FF8/Field/Script/Opcodes/023 JUMP
Jump to navigation
Jump to search
- Opcode: 0x023
- Short name: JUMP
- Long name: Jump to location
Argument
Walkmesh triangle ID.
Stack
- XCoord
- YCoord
- Speed in frames?
- JUMP
Description
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.