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=== The Savemap ===
+
<b>Welcome to QhimmWiki!</b>
  
The following is the general save format for the game. This data excludes the header data that differs between the PSX and PC version.
+
This wiki has been set up in the hopes of becoming a more efficient means of storing the Qhimm.com knowledge base. The plan is to store relevant information on things such as:
 +
<ul>
 +
<li>[[FF1NES|Final Fantasy I for the NES]]
 +
<li>[[FF7NES|Final Fantasy VII for the NES]]
 +
<li>[[FF7|Final Fantasy VII]]
 +
<li>[[FF7:CC|Final Fantasy VII:Crisis Core]]
 +
<li>[[FF8|Final Fantasy VIII]]
 +
<li>[[FF9|Final Fantasy IX]]
 +
<li>[[FF10|Final Fantasy X]]
 +
<li>[[FF12|Final Fantasy XII]]
 +
<li>[[CC|Chrono Cross]]
 +
<li>[[CT|Chrono Trigger]]
 +
<li>[[Xeno|Xenogears]]
 +
<li>[[Dissidia|Dissidia]]
 +
<li>[[Another Mind|Another Mind]] (FMV Visual Novel by Squaresoft)
 +
<li>[[PSX|Sony PlayStation]]
 +
<li>[[PS2|Sony PlayStation 2]]
 +
<li>[[PS3|Sony PlayStation 3]]
 +
<li>[[PSP|Sony PSP]]
 +
</ul>
  
Note: For the ''preview'' descriptions below, changing these values does not change any in-game values. These are only used so a player can preview the data within the save file when viewing the Save menu.
+
Information on FF7 should thus go into a subpage of [[FF7]], like [[FF7/Field/Script]]. I'm considering having tech-support information stored here as well, though maybe it too should get its own hierarchy, separate from the tech information in FF7/FF8? Suggestions are welcome [[Talk:Main page|here]].
  
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
+
For now, I've started an example page on the [[PSX/TIM file|PSX TIM format]]; check it out to see what I envision of this site. :)
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
 
|-
 
| 0x0000
 
| 4 bytes
 
| colspan="2" | Checksum ([http://forums.qhimm.com/index.php?topic=4211.msg60545#msg60545 how to generate])
 
|-
 
| 0x0004
 
| 1 byte
 
| colspan="2" | '''Preview''': Lead character's level
 
|-
 
| rowspan="2" | 0x0005
 
| rowspan="2" | 1 byte
 
| colspan="2" | '''Preview''': Lead character's portrait
 
|-
 
| 0x00: Cloud<br />0x01: Barret<br />0x02: Tifa<br />0x03: Aeris<br />0x04: Red XIII<br />0x05: Yuffie<br />0x06: Cait Sith
 
| 0x07: Vincent<br />0x08: Cid<br />0x09: Young Cloud<br />0x0A: Sephiroth<br />0x0B: Chocobo<br />0xFF: None
 
|-
 
| 0x0006
 
| 1 byte
 
| colspan="2" | '''Preview''': 2nd character's portrait
 
|-
 
| 0x0007
 
| 1 byte
 
| colspan="2" | '''Preview''': 3rd character's portrait
 
|-
 
| 0x0008
 
| 16 bytes
 
| colspan="2" | '''Preview''': Lead character's name, terminated with 0xFF
 
|-
 
| 0x0018
 
| 2 bytes
 
| colspan="2" | '''Preview''': Lead character's current HP
 
|-
 
| 0x001A
 
| 2 bytes
 
| colspan="2" | '''Preview''': Lead character's max HP
 
|-
 
| 0x001C
 
| 2 bytes
 
| colspan="2" | '''Preview''': Lead character's current MP
 
|-
 
| 0x001E
 
| 2 bytes
 
| colspan="2" | '''Preview''': Lead character's max MP
 
|-
 
| 0x0020
 
| 4 bytes
 
| colspan="2" | '''Preview''': Amount of Gil
 
|-
 
| 0x0024
 
| 4 bytes
 
| colspan="2" | '''Preview''': Total number of seconds played
 
|-
 
| 0x0028
 
| 32 bytes
 
| colspan="2" | '''Preview''': Save location, [[FF7/FF Text|FF Text format]], terminated with 0xFF
 
|-
 
| 0x0048
 
| 3 bytes
 
| colspan="2" | RGB value for upper left corner of window
 
|-
 
| 0x004B
 
| 3 bytes
 
| colspan="2" | RGB value for upper right corner of window
 
|-
 
| 0x004E
 
| 3 bytes
 
| colspan="2" | RGB value for lower left corner of window
 
|-
 
| 0x0051
 
| 3 bytes
 
| colspan="2" | RGB value for lower right corner of window
 
|-
 
| 0x0054
 
| 132 bytes
 
| colspan="2" | Character record: Cloud [see below for Character record format]
 
|-
 
| 0x00D8
 
| 132 bytes
 
| colspan="2" | Character record: Barret
 
|-
 
| 0x015C
 
| 132 bytes
 
| colspan="2" | Character record: Tifa
 
|-
 
| 0x01E0
 
| 132 bytes
 
| colspan="2" | Character record: Aeris
 
|-
 
| 0x0264
 
| 132 bytes
 
| colspan="2" | Character record: Red XIII
 
|-
 
| 0x02E8
 
| 132 bytes
 
| colspan="2" | Character record: Yuffie
 
|-
 
| 0x036C
 
| 132 bytes
 
| colspan="2" | Character record: Cait Sith (or Young Cloud)
 
|-
 
| 0x03F0
 
| 132 bytes
 
| colspan="2" | Character record: Vincent (or Sephiroth)
 
|-
 
| 0x0474
 
| 132 bytes
 
| colspan="2" | Character record: Cid
 
|-
 
| 0x04F8
 
| 1 byte
 
| colspan="2" | Party member in slot 1 [uses same format as character portrait above]
 
|-
 
| 0x04F9
 
| 1 byte
 
| colspan="2" | Party member in slot 2
 
|-
 
| 0x04FA
 
| 1 byte
 
| colspan="2" | Party member in slot 3
 
|-
 
| 0x04FB
 
| 1 byte
 
| colspan="2" | 0xFF
 
|-
 
| 0x04FC
 
| 640 bytes
 
| colspan="2" | Party Item stock, 2 bytes per item, 320 item slots max [See [[#Save_Item_List|save item list]] below]
 
|-
 
| 0x077C
 
| 800 bytes
 
| colspan="2" | Party Materia stock, 4 bytes per materia, 200 materia max [See [[#Save_Materia_List|save materia list]] ]
 
|-
 
| 0x0A9C
 
| 192 bytes
 
| colspan="2" | Materia stolen by Yuffie, 4 bytes per materia, 48 materia max [See [[#Save_Materia_List|save materia list]] ]
 
|-
 
|style="background:rgb(255,255,204)" | 0x0B5C
 
|style="background:rgb(255,255,204)" | 32 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| 0x0B7C
 
| 4 bytes
 
| colspan="2" | Party's Gil amount
 
|-
 
| 0x0B80
 
| 4 bytes
 
| colspan="2" | Total number of seconds played
 
|-
 
|style="background:rgb(255,255,204)" | 0x0B84
 
|style="background:rgb(255,255,204)" | 16 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| 0x0B94
 
| 2 bytes
 
| colspan="2" | Current map
 
|-
 
| 0x0B96
 
| 2 bytes
 
| colspan="2" | Current location
 
|-
 
|style="background:rgb(255,255,204)" | 0x0B98
 
|style="background:rgb(255,255,204)" | 2 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| 0x0B9A
 
| 2 bytes
 
| colspan="2" | X location on world map
 
|-
 
| 0x0B9C
 
| 2 bytes
 
| colspan="2" | Y location on world map
 
|-
 
| 0x0B9E
 
| 2 bytes
 
| colspan="2" | Z location on world map
 
|-
 
|style="background:rgb(255,255,204)" | 0x0BA0
 
|style="background:rgb(255,255,204)" | 4 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
|style="background:rgb(255,205,154)" | 0x0BA4
 
|style="background:rgb(255,205,154)" | 2 bytes
 
|style="background:rgb(255,205,154)" colspan="2" | [BEGINNING OF SCRIPT MEMORY BANK 1/2]
 
|-
 
|style="background:rgb(255,205,154)" | 0x0CA4
 
|style="background:rgb(255,205,154)" | &nbsp;
 
|style="background:rgb(255,205,154)" colspan="2" | [BEGINNING OF FIELD BANK 3/4]
 
|-
 
|style="background:rgb(255,205,154)" | 0x0DA4
 
|style="background:rgb(255,205,154)" |
 
|style="background:rgb(255,205,154)" colspan="2" | [BEGINNING OF FIELD BANK B/C]
 
|-
 
|style="background:rgb(255,205,154)" | 0x0EA4
 
|style="background:rgb(255,205,154)" | 1 byte
 
|style="background:rgb(255,205,154)" colspan="2" | [BEGINNING OF FIELD BANK D/E]
 
|-
 
|style="background:rgb(255,205,154)" | 0x0FA4
 
|style="background:rgb(255,205,154)" | &nbsp;
 
|style="background:rgb(255,205,154)" colspan="2" | [BEGINNING OF FIELD BANK 7/F]
 
|-
 
|style="background:rgb(255,205,154)" | 0x10A3
 
|style="background:rgb(255,205,154)" | &nbsp;
 
|style="background:rgb(255,205,154)" colspan="2" | [END OF FIELD SCRIPT MEMORY BANKS]
 
|-
 
|style="background:rgb(255,255,204)" | 0x10A3
 
|style="background:rgb(255,255,204)" | 0x10AE
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| rowspan="2" | 0x10AD
 
| rowspan="2" | 2 bytes
 
| colspan="2" | PHS Locking Mask (1: Locked)
 
|-
 
| colspan="2" |
 
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
 
|style="background:rgb(68,144,205)" | LSB
 
|style="background:rgb(205,205,230)" | Cloud
 
|style="background:rgb(205,205,230)" | Barret
 
|style="background:rgb(205,205,230)" | Tifa
 
|style="background:rgb(205,205,230)" | Aeris
 
|style="background:rgb(205,205,230)" | Red
 
|style="background:rgb(205,205,230)" | Yuffie
 
|style="background:rgb(205,205,230)" | Vincent
 
|style="background:rgb(205,205,230)" | Cait
 
|style="background:rgb(205,205,230)" | Cid
 
|style="background:rgb(68,144,205)" | MSB
 
|}
 
|-
 
| rowspan="2" | 0x10AF
 
| rowspan="2" | 2 bytes
 
| colspan="2" | PHS Visibility Mask (does not ''turn off'' party characters)
 
|-
 
| colspan="2" |
 
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
 
|style="background:rgb(68,144,205)" | LSB
 
|style="background:rgb(205,205,230)" | Cloud
 
|style="background:rgb(205,205,230)" | Barret
 
|style="background:rgb(205,205,230)" | Tifa
 
|style="background:rgb(205,205,230)" | Aeris
 
|style="background:rgb(205,205,230)" | Red
 
|style="background:rgb(205,205,230)" | Yuffie
 
|style="background:rgb(205,205,230)" | Vincent
 
|style="background:rgb(205,205,230)" | Cait
 
|style="background:rgb(205,205,230)" | Cid
 
|style="background:rgb(68,144,205)" | MSB
 
|}
 
|-
 
|style="background:rgb(255,255,204)" | 0x10B0
 
|style="background:rgb(255,255,204)" | 0x10D7
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| 0x10D8
 
| 1 byte
 
| colspan="2" | Battle Speed (0x00: fastest, 0xFF: slowest)
 
|-
 
| 0x10D9
 
| 1 byte
 
| colspan="2" | Battle Message Speed
 
|-
 
| rowspan="5" | 0x10DA
 
| rowspan="5" | 1 byte
 
| colspan="2" | General configuration
 
|-
 
| colspan="2" | Sound: mono (0x00); stereo (0x01)
 
|-
 
| colspan="2" | Controller: normal (0x00); customize (0x04)
 
|-
 
| colspan="2" | Cursor: initial (0x00); memory (0x10)
 
|-
 
| colspan="2" | ATB: Active (0x00); Recommended (0x40); Wait (0x80)
 
|-
 
| rowspan="4" | 0x10DB
 
| rowspan="4" | 1 byte
 
| colspan="2" | General configuration (continued)
 
|-
 
| colspan="2" | Camera angle: Auto (0x00); Fix (0x01)
 
|-
 
| colspan="2" | Magic order: (game crashes if flag set to 0x18 or 0x1C)<br /> "1. restore attack indirect" (0x00)<br />"2. restore indirect attack" (0x04)<br />"3. attack indirect restore" (0x08)<br />"4. attack restore indirect" (0x0C)<br />"5. indirect restore attack" (0x10)<br />"6. indirect attack restore" (0x14)<br />
 
|-
 
| colspan="2" | Extra battle window displaying information: Inactive (0x00); Active (0x40)
 
|-
 
|style="background:rgb(255,255,204)" | 0x10DC
 
|style="background:rgb(255,255,204)" | 16 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|-
 
| 0x10EC
 
| 1 byte
 
| colspan="2" | Message Speed
 
|-
 
|style="background:rgb(255,255,204)" | 0x10ED
 
|style="background:rgb(255,255,204)" | 7 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown
 
|}
 
  
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
+
Even though this is a wiki, for now registration and anonymous contributions have been deactivated in an effort to better control the quality and structure of initial contributions. If you feel you have solid information to contribute, drop Qhimm a note and you'll (probably) get an account. Also, further discussion on the details of how to structure the content is to be expected. For now, a subpage-oriented design is favored. Also, since this is a reasonably fresh install I haven't had time to write a huge amount of documentation for it. As a result, ''many of the help links lead to empty pages''.
|+'''Table 2: Character Record'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" | Description
 
|-
 
| 0x00
 
| 1 byte
 
| Character ID
 
|-
 
| 0x01
 
| 1 byte
 
| Level (0-99)
 
|-
 
| 0x02
 
| 1 byte
 
| Strength (0-255)
 
|-
 
| 0x03
 
| 1 byte
 
| Vitality (0-255)
 
|-
 
| 0x04
 
| 1 byte
 
| Magic (0-255)
 
|-
 
| 0x05
 
| 1 byte
 
| Spirit (0-255)
 
|-
 
| 0x06
 
| 1 byte
 
| Dexterity (0-255)
 
|-
 
| 0x07
 
| 1 byte
 
| Luck (0-255)
 
|-
 
| 0x08
 
| 1 byte
 
| Strength Bonus (Power Sources used)
 
|-
 
| 0x09
 
| 1 byte
 
| Vitality Bonus (Guard Sources used)
 
|-
 
| 0x0A
 
| 1 byte
 
| Magic Bonus (Magic Sources used)
 
|-
 
| 0x0B
 
| 1 byte
 
| Spirit Bonus (Mind Sources used)
 
|-
 
| 0x0C
 
| 1 byte
 
| Dexterity Bonus (Speed Sources used)
 
|-
 
| 0x0D
 
| 1 byte
 
| Luck Bonus (Luck Sources used)
 
|-
 
| 0x0E
 
| 1 byte
 
| Current limit level (1-4)
 
|-
 
| 0x0F
 
| 1 byte
 
| Current limit bar (0xFF = limit break)
 
|-
 
| 0x10
 
| 12 bytes
 
| Name ([[FF7/FF Text|FF Text]] format)
 
|-
 
| 0x1C
 
| 1 byte
 
| Equipped weapon
 
|-
 
| 0x1D
 
| 1 byte
 
| Equipped armor
 
|-
 
| 0x1E
 
| 1 byte
 
| Equipped accessory
 
|-
 
| 0x1F
 
| 1 byte
 
| Character flags - 0x10-Sadness, 0x20-Fury
 
|-
 
| 0x20
 
| 1 byte
 
| Char order - 0xFF-Normal, 0xFE-Back row
 
|-
 
| 0x21
 
| 1 byte
 
| Level progress bar
 
|-
 
| 0x22
 
| 2 bytes
 
| Learned limit skills
 
|-
 
| 0x24
 
| 2 bytes
 
| Number of kills
 
|-
 
| 0x26
 
| 2 bytes
 
| Times limit 1-1 has been used
 
|-
 
| 0x28
 
| 2 bytes
 
| Times limit 2-1 has been used
 
|-
 
| 0x2A
 
| 2 bytes
 
| Times limit 3-1 has been used
 
|-
 
| 0x2C
 
| 2 bytes
 
| Current HP
 
|-
 
| 0x2E
 
| 2 bytes
 
| Base HP (before materia alterations)
 
|-
 
| 0x30
 
| 2 bytes
 
| Current MP
 
|-
 
| 0x32
 
| 2 bytes
 
| Base MP (before materia alterations)
 
|-
 
|style="background:rgb(255,255,204)" | 0x34
 
|style="background:rgb(255,255,204)" | 4 bytes
 
|style="background:rgb(255,255,204)" | Unknown
 
|-
 
| 0x38
 
| 2 bytes
 
| Maximum HP (after materia alterations)
 
|-
 
| 0x3A
 
| 2 bytes
 
| Maximum MP (after materia alterations)
 
|-
 
| 0x3C
 
| 4 bytes
 
| Current EXP
 
|-
 
| 0x40
 
| 4 bytes
 
| Weapon materia slot number 1
 
|-
 
| 0x44
 
| 4 bytes
 
| Weapon materia slot number 2
 
|-
 
| 0x48
 
| 4 bytes
 
| Weapon materia slot number 3
 
|-
 
| 0x4C
 
| 4 bytes
 
| Weapon materia slot number 4
 
|-
 
| 0x50
 
| 4 bytes
 
| Weapon materia slot number 5
 
|-
 
| 0x54
 
| 4 bytes
 
| Weapon materia slot number 6
 
|-
 
| 0x58
 
| 4 bytes
 
| Weapon materia slot number 7
 
|-
 
| 0x5C
 
| 4 bytes
 
| Weapon materia slot number 8
 
|-
 
| 0x60
 
| 4 bytes
 
| Armor materia slot number 1
 
|-
 
| 0x64
 
| 4 bytes
 
| Armor materia slot number 2
 
|-
 
| 0x68
 
| 4 bytes
 
| Armor materia slot number 3
 
|-
 
| 0x6C
 
| 4 bytes
 
| Armor materia slot number 4
 
|-
 
| 0x70
 
| 4 bytes
 
| Armor materia slot number 5
 
|-
 
| 0x74
 
| 4 bytes
 
| Armor materia slot number 6
 
|-
 
| 0x78
 
| 4 bytes
 
| Armor materia slot number 7
 
|-
 
| 0x7C
 
| 4 bytes
 
| Armor materia slot number 8
 
|-
 
| 0x80
 
| 4 bytes
 
| EXP to next level
 
|}
 
  
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
+
Contributors are encouraged to add their user links to the [[QhimmWiki:Community Portal]].
|+'''Table 3: Chocobo Record'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" | Description
 
|-
 
| 0x0
 
| 2 bytes
 
| Sprint Speed
 
|-
 
| 0x2
 
| 2 bytes
 
| Max Sprint Speed
 
|-
 
| 0x4
 
| 2 bytes
 
| Speed
 
|-
 
| 0x6
 
| 2 bytes
 
| Max Speed
 
|-
 
| 0x8
 
| 1 byte
 
| Acceleration
 
|-
 
| 0x9
 
| 1 byte
 
| Cooperation
 
|-
 
| 0xA
 
| 1 byte
 
| Intelligence
 
|-
 
| 0xB
 
| 1 byte
 
| Personality
 
|-
 
|style="background:rgb(255,255,204)" | 0xC
 
|style="background:rgb(255,255,204)" | 1 byte
 
|style="background:rgb(255,255,204)" | Pcount (?)
 
|-
 
| 0xD
 
| 1 byte
 
| Number of races won
 
|-
 
| 0xE
 
| 1 byte
 
| Sex (0: male | 1: female)
 
|-
 
| 0xF
 
| 1 byte
 
| Type (Yellow, Green, Blue, Black, Gold)
 
|}
 
 
 
== Save Memory Bank 1/2 ==
 
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
 
|-
 
| 0
 
| 2 byte
 
| colspan="2" | Main progress variable
 
|-
 
| 3
 
| 1 byte
 
| colspan="2" | Aeris' current love points
 
|-
 
| 4
 
| 1 byte
 
| colspan="2" | Tifa's current love points
 
|-
 
| 5
 
| 1 byte
 
| colspan="2" | Yuffie's current love points
 
|-
 
| 6
 
| 1 byte
 
| colspan="2" | Barret's current love points
 
|-
 
| 21
 
| 1 byte
 
| colspan="2" | Game timer (Hours)
 
|-
 
| 22
 
| 1 byte
 
| colspan="2" | Game timer (Minutes)
 
|-
 
| 23
 
| 1 byte
 
| colspan="2" | Game timer (Seconds)
 
|-
 
| 0x0BB7
 
| 1 byte
 
| colspan="2" | Game timer (Tenths)
 
|-
 
|style="background:rgb(255,255,204)" | 0x0BB8
 
|style="background:rgb(255,255,204)" | 4 bytes
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown (curse ring usage?)
 
|-
 
| 0x0BBC
 
| 2 bytes
 
| colspan="2" | Number of battles fought
 
|-
 
| 0x0BBE
 
| 2 bytes
 
| colspan="2" | Number of escapes
 
|-
 
| rowspan="2" | 28
 
| rowspan="2" | 2 bytes
 
| colspan="2" | Menu Visiblity Mask (Quit not affected)
 
|-
 
| colspan="2" |
 
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
 
|style="background:rgb(68,144,205)" | LSB
 
|style="background:rgb(205,205,230)" | item
 
|style="background:rgb(205,205,230)" | magic
 
|style="background:rgb(205,205,230)" | materia
 
|style="background:rgb(205,205,230)" | equip
 
|style="background:rgb(205,205,230)" | status
 
|style="background:rgb(205,205,230)" | order
 
|style="background:rgb(205,205,230)" | limit
 
|style="background:rgb(205,205,230)" | config
 
|style="background:rgb(205,205,230)" | PHS
 
|style="background:rgb(205,205,230)" | save
 
|style="background:rgb(68,144,205)" | MSB
 
|}
 
|-
 
| rowspan="2" | 30
 
| rowspan="2" | 2 bytes
 
| colspan="2" | Menu Locking Mask (1: Locked) (Quit not affected)
 
|-
 
| colspan="2" |
 
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
 
|style="background:rgb(68,144,205)" | LSB
 
|style="background:rgb(205,205,230)" | item
 
|style="background:rgb(205,205,230)" | magic
 
|style="background:rgb(205,205,230)" | materia
 
|style="background:rgb(205,205,230)" | equip
 
|style="background:rgb(205,205,230)" | status
 
|style="background:rgb(205,205,230)" | order
 
|style="background:rgb(205,205,230)" | limit
 
|style="background:rgb(205,205,230)" | config
 
|style="background:rgb(205,205,230)" | PHS
 
|style="background:rgb(205,205,230)" | save
 
|style="background:rgb(68,144,205)" | MSB
 
|}
 
|-
 
| 48
 
| 1 byte
 
| colspan="2" | Item masks.<br />0x01: Potion on MD8_3.
 
|-
 
| 0x0BD5
 
| 1 byte
 
| colspan="2" | Materia Cave masks (applied when you pick up the corresponding Materia).<br />0x01: Mime, 0x02: HP&lt;-&gt;MP, 0x04: Quadra Magic, 0x08: KOTR
 
|-
 
| 0x0BD7
 
| 1 byte
 
| colspan="2" | Item masks (applied when you pick them up).<br />0x10: Chaos & Death Penalty, others are unknown
 
|-
 
| 0x0BE4
 
| 8 bytes
 
| colspan="2" | Key items [see Key Item List]
 
|-
 
| 80
 
| 1 byte
 
| colspan="2" | Aeris battle love points
 
|-
 
| 81
 
| 1 byte
 
| colspan="2" | Tifa battle love points
 
|-
 
| 82
 
| 1 byte
 
| colspan="2" | Yuffie battle love points
 
|-
 
| 83
 
| 1 byte
 
| colspan="2" | Barret battle love points
 
|-
 
| 0x0BF9
 
| 1 byte
 
| colspan="2" | Field Chocobo rating
 
|-
 
| 0x0BFA
 
| 1 byte
 
| colspan="2" | Field Chocobo rating
 
|-
 
| 0x0BFB
 
| 1 byte
 
| colspan="2" | Field Chocobo rating
 
|-
 
| 0x0BFC
 
| 1 byte
 
| colspan="2" | Field Chocobo rating
 
|-
 
| 0x0BFF
 
| 3 bytes
 
| colspan="2" | Ultimate Weapon's remaining HP
 
|-
 
| 0x0C02
 
| 1 byte
 
| colspan="2" | Rating for Penned Chocobo Number 1 (01: Wonderful -> 08: Worst)
 
|-
 
| 0x0C03
 
| 1 byte
 
| colspan="2" | Rating for Penned Chocobo Number 2
 
|-
 
| 0x0C04
 
| 1 byte
 
| colspan="2" | Rating for Penned Chocobo Number 3
 
|-
 
| 0x0C05
 
| 1 byte
 
| colspan="2" | Rating for Penned Chocobo Number 4
 
|-
 
| 0x0C1E
 
| 1 byte
 
| colspan="2" | Mask for the "target" text appearing over all available targets in battle<br />Inactive (0x00); Active (0x40)<br />(Other masks are still to be identified on this byte)
 
|-
 
| 225
 
| 1 byte
 
| colspan="2" | Mission 1st reactor flags.<br />0x01: elevator on top floor.<br /> 0x08: 1st door opened.<br />0x10: 2nd door opened.<br />0x20: Jessie free from stuck.<br />0x40: bomb set.<br />0x80: set if time is out for gameover check.
 
|-
 
| 226
 
| 1 byte
 
| colspan="2" | Mission 1st reactor flags.<br />0x02: elevator door opened.<br />0x04: scrolled at map init to show reactor.
 
|}
 
 
 
== Save Memory Bank 3/4 ==
 
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
 
|-
 
| 66
 
| 1 bite
 
| colspan="2" | Escape from 1st reactor progress.<br />0x01: after scroll at start of map MD8_2 (maybe unneded).<br />0x02: after people panic on MD8_3 is over to never show it again.
 
|-
 
| 0x0CEE
 
| 2 bytes
 
| colspan="2" | Party GP (0-10000)
 
|-
 
| 0x0CFC
 
| 1 byte
 
| colspan="2" | Number of chocobo stables owned
 
|-
 
| 0x0CFE
 
| 1 byte
 
| colspan="2" | Number of occupied stables
 
|-
 
| 0x0CFF
 
| 1 byte
 
| colspan="2" | Mask of occupied stables
 
|-
 
| 0x0D2D
 
| 1 byte
 
| colspan="2" | Kalm Traveler sidequest Progression ([http://forums.qhimm.com/index.php?topic=5289.0 details])
 
|-
 
| 111
 
| 1 bite
 
| colspan="2" | Aeris flower quest progress.<br />0x01: if we buy flower from Aeris.
 
|-
 
| 127
 
| 1 bite
 
| colspan="2" | Current room in TUNNEL_1. From 1 to 6. If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame.
 
|-
 
| 223
 
| 1 bite
 
| colspan="2" | Midgard train flags.<br />0x01: when we talk to Biggs on way to sector 7.<br />0x02: when we talk to Wedge twice on way to sector 7.<br />0x04: when talk to Jessie, before look at map.<br />0x10: this bit is checked on ROOTMAP and TIN_1, though it doesn't use ingame.
 
|}
 
 
 
== Save Memory Bank B/C ==
 
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
 
|-
 
| 0x0DC4
 
| 16 bytes
 
| colspan="2" | Chocobo slot 1 [See table 3 for Chocobo Slot format]
 
|-
 
| 0x0DD4
 
| 16 bytes
 
| colspan="2" | Chocobo slot 2
 
|-
 
| 0x0DE4
 
| 16 bytes
 
| colspan="2" | Chocobo slot 3
 
|-
 
| 0x0DF4
 
| 16 bytes
 
| colspan="2" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3]
 
|-
 
| 0x0E29
 
| 1 byte
 
| colspan="2" | Chocobo breeding tutorial (taught by the Chocobo Sage) Progression Variable
 
|-
 
| 0x0E2A
 
| 2 bytes
 
| colspan="2" | Number of battles to reach in order to unlock the next part of the Chocobo breeding tutorial
 
|-
 
| 0x0E33
 
| 1 byte
 
| colspan="2" | Lucrecia's Cave sidequest Progression Variable
 
|-
 
| 0x0E35
 
| 2 bytes
 
| colspan="2" | Lucrecia's Cave sidequest:<br />Number of battles to get past in order to unlock Chaos & Death Penalty
 
|}
 
 
 
== Save Memory Bank D/E ==
 
 
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 
|+'''Table 1: FF7 Save Slot'''
 
! style="background:rgb(204,204,204)" align="center" | Offset
 
! style="background:rgb(204,204,204)" align="center" | Length
 
! style="background:rgb(204,204,204)" align="center" colspan="2" | Description
 
|-
 
| 0x0EC2
 
| 1 byte
 
| colspan="2" | Field pointers mask (hand over party leader's head + red and green arrows)<br />Inactive (0x00); Active (0x01)
 
|-
 
| 0x0EC4
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 1 ([[FF7/FF Text|FF Text format]])
 
|-
 
| 0x0ECA
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 2
 
|-
 
| 0x0ED0
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 3
 
|-
 
| 0x0ED6
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 4
 
|-
 
| 0x0EDC
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 5
 
|-
 
| 0x0EE2
 
| 6 bytes
 
| colspan="2" | Name of Chocobo 6
 
|-
 
| 0x0EE8
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 1
 
|-
 
| 0x0EEA
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 2
 
|-
 
| 0x0EEC
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 3
 
|-
 
| 0x0EEE
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 4
 
|-
 
| 0x0EF0
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 5
 
|-
 
| 0x0EF2
 
| 2 bytes
 
| colspan="2" | Stamina of Chocobo 6
 
|-
 
|style="background:rgb(255,255,204)" | 0x0EFD
 
|style="background:rgb(255,255,204)" | 1 byte
 
|style="background:rgb(255,255,204)" colspan="2" | Vehicle Enabler
 
|-
 
| 91
 
| 1 byte
 
| colspan="2" | Save flag.<br />0x02: set when we in save and unset when out
 
|-
 
| 0x0F15
 
| 24 bytes
 
| colspan="2" | Name of location ([[FF7/FF Text|FF Text format]])
 
|-
 
| 0x0F5C
 
| 8 bytes
 
| colspan="2" | Party's coordinates on world map ([[FF7/FF_Coordinates|FF Coordinates format]])
 
|-
 
|style="background:rgb(255,255,204)" | 0x0F64
 
|style="background:rgb(255,255,204)" | 0x0F6B
 
|style="background:rgb(255,255,204)" colspan="2" | Unknown (Emerald or Ruby Weapon's coordinates on world map ?)
 
|-
 
| 0x0F6C
 
| 8 bytes
 
| colspan="2" | Tiny Bronco/Chocobo's coordinates on world map
 
|-
 
| 0x0F74
 
| 8 bytes
 
| colspan="2" | Buggy/Highwind's coordinates on world map
 
|-
 
| 0x0F7C
 
| 8 bytes
 
| colspan="2" | Submarine's coordinates on world map
 
|-
 
| 0x0F84
 
| 8 bytes
 
| colspan="2" | Ultimate Weapon's coordinates on world map
 
|}
 
 
 
== Save Memory Bank 7/F ==
 
 
 
== Save Item List ==
 
 
 
Items are loaded sequentially into data determined by the order they are placed in the KERNEL.BIN file. They are stored using 9 bits for an index and 7 bits for quantity:
 
In Binary:
 
XXXXXXXX QQQQQQQX
 
Where X is the index and Q is the quantity. There are 128 Items (including the blank ones) and 128 Weapons. These are indexes 0-255. The Armors and Accessories are then loaded sequentially (32 Armors then 32 Accessories) and indexed 256-319. If the index of the stored item is over 255 then the final bit there is 1. Quantity is limited to 99 (1100011 in binary).
 
 
 
== Save Materia List ==
 
 
 
Materia is stored as an index followed by the amount of AP on that instance of Materia.
 
 
 
== KERNEL.BIN Section 4 Entry ==
 
During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0FE7).
 

Latest revision as of 17:33, 23 May 2019

Welcome to QhimmWiki!

This wiki has been set up in the hopes of becoming a more efficient means of storing the Qhimm.com knowledge base. The plan is to store relevant information on things such as:

Information on FF7 should thus go into a subpage of FF7, like FF7/Field/Script. I'm considering having tech-support information stored here as well, though maybe it too should get its own hierarchy, separate from the tech information in FF7/FF8? Suggestions are welcome here.

For now, I've started an example page on the PSX TIM format; check it out to see what I envision of this site. :)

Even though this is a wiki, for now registration and anonymous contributions have been deactivated in an effort to better control the quality and structure of initial contributions. If you feel you have solid information to contribute, drop Qhimm a note and you'll (probably) get an account. Also, further discussion on the details of how to structure the content is to be expected. For now, a subpage-oriented design is favored. Also, since this is a reasonably fresh install I haven't had time to write a huge amount of documentation for it. As a result, many of the help links lead to empty pages.

Contributors are encouraged to add their user links to the QhimmWiki:Community Portal.