Difference between revisions of "FF9/Dirs/01"

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'''Files:'''
 
'''Files:'''
 
----
 
----
00  :  ???????
+
00  :  ????????
  
 
01  :  DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
 
01  :  DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
Line 9: Line 9:
 
02  :  GameOver TIM
 
02  :  GameOver TIM
  
03  :  ???????
+
03  :  ????????
  
 
04  :  TIM
 
04  :  TIM
  
05  :  ???????
+
05  :  ????????
  
  
Line 19: Line 19:
  
 
         Contains 13 character faces. Each face - it`s image 32x46 pixels.
 
         Contains 13 character faces. Each face - it`s image 32x46 pixels.
 
 
         Structure for each face are:
 
         Structure for each face are:
 
 
         > 0x100 bytes for 16bit pallate (256 colors)
 
         > 0x100 bytes for 16bit pallate (256 colors)
 
 
         > 32*46 = 0x5C0 bytes (8 bit indexed mode)
 
         > 32*46 = 0x5C0 bytes (8 bit indexed mode)
  
Line 30: Line 27:
  
 
         Each image splitted to two parts.  
 
         Each image splitted to two parts.  
 +
        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
 +
        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
 +
 +
 +
11  :  ????????
 +
 +
12  :  Titel Screen Tim images, not 'DB' structure
 +
 +
        > 4 bytes for image count
 +
        > pointers from current position, each 4 bytes.
 +
 +
 +
13  :  ????????
 +
 +
14  :  4bit colors indexed image with pallate, not tim.
 +
 +
        > pallates(~20 count or less) starts from 0x08
 +
        > image starts from 0x280 byte, and has 256 pixels width
 +
 +
 +
15  :  ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.
 +
 +
16  :  ????????
 +
 +
17  :  ???????? structure similar '16' file
 +
 +
18  :  ????????
 +
 +
19  :  empty file
 +
 +
20  :  Tetra Master Graphics (TIMS)
 +
 +
        > Sector Structure:
 +
        > 4 bytes start sector (each sector 0x800 bytes)
 +
        > 4 bytes size in sectors
 +
 +
 +
21  :  contain characters faces, DB structured file. [0x00 type]
 +
 +
        > DB structure where are useless, becouse from 0x18 file are similiar to '06' file.
 +
  
        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
+
22  :  contain music, DB structured [0x09 type], AKAO.
 +
 
 +
23  :  sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO
 +
 
 +
24  :  world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
 +
 
 +
25  :  some of AKAO, DB structured [0x07, 0x09 types].
 +
 
 +
26  :  DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".
 +
 
 +
27  :  System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].
 +
 
 +
28  :  DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
 +
 
 +
29  :  DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.
 +
 
 +
30  :  DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.
 +
 
 +
31  :  DB Structured [0x04 type], 4 TIM-images: big images with characters.
 +
 
 +
32  :  DB Structured [0x04 type], 4 TIM-images: big images with characters.
 +
 
 +
33  :  DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.
  
        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
+
34  :  DB Structured [0x14 type].

Latest revision as of 05:25, 23 May 2019

Contain system files and system-images.

Files:


00 : ????????

01 : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].

02 : GameOver TIM

03 : ????????

04 : TIM

05 : ????????


06 : Characters face`s:

        Contains 13 character faces. Each face - it`s image 32x46 pixels.
        Structure for each face are:
        > 0x100 bytes for 16bit pallate (256 colors)
        > 32*46 = 0x5C0 bytes (8 bit indexed mode)


07-10: "Change disk" images, not TIM:

        Each image splitted to two parts. 
        Sizes of each parts are 160x224 pixels, and used 16bit color mode.
        Each part size in bytes are 160 * 224 * 2 = 0x11800 byte


11 : ????????

12 : Titel Screen Tim images, not 'DB' structure

        > 4 bytes for image count
        > pointers from current position, each 4 bytes.


13 : ????????

14 : 4bit colors indexed image with pallate, not tim.

        > pallates(~20 count or less) starts from 0x08
        > image starts from 0x280 byte, and has 256 pixels width


15 : ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.

16 : ????????

17 : ???????? structure similar '16' file

18 : ????????

19 : empty file

20 : Tetra Master Graphics (TIMS)

        > Sector Structure:
        > 4 bytes start sector (each sector 0x800 bytes)
        > 4 bytes size in sectors


21 : contain characters faces, DB structured file. [0x00 type]

        > DB structure where are useless, becouse from 0x18 file are similiar to '06' file.


22 : contain music, DB structured [0x09 type], AKAO.

23 : sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO

24 : world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].

25 : some of AKAO, DB structured [0x07, 0x09 types].

26 : DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".

27 : System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].

28 : DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].

29 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.

30 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.

31 : DB Structured [0x04 type], 4 TIM-images: big images with characters.

32 : DB Structured [0x04 type], 4 TIM-images: big images with characters.

33 : DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.

34 : DB Structured [0x14 type].