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- 16:00, 29 March 2023 (diff | hist) (+42) FF8 (→Battle files: Link to list.) (current)
- 20:38, 31 December 2020 (diff | hist) (+30) FF8/FileFormat PAK (→CAM files: adding the bit about 3 unknown bytes in cam header.) (current)
- 21:55, 23 December 2020 (diff | hist) (+1) m FF8/FileFormat X (→0 Default: fix size of animation frame) (current)
- 21:54, 23 December 2020 (diff | hist) (+2) FF8/FileFormat X (→Animation Frame)
- 21:40, 23 December 2020 (diff | hist) (+2,129) FF8/FileFormat X (→Camera Animation (WIP): I'm trying to fix this.)
- 20:16, 16 December 2020 (diff | hist) (-1) FF8/FileFormat X (→CameraAnimationSet)
- 20:15, 16 December 2020 (diff | hist) (+37) FF8/FileFormat X (→CameraAnimationSet)
- 23:03, 5 December 2020 (diff | hist) (-2) FF8/Variables (Fixed the link to the cheat engine table and adjusted formatting of Notes)
- 17:59, 1 December 2020 (diff | hist) (+52) FF8/FileFormat X (→Camera data: added expected values for CameraSetting and CameraAnimationCollection. Also reformatted some things.)
- 11:08, 30 November 2020 (diff | hist) (+6) FF8/FileFormat X (→Info: i was looking in the .x file and realized the first byte was flipped should be 10 not 01. added note about 8 bpp.)
- 20:15, 18 November 2020 (diff | hist) (-4) m FF8/FileFormat X (→Texture page calculation: Moved comments out of blocks so code examples are easier to read.)
- 20:13, 18 November 2020 (diff | hist) (+9) m FF8/FileFormat X (→Example: Moved the comment out of the block. And adjusted the wording.)
- 20:10, 18 November 2020 (diff | hist) (+414) FF8/FileFormat X (→Texture page calculation: Added examples per bit width. Corrected size of texture page at 16 bit. Adjusted formating.)
- 18:56, 18 November 2020 (diff | hist) (0) m FF8/FileFormat X (→Dependency: Changed this example to use wiki numbering and the headers.)
- 18:46, 18 November 2020 (diff | hist) (+59) m FF8/FileFormat X (→Camera Animation (WIP): fixed spelling error and added comment.)
- 18:36, 18 November 2020 (diff | hist) (+1,198) FF8/FileFormat X (→Camera Animation (WIP): OpenVIII had some more up to date Camera Animation data. I tried to update the Table to Match. I copied the Time info from comments.)
- 17:25, 18 November 2020 (diff | hist) (+2) m FF8/FileFormat X (→Face order / Translation/ triangulation: Changed bold section titles to headings so they show in the table of contents.)
- 17:21, 18 November 2020 (diff | hist) (+7) m FF8/FileFormat X (→How is this file handled by the engine?: Changed the sections titles from bold to headings so they show in the table of contents)
- 17:15, 18 November 2020 (diff | hist) (+42) m FF8/FileFormat X (→Camera data: Changed the sections to Headings so they would show in the table of contents.)
- 21:11, 1 November 2020 (diff | hist) (+192) FF8/FileFormat PAK (→Pak File Details: added a paragraph about the naming scheme.)
- 20:58, 1 November 2020 (diff | hist) (+14,904) FF8/FileFormat PAK (→PAK File Structure: added tables breaking down the layout of the pak files.)
- 20:20, 1 November 2020 (diff | hist) (+42) FF8/FileFormat PAK (updated message about publish.pak contents.)
- 03:49, 1 November 2020 (diff | hist) (+28) m FF8/FileFormat PAK (→CAM files: minor change I noticed that each of the frames ends with "END")
- 03:20, 1 November 2020 (diff | hist) (+327) FF8/FileFormat PAK (→PAK File Structure: added a new table laying out the order of the data. and added a new link)
- 05:09, 31 October 2020 (diff | hist) (+73) FF8/FileFormat PAK (added note about which version of the game uses PAK files.)
- 03:14, 31 October 2020 (diff | hist) (+937) N FF8/FileFormat PAK (WIP I got a start on the PAK article. As I figure more out of this file type i'll update this.)
- 02:31, 31 October 2020 (diff | hist) (+67) FF8 (→File Formats: adding info about Pak files used in ff8 2000 cd version of the game.)