tim]msg243579 0x0C]| Card textures for menus2|-SpellID| 22| 0xD1000| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc02.tim]]| Card textures for menus|-| 23| 0xDD800| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc03.tim]]| Card textures for menus|-| 24| 0xEA000| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc04.tim]]| Card textures for menus|-| 25| 0xF6800| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc05.tim]]| Card textures for menus|-| 26| 0x103000| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc06.tim]]| Card textures for menus|-| 27| 0x10F800| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc07.tim]]| Card textures for menus|-| 28| 0x11C000| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc08.tim]]| Card textures for menus|-| 29| 0x128800| 0xC800| [[FF8/Menu_sp2#Content_of_mc00.tex-mc09.tex|mc09.tim]]| Card textures for menus|-| 30| 0x135000| 0x11800| PSX_Controller00.tim| Field controls tutorial image|-| 31| 0x146800| 0x11800| PSX_Controller01.tim| World map controls tutorial image|-| 32| 0x158000| 0x11800| PSX_Controller02Used to place a name of a spell.tim| Battle controls tutorial image|-| 33| 0x169800| 0xC800| [[ff8/Menu_mag_textures|mag10.tim]]| Triple Triad tutorial|-| 34| 0x176000| 0xC800| [[ff8/Menu_mag_textures|mag11.tim]]| Triple Triad tutorial|-| 35| 0x182800| 0xC800| [[ff8/Menu_mag_textures|mag12.tim]]| Triple Triad tutorial|-| 36| 0x18F000| 0xC800| [[ff8/Menu_mag_textures|mag13.tim]]| Battle tutorial|-| 37| 0x19B800| 0xC800| [[ff8/Menu_mag_textures|mag14.tim]]| Battle tutorial|-| 38| 0x1A8000| 0x3000| [[ff8/Menu_mag_textures|mag15.tim]]| Battle tutorial|-| 39| 0x1AB000| 0x800|-| 40| 0x1AB800| 0x1000|-| 41| 0x1AC800| 0x1000|-| 42| 0x1AD800| 0x800|-| 43| 0x1AE000| 0x800|-| 44| 0x1AE800| 0x800|-| 45| 0x1AF000| 0x800|-| 46| 0x1AF800| 0x800|-| 47| 0x1B0000| 0x800|-| 48| 0x1B0800| 0x800|-| 49| 0x1B1000| 0x800|-| 50| 0x1B1800| 0x800|-| 51| 0x1B2000| 0x800|-| 52| 0x1B2800| 0x800|-| 53| 0x1B3000| 0x800|-| 54| 0x1B3800| 0x800|-| 55| 0x1B4000| 0x800|-| 56| 0x1B4800| 0x800|-| 57| 0x1B5000| 0x800|-| 58| 0x1B5800| 0x800|-| 59| 0x1B6000| 0x800|-| 60| 0x1B6800| 0x800|-| 61| 0x1B7000| 0x800|-| 62| 0x1B7800| 0x800|-| 63| 0x1B8000| 0x800|-| 64| 0x1B8800| 0x800|-| 65| 0x1B9000| 0x800|-| 66| 0x1B9800| 0x800|-| 67| 0x1BA000| 0x800|-| 68| 0x1BA800| 0x800|-| 69| 0x1BB000| 0x800|-| 70| 0x1BB800| 0x800|-| 71| 0x1BC000| 0x800|-| 72| 0x1BC800| 0x800|-| 73| 0x1BD000| 0x800|-| 74| 0x1BD800| 0x800|-| 75| 0x1BE000| 0x4800|-| 76| 0x1C2800| 0x4000|-| 77| 0x1C6800| 0x4800|-| 78| 0x1CB000| 0x4000|-| 79| 0x1CF000| 0x2800|-| 80| 0x1D1800| 0x4800|-| 81| 0x1D6000| 0x1000|-| 82| 0x1D7000| 0x800|-| 83| 0x1D7800| 0x800|-| 84| 0x1D8000| 0x800|-| 85| 0x1D8800| 0x800|-| 86| 0x1D9000| 0x800|-| 87| 0x1D9800| 0x800|-| 88| 0x1DA000| 0x800|-| 89| 0x1DA800| 0x800|-| 90| 0x1DB000| 0x800|-| 91| 0x1DB800| 0x800|-| 92| 0x1DC000| 0x800|-| 93| 0x1DC800| 0x800|-| 94| 0x1DD000| 0x800|-| 95| 0x1DD800| 0x800|-| 96| 0x1DE000| 0x800|-| 97| 0x1DE800| 0x800|-| 98| 0x1DF000| 0x800|-| 99| 0x1DF800| 0x800|-| 100| 0x1E0000| 0x800|-| 101| 0x1E0800| 0xC800|-| 102| 0x1ED000| 0xC800|-| 103| 0x1F9800| 0xC800|-| 104| 0x206000| 0xC800|-| 105| 0x212800| 0xC800|-| 106| 0x21F000| 0x800|-| 107| 0x21F800| 0x800|-| 108| 0x220000| 0x800|-| 109| 0x220800| 0x800|-| 110| 0x221000| 0x800|-| 111| 0x221800| 0x1800|-| 112| 0x223000| 0x2000|-| 113| 0x225000| 0x800|-| 114| 0x225800| 0x800|-| 115| 0x226000| 0x1800|-| 116| 0x227800| 0x800|-| 117| 0x228000| 0x800
|}

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